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[Official] Wii U thread

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Wii U's GPGPU Squashes Xbox 360, PS3; Capable Of DirectX 11 Equivalent Graphics

Author: William Usher

published: 2012-09-19 20:58:53

Unity_47126.jpg

All that talk about the Wii U being “weak”, “underpowered”, and not capable of outputting graphics like the Xbox 360 or PS3, is apparently hogwash. Unity Technology's CEO David Hegalson squashes the rumors by acknowledging just how far the Wii U's tech can scale and what developers will be capable of utilizing with the Unity alone.

So, for those of you who don't know the Unity Engine is like a poor-man's equivalent of the Unreal Engine. It's not an insult, it's actually a compliment. You get many of the same or similar features from the Unreal Engine, within the Unity Engine, but at a fraction of the cost and with a lot less “coding bulk”. What's more is that Unity 4 is capable of Shader 4.0 and higher, 3D texturing, real-time dynamic lighting and everything else in between. One of the more popular demonstrations of the Unity Engine is Zero Point Software's Interstellar Marines.

Recently, Unity Technology announced that the Unity Engine will be supported by Nintendo and the Wii U across the globe, opening up development via the indie-friendly engine for developers both big and small.

In a pre-briefing interview with Hegalson before the press announcement went live, Gaming Blend had the opportunity to ask a few questions about the jump from mobile, PC and current-gen consoles to the first next-gen console, and whether developers would be able to make use of all of Unity's latest high-end technology on Nintendo's newest console, including the ability to make use of Unity 4's DirectX 11 equivalent features and shaders. Hegalson replied with the following...

Yeah. We'll do a -- we'll make it potentially possible to do.

What's interesting is that our philosophy is always this: We have a match work flow and I'm sure we can make a decent game and prototype, and they're fun. And then we have a shared system that basically allows you to access the full capabilities of the hardware you run. That's going to be good whether you're running [software] on an iPhone, the Wii U, a gaming PC or whatever.

When pried about the actual clock speeds, shader limits and memory bandwidth of the Wii U's GPGPU, Hegalson tried waving off the question, basically saying that it was up to Nintendo to disclose that information. Dang it.

Epic Games' Mike Capps also retracted his comments about the inabilities and capabilities of the Wii U's hardware, first tweeting that the Wii U would be limited to the Unreal Engine 3 but then later clarified his comments saying that the engine was "unconfirmed for all platforms".

So far, The Big 'N' has been extremely discreet about the actual detailed hardware specifications of the system. We've at least learned more about the console's RAM configuration and hard disk space, as well as the fact that it's even using a GPGPU but further details are still sketchy. I imagine we'll find out a lot sooner as the system draws near the November launch date.

On the upside, at least it's confirmed the system can make use of the higher end functionality of today's generation's game engines, which should be a sigh of relief for a lot of gamers out there who were afraid that the Wii U just wasn't up to par. In fact, if what Hegalson says coincides with the actual specs of the Wii U, that could put the graphics card at least two generations ahead of the Xbox 360 and PS3 in terms of shader capabilities, shadowing and lighting effects, since neither current gen console is capable of producing DirectX 11 equivalent graphic effects. Perhaps the $350 price tag isn't so high after all?

We'll have up more from the pre-briefing later, but for now you can learn more about the Unity Engine over at the Official Website.

http://www.cinemablend.com/games/Wii-U-GPGPU-Squashes-Xbox-360-PS3-Capable-DirectX-11-Equivalent-Graphics-47126.html Edited by avelanch
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Does this thing hook up to a TV or are all the games on that screen? I really wish Nintendo went back to making games on a normal controller instead of this gimmicky stuff. I'd play with my old SNES, N64, or GC over the wii any day.

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Does this thing hook up to a TV or are all the games on that screen? I really wish Nintendo went back to making games on a normal controller instead of this gimmicky stuff. I'd play with my old SNES, N64, or GC over the wii any day.

You call it Gimmicky, I call it innovative and of course you can play the games on the TV and if you did any research you would know that there is a Pro controller launching with the system that will be supported by most games. Most of the info is already online at multiple places including this forum. It would be nice if people get this Nintendo is gimmicky crap out there head and truly experience what this system is offering.

