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[Official] Wii U thread


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#451 avelanch

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Posted 26 September 2012 - 07:35 AM

Nintendo: 23 games launching with Wii U console
by Brett Molina, USA TODAY

Updated 51m ago

The next chapter of the New Super Mario Bros. series as well as high-profile names such as Call of Duty will debut alongside the upcoming successor to the Nintendo Wii.

The Japanese-based company revealed 23 games will be available when its Wii U gaming console hits stores in the U.S. on November 18.

Notable first-party titles arriving with Wii U include action game New Super Mario Bros. U and the party gameNintendoLand, which features theme parks based on past Nintendo franchises.

Publishers including Activision, Disney Interactive, Electronic Arts, THQ and Ubisoft will release launch-day titles. Among the third-party titles listed: Call of Duty: Black Ops II, Assassin's Creed III, Just Dance 4, FIFA Soccer 13 and Batman: Arkham City Armored Edition.

Nintendo says an additional 29 titles will debut before the end of March, including space epic Mass Effect 3, fitness title Wii Fit U and first-person thriller Aliens: Colonial Marines.

"We're making sure that Wii U owners will have great games to play from the moment they open the box, and that a steady stream of fun new games is always on the way," said Reggie Fils-Aime, Nintendo of America's president and chief operating officer, in a statement.

Also, Wii owners will get to play most of the games in their library on Wii U.

Launching Nov. 18, the Wii U comes in two varieties: an 8 GB white model ($299.99) with GamePad tablet controller, AC adapter, HDMI cable and sensor bar; and a 32 GB version in black that also adds a charging cradle, stand and copy of NintendoLand.

The device will also turn the GamePad into an advanced remote, allowing users to control their television sets using Nintendo's TVii service.


The list of Wii U titles launching Nov. 18

Call of Duty: Black Ops II
Skylanders Giants
Transformers Prime
Wipeout 3
Disney Epic Mickey 2: The Power of Two
EA Sports FIFA Soccer 13
Tekken Tag Tournament 2: Wii U Edition
New Super Mario Bros. U
Ninja Gaiden 3: Razor's Edge
Nintendo Land
Sing Party
Sonic & All-Stars Racing Transformed
Warriors Orochi 3 Hyper
Darksiders II
Assassin's Creed III
ESPN Sports Connection
Just Dance 4
Rabbids Land
Your Shape: Fitness Evolved 2013
ZombiU
Scribblenauts Unlimited
Game Party Champions
Batman: Arkham City Armored Edition

I'll be getting ZombiU and NSBU at launch (and nintendoland with my bundle); eventually I'll get ninja gaiden, Darksiders, assassins creed, teken, call of duty, and maybe warriors orochi (though it's probably more of a rental, but I'm a sucker for those games, and I need at least one). Also, i might rent batman.

Edited by avelanch, 26 September 2012 - 07:38 AM.

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#452 Bob Singh

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Posted 26 September 2012 - 03:02 PM

thats alot of games to choose from
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#453 avelanch

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Posted 27 September 2012 - 07:07 AM

very strong launch day lineup, and 29 MORE announced games (and a couple unannounced games) coming during the launch window (by mid march). This might be one of the strongest nintendo launches ever.
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#454 Bob Singh

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Posted 27 September 2012 - 02:47 PM

very strong launch day lineup, and 29 MORE announced games (and a couple unannounced games) coming during the launch window (by mid march). This might be one of the strongest nintendo launches ever.


it is. they've said that.


and theres e shop games announced:

http://wiiudaily.com...p-launch-games/
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#455 avelanch

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Posted 03 October 2012 - 06:39 AM

Monster Hunter 3 Ultimate on Wii U goes Full HD, supports 5.1 surround sound
By Edwin Kee on 10/02/2012 19:47 PDT
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It seems that video game studios and developers are surely doing their best to make sure that the gaming experience which users enjoy will be on par with even some of the best shot movies. Of course, the realism level when it comes to graphics cannot compare to that of an actual human, but CGI technology has definitely come a long way since the days of Pong. Audio, however, gets close to the real deal with each bone crunching punch delivered, or the roaring breath of a monster coming right at you full of rage. Famitsu claims that the Nintendo Wii U version of Monster Hunter 3 Ultimate will be able to support 1080p high-definition and linear PCM 5.1-channel surround sound, now how about that for a little touch of class?

