I think it really came down to either Skyrim or Summerset Isles. They have already had games based primarily in Daggerfall/Orsinium, Morrowind, and Cyrodiil. Orsinium is in Daggerfall. Oblivion was more about Cyrodiil than Oblivion but Oblivion sounds way better. There was also a spinoff in Hammerfell. It would have been been hard to make a game world out of Argonia, Elsweyr, or Valenwood because they are mostly forests and the three races are barely civilized.
From the trailer, it says the dragons fear someone named Dovakhiin. I am pretty sure that will be your character sort of like Nerevarine in Morrowind. I kind of prefer being a nobody who rises up and saves the world without any prophecy but I just forget about it.
I hope they release an anthology or something that contains all the in-game books, manuscripts and what have you. There are just way too many of them in the game for me to read on the monitor.
But I never heard any Latin lyrics from his music before, assuming it's Latin. That's why I'm kind of excited.
It was not an in game book. Some idiot named Greg Keyes wrote a fantasy novel based in the Elder Scrolls world. The book sucked but he was totally wrong on a lot of the canon and butchered the Elder Scrolls world. A lot of provinces succeeded from the Empire in his book and some warlord takes over the Imperial City and made himself emperor. I hope the game makers completely disregard the book and that it isn't official canon.
It's nearly impossible to make an expansive and deep game like Morrowind with Mass Effect graphics. One of the two has to suffer. Either you have a deep game with crappy graphics or a visually stunning game with a "shallow" feel like Oblivion or Fable. Especially if you want to port it to the Xbox and PS3. Daggerfall was such a bad game. Morrowind is definitely the clearcut "best" game of the series. If done right, Skyrim could surpass it. Because Nords are such Bad Apples
The one thing I hope they change is the "zonal" system. I thought it was perfect in Morrowind that some zones were meant for higher levels and vice versa. It made the whole griding to make a high level character worthwhile
I just hope it doesn't feel like an Expansion.
It is getting easier to make games with good graphics with newer technology and I guess how deep it is depends on the size of the crew and the time spent. Once they have the graphics and interface done, they can get going on making the world. They need to put in any more time into the graphics unless they make new items. The construction set they use is either the same or very close to the one released for anyone to use.
I hated the leveled npc system in Oblivion. Nearing the end of the game, every enemy NPC had Daedric armor and weapons! In Morrowind, finding such weapons and armor took a long time.
Found out about this a couple of days ago as well.
Boy am I excited.... The only thing that bothers me is the setting... Since its Skyrim are we gonna just see snow snow and more snow?
Think of Scandinavia. There will be a lot of snow sort of like how there was a lot of ash in Morrowind but there should still be quite a bit of diversity.
I didn't like Oblivion's scenery. Cyrodiil was supposed to be a dense jungle, they changed it for the worse in my opinion. The world was also half the size of Morrowind.
Cyrodiil is based off of Rome so I think it would make more sense if it weren't a jungle. They retconned it with some weird story.
Like Walk The Dinosaur said, Cyrodiil is bigger. It only seems smaller because of map travel and horses. In Morrowind, you had to go to a lot of the places by foot. I hope they do something similar in Skyrim. Perhaps boat travel by fjords supplemented with horses? Map travel is convenient but it makes the world seem so much smaller.