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Does this thing hook up to a TV or are all the games on that screen? I really wish Nintendo went back to making games on a normal controller instead of this gimmicky stuff. I'd play with my old SNES, N64, or GC over the wii any day.

if this is gimmicky than why are Sony and Microsoft coping it? huh? :rolleyes:

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Pre ordered today, Hope eb gets enough to cover the pre orders

i ordered from EB games too. i ordered on sept. 16.

did you order online or in store?

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lol its funny how you didn't need to change the price in the title.

I just couldn't see ninetndo launching without a base model at 299.99 as it's max price.

I went for the 3.49 model, as did most people i assume, since you get more than $50 (retail) worth of additions. plus it's a better looking colour :P

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Nintendo: 23 games launching with Wii U console

by Brett Molina, USA TODAY

Updated 51m ago

The next chapter of the
New Super Mario Bros.
series as well as high-profile names such as
Call of Duty
will debut alongside the upcoming successor to the Nintendo Wii.

The Japanese-based company revealed 23 games will be available when its Wii U gaming console hits stores in the U.S. on November 18.

Notable first-party titles arriving with Wii U include action game
New Super Mario Bros. U
and the party game
NintendoLand
, which features theme parks based on past Nintendo franchises.

Publishers including Activision, Disney Interactive, Electronic Arts, THQ and Ubisoft will release launch-day titles. Among the third-party titles listed:
Call of Duty: Black Ops II
,
Assassin's Creed III
,
Just Dance 4
,
FIFA Soccer 13
and
Batman: Arkham City Armored Edition
.

Nintendo says an additional 29 titles will debut before the end of March, including space epic
Mass Effect 3
, fitness title
Wii Fit U
and first-person thriller
Aliens: Colonial Marines
.

"We're making sure that Wii U owners will have great games to play from the moment they open the box, and that a steady stream of fun new games is always on the way," said Reggie Fils-Aime, Nintendo of America's president and chief operating officer, in a statement.

Also, Wii owners will get to play most of the games in their library on Wii U.

, the Wii U comes in two varieties: an 8 GB white model ($299.99) with GamePad tablet controller, AC adapter, HDMI cable and sensor bar; and a 32 GB version in black that also adds a charging cradle, stand and copy of NintendoLand.

The device will also turn the GamePad into an advanced remote, allowing users to control their television sets using Nintendo's TVii service.

The list of Wii U titles launching Nov. 18

Call of Duty: Black Ops II

Skylanders Giants

Transformers Prime

Wipeout 3

Disney Epic Mickey 2: The Power of Two

EA Sports FIFA Soccer 13

Tekken Tag Tournament 2: Wii U Edition

New Super Mario Bros. U

Ninja Gaiden 3: Razor's Edge

Nintendo Land

Sing Party

Sonic & All-Stars Racing Transformed

Warriors Orochi 3 Hyper

Darksiders II

Assassin's Creed III

ESPN Sports Connection

Just Dance 4

Rabbids Land

Your Shape: Fitness Evolved 2013

ZombiU

Scribblenauts Unlimited

Game Party Champions

Batman: Arkham City Armored Edition

I'll be getting ZombiU and NSBU at launch (and nintendoland with my bundle); eventually I'll get ninja gaiden, Darksiders, assassins creed, teken, call of duty, and maybe warriors orochi (though it's probably more of a rental, but I'm a sucker for those games, and I need at least one). Also, i might rent batman.

Edited by avelanch
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very strong launch day lineup, and 29 MORE announced games (and a couple unannounced games) coming during the launch window (by mid march). This might be one of the strongest nintendo launches ever.

