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avelanch

[Official] Wii U thread

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It was a good surprise right?

Edited by Bob Singh
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lmao, i'm not even going to bother reading that, as the severely underclocked alpha version of the system at last years E3 was on par with them, and it's been increasing with each new version.

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http://wii.ign.com/a.../1222650p1.html

Resident Evil 6: New Release Date, No Wii U Plans

Play the game sooner than you thought.

April 10, 2012

by Andrew Goldfarb

During last week's Captivate conference in Rome, Capcom revealed that Resident Evil 6 will be headed to stores far earlier than we thought. While the game was previously announced with a release date of November 20th, Capcom has now confirmed that it will be released on October 2nd.

The news comes alongside a slew of new multiplayer details and new gameplay footage revealed at the event, plus news on the rest of Capcom's upcoming slate of releases.

In addition, we sat down with the game's producers, Yoshiaki Hirabayashi and Hiroyuki Kobayashi, as well as director Eiichiro Sasaki to inquire about Resident Evil 6's potential place on Wii U, which is set to launch before the end of the year. Given the timing of its release and other high-profile titles recently announced for the system, does Resident Evil 6 have a place on Nintendo's new platform?

"Unfortunately, RE6 will not be available at this time on the Wii U," Kobayashi told us. "Right now we're concentrating on the PlayStation 3 version, 360 version and the PC version of the game."

It's worth noting that Kobayashi specifically uses the words "at this time," which still leaves the possibility open for a Wii U announcement in the future. Since the system's unveiling at E3 2011, Nintendo has been keeping a lid on most of Wii U's launch details, though more info is expected to come at E3 2012.

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299.99 seems like the perfect price point, and the controller costing $50 is great news, meaning nintendo may offer it at cost initially and then over time economies of scale will make it profitable. though they will probably make it 60-80, seeing as you only need 1 extra.
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I am really looking forward to playing

Untitled Mario game

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I am really looking forward to playing

Untitled Mario game

Super Smash Bros?

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Nintendo to Show Mario, Pikmin for Wii U at E3

Miyamoto also working on smaller but important Wii U projects.

UK, April 16, 2012

by Daniel Krupa

IGN UK

UPDATE 2 (4:00 P.M. PST): Nintendo has confirmed that both Pikmin and Mario will make appearances at E3 2012 on Wii U.

Nintendo released the following statement regarding Pikmin:

"In a recent interview, Mr. Miyamoto confirmed that a new Pikmin game will be shown at the E3 Expo in June. He believes that anyone who has played Pikmin games in the past will enjoy playing."

Separately, Nintendo said the following about Mario:

"In a recent interview, Mr. Miyamoto confirmed that a new Super Mario Bros. game for the Wii U system will be shown at this year's E3 Expo. This is based on the Mario experience that was demonstrated at last year's E3 Expo. We'll have more to announce about our plans for the E3 Expo at a later date."

Original story follows:

UPDATE (11:00 A.M. PST): Nintendo has confirmed to Eurogamer that it will indeed be announcing a brand new Super Mario Bros. game for Wii U at this year's E3 press conference. Keep it here on IGN for all the details as they emerge.

ORIGNAL STORY (7:00 A.M. PST): Shigeru Miyamoto has implied that a new Mario game for Wii U will be revealed at this year's E3. The news comes from an interview Miyamoto gave to Spanish newspaper El Mundo (via GAF).

The passage in question roughly translates as:

"[Miyamoto] anticipates that at E3, the largest exhibition of video games, held in June in Los Angeles, Nintendo will launch a new Super Mario for this platform, which will combine the TV screen with the remote." (Google Translate)

In the same interview, Miyamoto also said that he was currently focused on smaller but important projects for Wii U, Pikmin 3 and Luigi's Mansion 2 for 3DS.

Miyamoto also revealed that he wants to do more with the idea behind Wii Music. He acknowledged the game's disappointing reception, saying, "It is always sad when something does not sell as well as expected." Still, he believes there's a good idea in there somewhere, and revealed that when something under performs, the developers at Nintendo "usually try to work the best idea or at least take it up and concretize it from a different angle for use in another title."

http://wii.ign.com/articles/122/1223063p1.html
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and possibly related:

Nintendo Registers 'Super Mario 4'

Is this the 2D 3DS game?

April 12, 2012

At its last investor's presentation in January, Nintendo announced it was working on a new 2D Mario adventure game. Outside of a release date prior to April 2013, no further details were given by company president Satoru Iwata. However just days ago, Nintendo registered a domain for 'supermario4.com'.

The publisher isn't attempting to hide this registry. A quick search shows that Nintendo of America controls the domain, and typing in the address will actually redirect to Nintendo's website. It's important to keep in mind that the registry doesn't directly indicate the presence of a product - companies tie up URLs all the time - but it could mean something.