Not only that, you will also be able to make use of the Nintendo 3DS version’s bottom screen panel function in tandem with the Wii U GamePad. Internet multiplayer will also be part of the package, but if you can get three other like-minded folks with a 3DS, why not play locally? Your save data can be shared between the Nintendo 3DS and Wii U versions, thanks to a free app data migration application. Monster Hunter 3 Ultimate is starting to shape up to be a winner even before it is released.

http://www.ubergizmo...surround-sound/

since they'll be shutting down the MH3 servers and moving to the nintendo servers when this game is released, I was planning on getting this game anyway, and with all the added content (new monsters/missions, much improved graphics, and surround sound) I think it'll be worth the migration.
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#456 avelanch

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Posted 03 October 2012 - 09:13 AM

not sure if the first episode of the ZombiU dev diary was posted yet so here it is:


And now what I really came to post about, part 2. The story of ZombiU:


looking sooooo good.
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#457 avelanch

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Posted 04 October 2012 - 09:02 PM

Monster Hunter 3 Ultimate goes big with 1080p support on Wii U, new screenshots
OCTOBER 4, 2012
BY: SCOTT GRILL

A report on Wednesday confirmed that the Wii U version of Monster Hunter 3 Ultimate will support 1080p HD resolution. We also received new screenshots from Capcom showing some of the graphical flourishes coming to the action title on Nintendo's new console.

The latest issue of Famitsu from Japan confirmed that Monster Hunter 3 Ultimate will support 1080p HD along with linear PCM 5.1ch surround sound. The game joins other Wii U titles that will support 1080p including ZombiU, Rayman Legends, Toki Tori 2 and more.

View slideshow: Monster Hunter 3 Ultimate - Wii U Screenshots
Monster Hunter 3 Ultimate will function much as the Nintendo 3DS version of the game does with all of the action on the big screen while the screen on the GamePad holds the map, inventory, weapon selection, etc. The screen is also customizable so that you can arrange items however you want.

Game saves can be shared between the Wii U and Nintendo 3DS using an application to transfer. While you'll be able to take your Monster Hunter 3 Ultimate adventures online with the Wii U, you are limited to local multiplayer for the handheld.

Monster Hunter 3 Ultimate is due out in March of 2013 for both the Wii U and 3DS.

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http://www.examiner.com/article/monster-hunter-3-ultimate-goes-big-with-1080p-support-on-wii-u-new-screenshots



Monster Hunter 3 Ultimate Brings Hardcore to Wii U
Monster Hunter Tri is coming to Wii U, but what exactly has changed?
by Keza MacDonald OCTOBER 4, 2012

The best thing about Monster Hunter, unsurprisingly, is the monsters themselves. The iconic dragonlike and super-mammalian beasts in this series are among the most impressive creatures in gaming, and also among the toughest challenges. Take one look at the snapping jaws and electrified serpentine form of a Lagiacrus or the evil eyes and hyper-aggressive movements of a Tigrex and you know that you can expect an epic battle. Only after you know everything about a monster – where it likes to hide, how it limps when it’s weakened, which of its attacks you can block or dodge – do you stand a chance of bringing it down.

The best thing, though, is encountering a new monster for the first time; one whose movements and character you don’t already know. That’s the draw for Monster Hunter 3 Ultimate, if you’ve already earned your Rathalos armour in previous instalments. Although it is in most ways exactly the same game as 2010’s Monster Hunter Tri, it brings several new monsters to the party, along with subtle improvements and embellishments to everything else. If you’re not already a Monster Hunter fan, then this is the best time ever to jump in, whether on 3DS or Wii U – both versions are the same, and you can transfer your save between the two if you buy both (more details on that here).

Most noticeably, Monster Hunter 3 Ultimate on Wii U is HD, something the Wii couldn’t manage: it’s 1080p native. Unfortunately, though, it’s only been retextured rather than rebuilt in HD, meaning there’s still some blockiness to get used to. Tri was always a good-looking game, especially on its background, but in HD its graphical imperfections are more obvious – you can see the edges of the monster models more clearly, and the beautiful distant vistas you can see when you look out over the edge of a cliff don’t look quite so impressive in high definition, where their lack of detail is more exposed.

