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#1201 Hat Trick Maker

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Posted 31 January 2013 - 08:02 PM



In another news,EA say they will show off Battlefield 4 in the next three months.
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#1202 ChenWei91

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Posted 20 February 2013 - 03:33 PM

Battlefield 4 expected to be shown off during the Playstation 4 announcement.

And in other news. Everthing Battlefield is on sale on Origin from now till the 27th. DLC for $7.50, very intruiged...
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#1203 Hamhuis2

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Posted 23 March 2013 - 05:36 PM

I've been getting back into this, anyone play and need a squad member? I'm not great at combat but I've been told I'm an excellent medic.(PS3)

Edited by Hamhuis2, 23 March 2013 - 05:37 PM.

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#1204 c00kies

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Posted 28 July 2013 - 11:34 PM

And to kinda combat the campers... As you spawn, don't move. Meaning don't touch your keyboard, your mouse, nothing. Just stand perfectly still, and you'll be invulnerable. I think... Haven't tested it myself, as I haven't had to face spawn campers :P


Then you become a camper :lol:

I downloaded this game for free with the PS+ update awhile back. Anybody else still play this? What's your favorite class and how long did it take for you to like that class (upgrade to the good stuff)?

I use medic because nobody else seems to use it, but I prefer engineer for the guns.

Also, any tips on using certain classes/building certain classes?

Edited by pomegranate, 28 July 2013 - 11:34 PM.

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#1205 ghjffbali

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Posted 30 July 2013 - 08:32 PM

Then you become a camper :lol:

I downloaded this game for free with the PS+ update awhile back. Anybody else still play this? What's your favorite class and how long did it take for you to like that class (upgrade to the good stuff)?

I use medic because nobody else seems to use it, but I prefer engineer for the guns.

Also, any tips on using certain classes/building certain classes?


If you are new I would try playing coop to unlock some guns or just stick to TDM until you have the vital unlocks you need for more team-based objective modes such as rush and conquest. BTW the physical warfare pack is free which gives you the type 88 LMG and early access to the DAO shotgun.In a class usually all guns of the same type have the same damage model, the only difference would be rate of fire and recoil (there are some exceptions such as comparing a G3A3 to an AK74M). Most bolt action sniper rifles have the same damage dropoff, most AR's have the same damage dropoff, etc. You can check symthic.com for more specifics on weapon stats.

Can't build a class but personal defense weapons can be used for all 4. Medic is a great class and I would recommend the M416 because frankly that is the best gun in that class overall. The AEK-971 is a beast in close range though and if you can master the recoil you can even find success in long range combat. You can swap out med packs for m320s etc but the defibs can't be changed.

Engineer class guns tend to have lower reload speeds and better hipfire at the expense of damage over range compared to the assault rifles. M4 and G36C tends to be the favorites here. For equipment use mines or repair torch (AVOID THE EOD BOT, IT IS CRAP). RPG's are overall the best choice but you can swap them out for stingers or javelins.

Support has LMG's and there are 3 types. There are the LMG's that are AR-like but have larger mags and worse reloads, there are "light" LMG's that do 25 damage up close and less over range such as the M249 and Type 88, and finally there are the "heavy" LMG's that do 34 damage up close such as the M240B and M60E4. Support gives out ammo and you have the options of C4 (Use this), claymores, and the mortar (the potato launcher is pretty much useless so avoid).

Recon have 2 types of sniper rifles. Semi autos do 50 damage up close and 37 over range such as the MK11 meanwhile bolt actions USUALLY do 80 damage up close and 59 at range. The two guns being the exception are the SV98 (does 50 damage at range) and the M98B (95 up close, 59 over even longer range). Recons have radio beacons by default which you and your squadmates can spawn on. The three equipment options for recon are TUGS (motion sensor that will show enemies on mini map), soflam (a laser designater that allows laser guided weapons to have extended range and greater damage when it locks on an enemy vehicle), and a MAV (a drone with a camera that allows you to spot enemies).

Generally for land vehicles stick with smoke countermeasure or expected a guided missile/javelin up your butt.

Keep ECM for air vehicles to avoid stingers, they are slightly OP and can really make being in an attack chopper a pain.