Of course, while our immediate suspicions point towards this being the 2D 3DS game, it could be something else entirely - a Wii U launch title, perhaps?

Here's hoping we see Mario finally move to the number four. It took Street Fighter long enough to make it to three...

http://ds.ign.com/articles/122/1222890p1.html
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of course the wii u is nintendo's most powerful console, that's not the concern, it's whether or not it matches/how much it exceeds MS and Sony's current gen. if it's running direct X 11, it's a better console than any existing console, that much is a given.

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Change Coming to Super Smash Bros. Wii U, 3DS

Franchise creator Masahiro Sakurai gives us his early thoughts as he returns to Nintendo's blockbuster series.

April 25, 2012

by Richard George

Nintendo's Super Smash Bros. series has grown astronomically since it first debuted over a decade ago. Now considered one of the publisher's flagship franchises, the manic fighting series has more than quadrupled its playable roster, introduced characters from third party companies, featured a stage editor and even a robust, story-driven single-player campaign. Its latest installment,Super Smash Bros. Brawl is figuratively bursting at the seams with content. What, then, could franchise creator Masahiro Sakurai possibly do with the Wii U and 3DS versions?

I'm really just getting started on this so it's going to take time."As you noted, there is a certain dead end we come to if we just expand the volume of the game," Sakurai told me in a recent e-mail interview, clearly recognizing that simply adding more characters, items and stages wouldn't be enough. The Smash Bros. franchise, though repeatedly earning high praise from critics over its three entries, has effectively followed the same formula since its inception, evolving its style of play without shaking things up too much. So if merely expanding the idea isn't the only thing on Sakurai's mind... what is?

"I intend to change direction a little as we go," Sakurai said, indicating his desire to possbily find a new mechanic or idea to drive two new entries in the series. "The key to that's going to be its dual support for 3DS/Wii U."

Sakurai, as well as Nintendo global president Satoru Iwata, had previously acknowledged his interest in linking the 3DS and Wii U versions of the game, which were announced simultaneously at E3 2011. "I'm really just getting started on this so it's going to take time, but I'll come up with something that uses that link as the game's central axis, so I hope you're looking forward to it."

Sakurai's remarks came in the midst of a larger conversation about Kid Icarus Uprising, which was recently released for theNintendo 3DS. The developer, who is also the Director of the Board for Project Sora, a subsidiary developer of Nintendo, mentioned he is now concentrating his efforts on the next two installments of Smash Bros. With development just getting started, it seems as though fans of the series will still have to wait some time before watching Mario and Link battle it out.

http://wii.ign.com/articles/122/1223770p1.html

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Rayman Legends Trailer

Rayman Legends concept trailer shows off all sorts of stuff we haven't seen.

UK, April 27, 2012

by Keza MacDonald

IGN UK

Update 4:33pm (BST):

Ubisoft has released the following statement:

"An internal video showing images of Rayman Origins' sequel has leaked over the Internet. This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features. This video was destined for internal production teams who often create game prototypes with work in progress development kits. Ubisoft confirms the development of Rayman Legends handled by Michel Ancel and his team in Montpellier."

Original story follows:

A leaked trailer for Rayman Legends on Wii U shows details of the console's functionality, including touch control, graphics and near-field communication capabilities.

The trailer, which originally went up on YouTube, has since been pulled - luckily, we grabbed a copy, which you can see below. As well as confirming the game's existence, it also shows off some really cool Wii U features.

The first half of the trailer shows of gameplay footage which indicates (superficially at least) that the Wii U is at least up to the graphical standards of PS3 and 360, and demonstrates players using a combination of tablets and Wii remotes to control the game in different ways, using a combination of touch and button control.

The second half of the trailer, though, shows that the Wii U can react to objects places on the tablet screen - rather like how Activision's Skylanders figures interact with the game. It shows a player placing a plastic heart on the tablet screen, which translates into an in-game power-up, and magicking a Rabbid into the game with another figurine. At the end, most excitingly, it teases an Ezio figurine.

These are things that Nintendo presumably won't want us to know before E3, when we'll be given a full introduction to the new console.

UPDATE: A note on the wired controllers: Wii U dev kits are currently wired to their tablets, as evidenced at E3 last year, but this will not be the case with the final product.

http://wii.ign.com/articles/122/1223893p1.html

http://www.youtube.com/watch?v=2_efOu9-Y7g

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Wii U/3DS Get Simultaneous Physical/Digital Releases

^Look at the last line.

"Iwata added that the Wii U's own price will not be announced at the E3 trade show in June."

WHAT???

just like last time the price point and the official date will be announced just a couple months before launch. it's a way of drawing out the attention/hype between E3 (where hype will be at an all time high) and launch date (where hype is at a fever pitch). in between those two points is a lull of nothingness as they hunker down to make sure everything is good to go. odds are fairly good it will be august when it's announced (price and launch date) Edited by avelanch
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