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Elder Scrolls V: Skyrim


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The latest issue of Game Informer contains fresh gameplay details on Bethesda's next massive title, The Elder Scrolls V: Skyrim, set for release this November.

Skyrm's story is set 200 years after the events of The Elder Scrolls IV: Oblivion, and the world of Tamriel is in shambles. The empire has fallen to the elves, the Blades are gone, the Nords hate each other, and a civil war is about the break out. Oh, and that big dragon the Elder Scrolls prophesied about? Yeah, he's arrived, too. Players will take control of the last remaining Dragonborn, a dragon hunter anointed by the gods to help fend off the threat.

Bethesda's newest title features a brand-spanking new engine where every object in the game now casts a shadow as well as improved draw-distances. Textures are sharper and more detailed and the environments are livelier. There's also the addition of a HUD-less first-person view and "improved" third-person camera option.

There will be five massive cities that span Skyrim's environment, which ranges from frozen tundra to rocky mountain tops. There is also new wildlife, such as Sabre-toothed Cats and Wooly Mammoths.

The combat is getting a bit of an overhaul, too. Players will be able to equip any weapon or spell to either hand at any time and even duel wield two of the same weapon. A new customizable menu is being added to help swap load-outs easily in battle.

Bethesda has also done away with the character class system and reworked the game's leveling mechanic. Players' skills will level up the more they are used, contributing to your overall level growth. "Raising one skill from 34 to 35 is going to level you faster than raising one from 11 to 12," Bethesda designer Todd Howard told the magazine. Players can also level pass 50, but it becomes much slower after that point.

The team has also added Fallout 3's perk system, where each new level gained allows players to add special abilities to their character, including increase in damage to dagger stealth attacks or allowing your mace to ignore enemy armor.

Skyrim's NPC conversations are a lot more realistic. Aside from including even more voice actors, the AI-controlled characters will actually move about and continue on with the activities they were doing before being interrupted. Towns also include more activities to do, such farming, mining, woodcutting and cooking.

Bethesda also revamped the game's menu system. Howard said the team used Apple's iTunes as inspiration and direction. Players will be greeted with a compass-style overlay with four options: Skill, Inventory, Map, and Magic. Weapons and spells can be tagged as a 'favorite' for quick selection. Every item is a 3D object than can be viewed and examined.

Check out the latest issue of Game Informer for additional details.

Skyrim is set for release on November 11, 2011 for Xbox 360, PC, and PlayStation 3.

http://pc.ign.com/ar.../1143498p1.html

Sry if this doesn't look right. I'm useing my iPod

Sexy.

I hope they allow you to wield a sword while riding your horse

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Or fire your bow.

Damn! :D

Geez, horse and bow? That would be epic. You could do drive[ride]-bys!

Just ride by, pick a guard in the face and keep going. You would get away so fast.

I don't know about Skyrim's guards though. They should be better...since people don't stop what they're doing when talking to you anymore.

Lol I loved in Oblivion when a guard caught you, he just stopped and talked to you...then you could just cancel the chat and run away again.

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My pants are tight after watching that.

My pants weren't tight to begin with.

Hmm.

Hmmm... weird I had the same experience except I had to change my pants afterwards.

Wow. Those images look surreal. I can't wait to play! My only concern is length... hopefully this game will be longer then Oblivion :).

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Hmmm... weird I had the same experience except I had to change my pants afterwards.

Wow. Those images look surreal. I can't wait to play! My only concern is length... hopefully this game will be longer then Oblivion :).

I would have got that excited but I had to control myself. I hope it's longer as well, or at least include more side stories and mission to do; those are always fun.

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I put roughly 150 hours into my oblivion file, I don't know what you guys mean by "longer".

I've spent my first 170 hours or so maxing out every possible stat (with the help of a rapid-fire controller, LOL) before putting another 60 or so hours in quests and I still haven't done everything. It's kind of too easy though once you could have 100% chameleon.

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I've spent my first 170 hours or so maxing out every possible stat (with the help of a rapid-fire controller, LOL) before putting another 60 or so hours in quests and I still haven't done everything. It's kind of too easy though once you could have 100% chameleon.

http://ocp.uesp.net/

Did you use that to help you plan? This helped me a lot. I went from like 100 hours in my first playthrough to 75 hours in my last playthrough. It helped so much because I made sure I didn't mess anything up.

I hate how when you're like level 5 or 6 it takes like 10 hits to take down a bear. But at level 45 it takes like 100 or so.

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Bethesda should also continue to make extra side missions once you beat the game so you have something to do afterwards. Downloadable or auto update.

They've release a Creation Toolkit so people can mod the game once it comes out.

Player created quests = awesome.

Of course, you have to have it on computer for it to work.

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Wasn't most of the DLC for Oblivion like 99 cents? 2 dollars at the most.

I'm not sure. I had a PS3, and there wasn't any DLC.

Just The Shivering Isles and the Knights Of The Nine I got with the GOTY edition. There was a good amount for the Xbox though.

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