If you want an even better briefing than what I gave you just watch this (just note class equipment has been changed as noted above in my post):


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#1206 Likewise

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Posted 04 August 2013 - 11:32 AM

Anyone want to play some co-op? I'm in need of helicopter flying practice.
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#1207 c00kies

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Posted 04 August 2013 - 02:01 PM

I'm in co-op right now, but can't find a game lol.
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#1208 Likewise

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Posted 04 August 2013 - 02:11 PM

PS3 or 360?
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#1209 c00kies

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Posted 04 August 2013 - 03:41 PM

PS3
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#1210 cadillaccts

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Posted 04 August 2013 - 11:08 PM

If you are new I would try playing coop to unlock some guns or just stick to TDM until you have the vital unlocks you need for more team-based objective modes such as rush and conquest. BTW the physical warfare pack is free which gives you the type 88 LMG and early access to the DAO shotgun.In a class usually all guns of the same type have the same damage model, the only difference would be rate of fire and recoil (there are some exceptions such as comparing a G3A3 to an AK74M). Most bolt action sniper rifles have the same damage dropoff, most AR's have the same damage dropoff, etc. You can check symthic.com for more specifics on weapon stats.

Can't build a class but personal defense weapons can be used for all 4. Medic is a great class and I would recommend the M416 because frankly that is the best gun in that class overall. The AEK-971 is a beast in close range though and if you can master the recoil you can even find success in long range combat. You can swap out med packs for m320s etc but the defibs can't be changed.

Engineer class guns tend to have lower reload speeds and better hipfire at the expense of damage over range compared to the assault rifles. M4 and G36C tends to be the favorites here. For equipment use mines or repair torch (AVOID THE EOD BOT, IT IS CRAP). RPG's are overall the best choice but you can swap them out for stingers or javelins.

Support has LMG's and there are 3 types. There are the LMG's that are AR-like but have larger mags and worse reloads, there are "light" LMG's that do 25 damage up close and less over range such as the M249 and Type 88, and finally there are the "heavy" LMG's that do 34 damage up close such as the M240B and M60E4. Support gives out ammo and you have the options of C4 (Use this), claymores, and the mortar (the potato launcher is pretty much useless so avoid).

Recon have 2 types of sniper rifles. Semi autos do 50 damage up close and 37 over range such as the MK11 meanwhile bolt actions USUALLY do 80 damage up close and 59 at range. The two guns being the exception are the SV98 (does 50 damage at range) and the M98B (95 up close, 59 over even longer range). Recons have radio beacons by default which you and your squadmates can spawn on. The three equipment options for recon are TUGS (motion sensor that will show enemies on mini map), soflam (a laser designater that allows laser guided weapons to have extended range and greater damage when it locks on an enemy vehicle), and a MAV (a drone with a camera that allows you to spot enemies).

Generally for land vehicles stick with smoke countermeasure or expected a guided missile/javelin up your butt.

Keep ECM for air vehicles to avoid stingers, they are slightly OP and can really make being in an attack chopper a pain.

If you want an even better briefing than what I gave you just watch this (just note class equipment has been changed as noted above in my post):




Solid write up. Although I much prefer proximity scan in tanks instead of smoke.. I get c4'd with smoke way more then I get javelin'd with prox. Not to mention all the extra kills you get from medics trying to hide from your tank as you roll by. I also prefer stingers over rpg's to get rid of OP jets/heli's. People who know what they're doing in those things can literally take over entire games. It's frustrating.

M5K is a solid overall gun when you get the extended mag. Using it with semi auto is beast. By far it's my favorite weapon.
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#1211 DollarAndADream

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Posted 05 August 2013 - 06:45 PM

Solid write up. Although I much prefer proximity scan in tanks instead of smoke.. I get c4'd with smoke way more then I get javelin'd with prox. Not to mention all the extra kills you get from medics trying to hide from your tank as you roll by. I also prefer stingers over rpg's to get rid of OP jets/heli's. People who know what they're doing in those things can literally take over entire games. It's frustrating.

M5K is a solid overall gun when you get the extended mag. Using it with semi auto is beast. By far it's my favorite weapon.

I hate it when I join a game where there is someone flying around in a heli, which is obviously the reason the team is winning....and I feel like I'm the only guy shooting him down.

Really frustrates me when it puts me in a game where there is no way we win.
Although I've had games where me and some buddies joined while our team was already down quite a bit, and we ended up being the squad to win it for us.
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#1212 Ghostsof1915

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Posted 05 August 2013 - 06:48 PM

I miss BF2.
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#1213 c00kies

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Posted 05 August 2013 - 06:55 PM

I miss BF2.


Me too. BF2 on PC was 100X better than BF3 on console. It's a much better game for PC than console.

I hate when nobody spots on your team, especially when there are snipers taking out your whole team.

Edit: BF3 seems to be more about hiding, whereas BF2 was about logical teamwork.

Edited by pomegranate, 06 August 2013 - 12:13 AM.

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