This is minor, though, in the context of such an excellent game (I really loved it), and the other improvements – especially the vastly cut-down loading times – more than make up for it. Monster Hunter 3 Ultimate boasts about 50% more content than Tri, but most of it sequestered away in the upper levels of the game (G class quests), so you’ll have been playing for a good long time before you see any of it. At Tokyo Game Show, Capcom showed off one monster that’s new to Western Monster Hunter fans: the Brachydios.

Best described as a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T-Rex, Brachydios enjoys slobbering explosive neon-green saliva all over its stumpy arms and then pile-driving you into the ground with them, leaving a residue of slime wherever it treads. He’s clearly a distant, vastly more dangerous cousin of the less dangerous Barroth, a mud-loving rhino-like monster that rumbled around the desert in Tri. Unsurprisingly, he kills me pretty quickly, despite the high-level armour and weapons and unrealistically-elongated health bar that I’ve been endowed with for the demo, but I get a good few stabs in on his shins with a gunlance before the green nodes on his head start to glow read and he erupts into rage mode. The monster stamina system has been expanded in Ultimate, letting you see more easily when a monster is weakened or hurt. They tire out more visibly.

Monster Hunter is at its best in multiplayer, when four people can complement each other’s strategies and weaponry, but in single-player Ultimate lets you bring two AI companions along: Cha-Cha, the little dude from Tri, and another wee chap called Kayumba. Cha-Cha and Kayumba sing stat-boosting songs and have the odd stab at a monster during battle, but their real purpose is to draw a monster’s attention away from you, letting you get a few hits in whilst the beast’s attention is focussed elsewhere.

The Wii U gamepad's screen shows your map (that might not sound important, but trust me, it really is) and can be used to fiddle with your inventory, which is hardly imaginative, but certainly utilitarian. Having a second analogue stick makes the camera easier to wrestle with, but the real godsend on both Wii U and 3DS is a targeting button that lets you actually lock on to monsters for the first time in the series' history.

At the moment I’m in two minds about whether Monster Hunter 3 Ultimate does enough to justify slogging through the early stages of a game I’ve already played for 100+ hours all over again. If you weren’t a Tri player, then great: you’ve got a lot to look forward to in Monster Hunter 3 Ultimate – it’s as accessible as Tri, which was the first game that really made Monster Hunter easy to get on with for beginners, in my opinion. If you were a Tri player, though, then you might not feel overly inclined towards killing another 50 Royal Ludroth and Great Jaggi, working your way up from nothing again to get to the really good extra stuff.

Monster Hunter 3 Ultimate is out on both 3DS and Wii U in March 2013 in America and Europe. As well as the improved graphics, it’s the Wii U version’s online functionality that will give it the edge over the portable version for many players; like previous portable Monster Hunter games, Ultimate is local-multiplayer only on 3DS (you can read some Tokyo Game Show impressions of that right here). You can also play local multiplayer with one Wii U console and three 3DSes, if you have three friends who are up to the challenge. Monster Hunter is as vast and as hardcore as action-RPGs get; it's a huge score for Nintendo's Wii U line-up, and not just for Japan.
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http://www.ign.com/a...rdcore-to-wii-u
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#458 Bob Singh

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Posted 05 October 2012 - 03:37 PM

thats a long post...
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#459 avelanch

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Posted 05 October 2012 - 03:46 PM

totally worth it. MH3U is going to be an amazing game.

Edited by avelanch, 05 October 2012 - 03:48 PM.

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#460 Bob Singh

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Posted 05 October 2012 - 07:28 PM

totally worth it. MH3U is going to be an amazing game.

yes it will. and while we're at it, heres some more pics:

Warning: don't open if you are low on ram.
Spoiler

Edited by Bob Singh, 05 October 2012 - 07:29 PM.

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#461 avelanch

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Posted 09 October 2012 - 02:27 PM

Big article on the Wii U TVii service
Spoiler


one of my most anticipated "apps"on the Wii U for sure. a much bigger deal than the Miiverse, IMHO.