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Monster Hunter 3 Ultimate on Wii U goes Full HD, supports 5.1 surround sound

By Edwin Kee on 10/02/2012 19:47 PDT

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It seems that video game studios and developers are surely doing their best to make sure that the gaming experience which users enjoy will be on par with even some of the best shot movies. Of course, the realism level when it comes to graphics cannot compare to that of an actual human, but CGI technology has definitely come a long way since the days of Pong. Audio, however, gets close to the real deal with each bone crunching punch delivered, or the roaring breath of a monster coming right at you full of rage. Famitsu claims that the Nintendo Wii U version of Monster Hunter 3 Ultimate will be able to support 1080p high-definition and linear PCM 5.1-channel surround sound, now how about that for a little touch of class?

Not only that, you will also be able to make use of the Nintendo 3DS version’s bottom screen panel function in tandem with the Wii U GamePad. Internet multiplayer will also be part of the package, but if you can get three other like-minded folks with a 3DS, why not play locally? Your save data can be shared between the Nintendo 3DS and Wii U versions, thanks to a free app data migration application. Monster Hunter 3 Ultimate is starting to shape up to be a winner even before it is released.

http://www.ubergizmo.com/2012/10/monster-hunter-3-ultimate-on-wii-u-goes-full-hd-supports-5-1-surround-sound/

since they'll be shutting down the MH3 servers and moving to the nintendo servers when this game is released, I was planning on getting this game anyway, and with all the added content (new monsters/missions, much improved graphics, and surround sound) I think it'll be worth the migration.

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not sure if the first episode of the ZombiU dev diary was posted yet so here it is:

And now what I really came to post about, part 2. The story of ZombiU:

looking sooooo good.

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Monster Hunter 3 Ultimate goes big with 1080p support on Wii U, new screenshots

OCTOBER 4, 2012

BY: SCOTT GRILL

A report on Wednesday confirmed that the Wii U version of Monster Hunter 3 Ultimate will support 1080p HD resolution. We also received new screenshots from Capcom showing some of the graphical flourishes coming to the action title on Nintendo's new console.

The latest issue of Famitsu from Japan confirmed that Monster Hunter 3 Ultimate will support 1080p HD along with linear PCM 5.1ch surround sound. The game joins other Wii U titles that will support 1080p including ZombiU, Rayman Legends, Toki Tori 2 and more.

View slideshow: Monster Hunter 3 Ultimate - Wii U Screenshots

Monster Hunter 3 Ultimate will function much as the Nintendo 3DS version of the game does with all of the action on the big screen while the screen on the GamePad holds the map, inventory, weapon selection, etc. The screen is also customizable so that you can arrange items however you want.

Game saves can be shared between the Wii U and Nintendo 3DS using an application to transfer. While you'll be able to take your Monster Hunter 3 Ultimate adventures online with the Wii U, you are limited to local multiplayer for the handheld.

Monster Hunter 3 Ultimate is due out in March of 2013 for both the Wii U and 3DS.

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'>http://www.examiner.com/article/monster-hunter-3-ultimate-goes-big-with-1080p-support-on-wii-u-new-screenshots

Monster Hunter 3 Ultimate Brings Hardcore to Wii U

Monster Hunter Tri is coming to Wii U, but what exactly has changed?

by Keza MacDonald OCTOBER 4, 2012

The best thing about Monster Hunter, unsurprisingly, is the monsters themselves. The iconic dragonlike and super-mammalian beasts in this series are among the most impressive creatures in gaming, and also among the toughest challenges. Take one look at the snapping jaws and electrified serpentine form of a Lagiacrus or the evil eyes and hyper-aggressive movements of a Tigrex and you know that you can expect an epic battle. Only after you know everything about a monster – where it likes to hide, how it limps when it’s weakened, which of its attacks you can block or dodge – do you stand a chance of bringing it down.

The best thing, though, is encountering a new monster for the first time; one whose movements and character you don’t already know. That’s the draw for Monster Hunter 3 Ultimate, if you’ve already earned your Rathalos armour in previous instalments. Although it is in most ways exactly the same game as 2010’s Monster Hunter Tri, it brings several new monsters to the party, along with subtle improvements and embellishments to everything else. If you’re not already a Monster Hunter fan, then this is the best time ever to jump in, whether on 3DS or Wii U – both versions are the same, and you can transfer your save between the two if you buy both (more details on that here).

Most noticeably, Monster Hunter 3 Ultimate on Wii U is HD, something the Wii couldn’t manage: it’s 1080p native. Unfortunately, though, it’s only been retextured rather than rebuilt in HD, meaning there’s still some blockiness to get used to. Tri was always a good-looking game, especially on its background, but in HD its graphical imperfections are more obvious – you can see the edges of the monster models more clearly, and the beautiful distant vistas you can see when you look out over the edge of a cliff don’t look quite so impressive in high definition, where their lack of detail is more exposed.

This is minor, though, in the context of such an excellent game (I really loved it), and the other improvements – especially the vastly cut-down loading times – more than make up for it. Monster Hunter 3 Ultimate boasts about 50% more content than Tri, but most of it sequestered away in the upper levels of the game (G class quests), so you’ll have been playing for a good long time before you see any of it. At Tokyo Game Show, Capcom showed off one monster that’s new to Western Monster Hunter fans: the Brachydios.

Best described as a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T-Rex, Brachydios enjoys slobbering explosive neon-green saliva all over its stumpy arms and then pile-driving you into the ground with them, leaving a residue of slime wherever it treads. He’s clearly a distant, vastly more dangerous cousin of the less dangerous Barroth, a mud-loving rhino-like monster that rumbled around the desert in Tri. Unsurprisingly, he kills me pretty quickly, despite the high-level armour and weapons and unrealistically-elongated health bar that I’ve been endowed with for the demo, but I get a good few stabs in on his shins with a gunlance before the green nodes on his head start to glow read and he erupts into rage mode. The monster stamina system has been expanded in Ultimate, letting you see more easily when a monster is weakened or hurt. They tire out more visibly.

Monster Hunter is at its best in multiplayer, when four people can complement each other’s strategies and weaponry, but in single-player Ultimate lets you bring two AI companions along: Cha-Cha, the little dude from Tri, and another wee chap called Kayumba. Cha-Cha and Kayumba sing stat-boosting songs and have the odd stab at a monster during battle, but their real purpose is to draw a monster’s attention away from you, letting you get a few hits in whilst the beast’s attention is focussed elsewhere.

The Wii U gamepad's screen shows your map (that might not sound important, but trust me, it really is) and can be used to fiddle with your inventory, which is hardly imaginative, but certainly utilitarian. Having a second analogue stick makes the camera easier to wrestle with, but the real godsend on both Wii U and 3DS is a targeting button that lets you actually lock on to monsters for the first time in the series' history.

At the moment I’m in two minds about whether Monster Hunter 3 Ultimate does enough to justify slogging through the early stages of a game I’ve already played for 100+ hours all over again. If you weren’t a Tri player, then great: you’ve got a lot to look forward to in Monster Hunter 3 Ultimate – it’s as accessible as Tri, which was the first game that really made Monster Hunter easy to get on with for beginners, in my opinion. If you were a Tri player, though, then you might not feel overly inclined towards killing another 50 Royal Ludroth and Great Jaggi, working your way up from nothing again to get to the really good extra stuff.

Monster Hunter 3 Ultimate is out on both 3DS and Wii U in March 2013 in America and Europe. As well as the improved graphics, it’s the Wii U version’s online functionality that will give it the edge over the portable version for many players; like previous portable Monster Hunter games, Ultimate is local-multiplayer only on 3DS (you can read some Tokyo Game Show impressions of that right here). You can also play local multiplayer with one Wii U console and three 3DSes, if you have three friends who are up to the challenge. Monster Hunter is as vast and as hardcore as action-RPGs get; it's a huge score for Nintendo's Wii U line-up, and not just for Japan.

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barroth.jpg

mh3-3.jpg

http://www.ign.com/articles/2012/10/04/monster-hunter-3-ultimate-brings-hardcore-to-wii-u
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totally worth it. MH3U is going to be an amazing game.

Edited by avelanch
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totally worth it. MH3U is going to be an amazing game.

yes it will. and while we're at it, heres some more pics:

Warning: don't open if you are low on ram.

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Edited by Bob Singh
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