Edited by avelanch, 09 October 2012 - 02:29 PM.

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#462 Everybody Hates Raymond

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Posted 12 October 2012 - 04:16 PM



First trailer for MH3U, looks amazing
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#463 avelanch

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Posted 12 October 2012 - 05:26 PM


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#464 Bob Singh

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Posted 14 October 2012 - 07:08 PM

Best Buy getting Wii U demo stations on Oct 17


^ *America only for now.


Can't wait to play cod!

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#465 avelanch

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Posted 16 October 2012 - 09:09 AM

Wii U controller's battery lasts over three days? Xbox 720 and PS4 should note?
WII U
OCTOBER 16, 2012
BY: STEVEN RUYGROK
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Details regarding the Wii U, in nearly every aspect, continue to pour in each day, and now we all seem to have learned about how longNintendo's Wii U Pro Controller will last.
According to a report from Eurogamer today, official product descriptions on Amazon and GameStop discuss the details and battery life the controller will have when the system releases this November.
"Your games, your way. However you think of your gaming style - hardcore, old school, or purely nostalgic - the Wii U Pro Controller puts you in the game.
"Designed for accessibility and extended gameplay comfort, the Wii U Pro Controller features the dual analogue sticks and ergonomic button layout that you've come to expect, as well as a rechargeable battery that can last up to 80 hours on a single charge.
"The Wii U Pro Controller can be used for playing a variety of games - from packaged games at retail to downloadable games from the Nintendo eShop.
"Look on the back of Wii U game packaging to see which games use the Wii U Pro Controller. Not compatible with the Wii system or games," the description said.
For those who were wondering whether or not the Wii U Pro would work on your Wii games, you finally have your answer now.
However, Wii wand controllers will be compatible with the Wii U system and those who already have those, do not need to get new ones.
Microsoft and Sony should make a note of this when they are developing their gaming controllers, as over three days' worth of battery life is impressive.
Perhaps the Xbox 720 and Playstation 4 will have four days of battery life built into them?
Nintendo Wii U will be released on Nov. 18th.

http://www.examiner....ps4-should-note

Edited by avelanch, 16 October 2012 - 09:13 AM.

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#466 avelanch

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Posted 16 October 2012 - 09:14 AM

Wii U to sport Black Ops II Elite? Elite to be a free service for gamers?
CALL OF DUTY BLACK OPS II
OCTOBER 15, 2012
BY: STEVEN RUYGROK

Call of Duty Black Ops II will be released this coming November, but it seems as thoughActivision will be offering new and potentially free incentives for those who wish take part in the Call of Duty Elite subscription.
According to a report from GamesIndustryyesterday, Activision's CEO Eric Hirshberg said they are trying to implement the Call of Duty Elite service onto the Wii U and are currently negotiating with Nintendo.
"Our goal is to bring the Season Pass and DLC to Wii U, but we just need a little more time to work with Nintendo on some of the details.
"For the Elite services, this is something we're looking into and evaluating our options, but it's just too early for us to say,"Hirshberg said.
Hirshberg said they are ultimately looking at making the service free to gamers because that is what the market is demanding.
"That's the plan, but of course, a year ago our plan was to offer a subscription service.
"So sometimes you need to change in response to the marketplace and also in response to your community. But right now, we're confident that this is the best thing for our business and for our players," Hirshberg said.
It's interesting to note Activision is coming closer to free-to-play offers for gamers, much like the topic has been highly discussed as an inevitability by nearly every gaming outlet.
Who knows when and how fast this revelation will shift from publisher to publisher as time goes on?

http://www.examiner....vice-for-gamers
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#467 avelanch

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Posted 16 October 2012 - 09:19 AM

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DO WANT!
http://www.digitalsp...r-revealed.html
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#468 avelanch

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Posted 16 October 2012 - 12:20 PM

Mass Effect 3 Wii U studio prepares a 2013 Square-Enix game for Wii U
October 16, 2012
By Anthony John Agnello

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Straight Right, the Australian studio hard at work converting BioWare's Mass Effect 3 for the Nintendo Wii U, is working on another port of a triple-A franchise for Nintendo's new tablet controller console. This time, for Square-Enix.

Straight Right games, Australia’s premiere (only?) Wii U developer, has offered up a hint as to what their next title for Nintendo’s tablet controller console will be.
Australian studio Straight Right is a real up and comer in the console development world. Headed by Tom Crago, formerly of Tantalus Interactive, Straight Right has yet to release an original IP hit. In fact, outside of the iOS version of Electronic Arts’ Shift 2: Unleashed, Straight Right hasn’t released a single game. The studio is working on multiple projects for Wii U, though, one of which is a launch title ofMass Effect 3.
As we reported in September, Crago said, “We made a number of bets on the Wii U, so we’re certainly hoping that the platform comes strongly out of the gate. We’ve got two other titles in development. One of them is original, our own IP, and another is based on another big franchise that will come out in 2013. It’s a big title and you will have hears of it.”
Given the company’s ties to Electronic Arts, it seemed probable that Straight Right would be working on another Wii U port for that company, likely one of its key 2013 titles like Dead Space 3. Turns out that Straight Right’s next Wii U port will be for none other than Square-Enix.
A NeoGAF forum member spotted a LinkedIn profile for Straight Right’s technical project manager Chris Slater, who joined the studio in June. The current project Slater is working is “porting a triple-A Square-Enix game to the yet-to-be-released Wii U platform.”
Square-Enix is a popular, prolific publisher with a number of triple-A releases under its belt over the past two years. This year alone it’s released, and will release, Final Fantasy XIII-2, Sleeping Dogs, and Hitman: Absolution. The company’s development history, though, does help narrow down what property Straight Right is likely porting.
Square’s Japanese development business is wholly segregated from its western studios that were previously part of the publisher Eidos. Since development of the Final Fantasy series never leaves Square’s internal studios in Japan, and that series is the only remaining console triple-A franchise remaining in the company’s portfolio, upcoming games like Lightning Returns: Final Fantasy XIII are out of the running.
Crago did say that his other Wii U port project is a 2013 game too, meaning that the most likely candidate is Tomb Raider. Developer Crystal Dynamics has often relied on outside developers to complete work on its Tomb Raider games for other platforms. Tomb Raider: Legends, Anniversary, and Underworld all had ports developed by Nixxes Software, not Crystal Dynamics. Since Straight Right already has experience with Wii U, that makes them an ideal choice to port the new Lara Croft adventure.

http://www.digitaltr.../#ixzz29UUEksH5

Edited by avelanch, 16 October 2012 - 12:20 PM.

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#469 Bob Singh

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Posted 21 October 2012 - 09:42 AM

is your wii u being shipped, or are you picking it up at midnight.
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#470 avelanch

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Posted 22 October 2012 - 07:11 AM

midnight pickup
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#471 avelanch

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Posted 27 October 2012 - 01:43 PM

zombieU potential Killer App

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#472 avelanch

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Posted 29 October 2012 - 10:08 PM

Ackkstudios a Wii U dev, bringing Two Brothers to eShop, may bring 3D RPG as well
Oct 26, 2012 by RawmeatCowboy


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- Ackkstudios are now officially Wii U developers
- team has around 17 employees
- “Two Brothers” heading to the Wii U’s eShop
- targeted 2013 release
- more specific release info coming in 2013
- currently in the infant stages of porting the game to the Wii U
- second game is a modern 3D RPG
- platforms to be announced for second game in March
- Wii U being considered for this RPG
- games like “Earthbound” and “The World Ends With You” have an influence on the RPG
- RPG is already in playable form
- Two Brothers is an Action/Adventure/Role playing game
- created in the style of Game Boy games
- gameplay is similar to “Secret of Mana” and “The Legend of Zelda”
- game will be HD
- general lack of color is a core element of what the game’s story is about
- take on the role of Roy Guarder, a young inventor who begins to obsess with the idea of finding a new color on earth
- this is after a near death experience shows him an after life filled with color
- your brother, Bivare, is also an inventor and explorer
- your brother also takes on your obsession and you begin a quest
- it took two and a half weeks for Ackkstudios to become an official Wii U developer


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#473 avelanch

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Posted 01 November 2012 - 06:38 PM


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#474 avelanch

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Posted 06 November 2012 - 10:34 AM

12 days and counting!

Wii U delivers incredible performance that stuns developers (Video)

With the Nintendo Wii U only a few weeks away from release, people want to know what type of performance they will be getting out of the console and with what one developer has already said, great things could be on the horizon for the Wii U.
According to a report from VG24/7 yesterday, "Nano Assault" developer Manfred Linzner said the development team and he were amazed at how well the system performs.
"The performance problem of hardware nowadays is not clock speed but ram latency. Fortunately Nintendo took great efforts to ensure developers can really work around that typical bottleneck on Wii U.
"They put a lot of thought on how CPU, GPU, caches and memory controllers work together to amplify your code speed.
"Also Nintendo took care that other components like the Wii U GamePad screen streaming, or the built-in camera don’t put a burden on the CPU or GPU.
"For instance, with only some tiny changes we were able to optimize certain heavy load parts of the rendering pipeline to six times the original speed, and that was even without using any of the extra cores," Linzner said.
The Nintendo Wii U will be released on Nov. 18th.

http://www.examiner....tuns-developers
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#475 avelanch

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Posted 10 November 2012 - 04:20 PM

1 week, 8 hours and 41 min until the next generation of home consoles begins
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#476 ChenWei91

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Posted 10 November 2012 - 04:43 PM

Had absolutely no idea that the Wii U is coming out next week...

I'll probably get it after a year or two; as the launch titles are kinda mediocre, aside from Zombie U.

My expectations for this console is extremely low.

Edited by (>'-')>, 10 November 2012 - 04:44 PM.

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#477 Bob Singh

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Posted 11 November 2012 - 04:46 PM

Had absolutely no idea that the Wii U is coming out next week...

I'll probably get it after a year or two; as the launch titles are kinda mediocre, aside from Zombie U.

My expectations for this console is extremely low.


thats okay, i respect you opinion.


personally, i don't really think it's gonna fail miserably, but I also doubt it'll pass Wii in sales . It all depends when the PS4/Orbis and Xbox 720 are released.

Edited by Bob Singh, 11 November 2012 - 04:53 PM.

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#478 Masamune

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Posted 11 November 2012 - 05:00 PM

Had absolutely no idea that the Wii U is coming out next week...

I'll probably get it after a year or two; as the launch titles are kinda mediocre, aside from Zombie U.

My expectations for this console is extremely low.


I have expectations for the console, but I agree that I'm not feeling the launch titles. I'll probably wait a year unless something amazing gets released out of the blue (Okami sequel that is better than the DS one please).
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#479 Dragonfruits

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Posted 11 November 2012 - 07:07 PM

the only problem i see with the launch titles is most of them are ports so if you already have them there is no big draw to buy the system and these games right away

however having sold my wii along time ago i will probably be picking this up after jan 1 or wait for my tax return
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#480 Masamune

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Posted 12 November 2012 - 12:43 PM

the only problem i see with the launch titles is most of them are ports so if you already have them there is no big draw to buy the system and these games right away

however having sold my wii along time ago i will probably be picking this up after jan 1 or wait for my tax return


I still have a Wii from launch, and a Gamecube from launch, an old "fat" PS2, a DS, an XBOX 360 and my PC (so technically also an SNES). Even if all three major next-gen consoles came out next week, I have so much gameplay available to me that I wouldn't worry about the fact that I need to spend my money on tools rather than video-games. I still haven't played Earthbound through, Final Fantasy X, XII, Okami, Skyward Sword ect., so I'm not really worried about having access to what is not a very interesting launch library to me. There's nothing superior to the games I listed available on the Wii U right now.

The only games I'm much interested in at all on that list I already intend to get on Steam. I'm not a Call of Duty player, but my younger brother is, and we both feel that Black Ops 2 doesn't hold much promise. I'm going to school out of town in January so I decided to start playing CoD on Steam (despite the fact that it's not at all my style and I'm awful at it) as a way of hanging out with my brother. Most people I know play the series socially, and the Wii U will not have any draw on that crowd because a group of five people who play CoD together aren't going to buy a $400 console each just to play on a different platform.

I want the Wii U to do well, but my expectations will be determined by games that come out post-launch.
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