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[Official] Wii U thread


avelanch

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I'm fine either way, i'm sure a 3rd party stick version (and probably an official wii-u tablet "pro") will come out shortly after launch.

Do want!

not surprising to me, hell they've never released a console or handheld with a higher pricetag, and I highly doubt they ever will. i called this way back :D
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Havok and Autodesk has been liscensed for Wii-u developers, at Nintendo's expense.

http://www.webpronew...r-wii-u-2012-03

Nintendo Licenses Autodesk Gameware For Wii U

Nintendo is providing developers with three Gameware middleware solutions

By Zach Walton · 20 hours ago

GDC has been crazy so far with developers saying it’s alright to piss off gamers to indie developers saying that Japanese games suck. Where’s the real news though? Where’s the mind blowing announcement that nobody saw coming? Oh, Nintendo just licensed Gameware for all Wii U developers? Close enough.

Autodesk and Nintendo announced today at GDC that they have entered into an unheard of agreement that will see Nintendo offering Autodesk Gameware to any developer who wants to work on Wii U games. Why is this unheard of? This is a major console manufacturer and publisher ponying up the funds for game tools that should encourage game developers to work on their console. To be more direct, any developer who works on a Wii U game is going to get free support from Nintendo in the form of Gameware.

What’s that? You’ve never heard of Gameware? You might not have heard of it, but you’ve surely played games that use it. The Gameware suite has been seen in games that use Unreal Engine 3 (Gears of War 3), CryENGINE 3 (Crysis 2), Havok’s Vision Engine and Unity.

Back to the license agreement, any developer working on Wii U games will have access to three of the products in the Gameware suite from Nintendo – Scaleform, Kynapse and HumanIK. I know for a fact that many of you have at least seen the Scaleform logo on a few opening screens for games, but what do these middleware solutions actually do?

Scaleform is a tool that lets developers create user interface environments using Flash. You know how awesome the HUD was in Batman: Arkham City? Yeah, that was built with Scaleform.

Kynapse is perhaps the most important of the three as it provides a middleware solution to one of the most challenging concepts in game design – artificial intelligence. What Kynapse, Nintendo is providing third-party developers with the tools to create compelling enemies (and allies) that use the latest in artificial design technologies.

The third middleware, HumanIK, is a character animation engine. It allows character models to interact seamlessly with the environment and other characters. You know how fluid Ezio moves in Assassin’s Creed II? That’s HumanIK at work.

“Autodesk Gameware technology is used by the industry’s elite development teams and has been adopted across the industry. Through our relationships with key companies like Nintendo, we can put our solutions into the hands of more game developers,” said Marc Petit, Autodesk senior vice president, Media & Entertainment. “Adopting Autodesk Gameware helps streamline the production process, freeing more resources for innovation in new areas. This shift in development focus will help make the next-generation of titles more compelling than the last.”

While this may not seem like the biggest news to a lot of gamers, just trust me on this one. This is a brave new step for Nintendo as it shows they’re getting serious about third party support. It seems they really want to buck this trend of their consoles only doing well for their own games while leaving third party developers out to flop in the cruel world of games retail.

Nintendo will be showing off more of the Wii U console at E3 in June. You can be sure that we’ll have all the details then.

http://www.develop-online.net/news/40084/GDC-Havok-secures-Wii-U-deal

GDC: Havok secures Wii U deal

Today at 12:50 am

by Will Freeman in San Francisco

184_11599_184_11590_wii.jpg?i=1331081940

Nintendo to offer physics and animation tech to studios worldwide as tools for future console Tools company Havok has entered into a deal with Nintendo that will see the former's middleware used by Wii U developers the world over.

The agreement, which focuses specifically on the Havok Physics and Havok Animation solutions, will give the development community access to the Havok technology especially to create htitles for the forthcoming console.

“We are very excited to be at the forefront of the new platform,” said David Coghlan, managing director of Havok. “We are honoured to be providing Havok technology to Wii U developers in order to create great games in all genres. Gamers around the world expect high-fidelity realism and want to immerse themselves into new gaming experiences.

"This license agreement will give game developers everywhere easy access to Havok’s industry-leading technology. We are sure this license agreement will result in the creation of great interactive experiences for consumers on the Wii U platform!”

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http://www.nintendow....com/news/29455

Shin'en Developing Games for Wii U

So far most if the developers announced don't make really popular games. Except i guess Assasin's creed 1+1+1

Yeah no popular developers at all...

Ubisoft (assassins creed/Tom Clancy's Ghost Recon)

Rocksteady Studios (Batman: Arkham City)

EA Digital Illusions (Battlefield)

Vigil Games/THQ (Darksiders)

Square Enix (Dragon Quest)

Team Ninja/Tecmo Koei (Ninja Gaiden)

Nintendo EAD (Pikmin Mario,Zelda, etc)

Project Sora (Super Smash Bros.)

Namco Bandai Games (Tekken)

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http://www.statehorn...19bb30f31a.html

Wii U a promising prospect for online gamers

http://www.inenterta...-seller-gamers/

Wii U system seller gamers

http://www.theglobea...article2364606/

Boss battles liven up new Mario Party

that first article is clearly written by someone completely uninformed about the system, claiming there is only 1 controller and that it won't be competitive with the next xbox and playstation graphically just screams out at me. they are working on having 2 tablets, and you still have multiple controllers with the wii-motes and nunchucks.
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I don't even read half the articles i post ::D

But you seem to be right.

"

The only problem is the controller is only availab

le to those that buy the console; it will not be sold separately. The reason is because the controller isn’t cheap and it will be too expensive alone."

"The only downside is when Microsoft and Sony release there next gen consoles, the Wii U is going to pale in comparison. The reason for this is because Nintendo doesn’t want to compete with other companies and wants to stand-alone."

EDIT: I think theres a problem with the editor. I can't fix the mistakes up there.

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That's the Unreal engine 3: Samaritan Engine Demo... the same engine available for the Wii U, it's going to have phenomenal graphics.

Also, Nintendo is being rumored to still be tweaking the Wii U and developers have been able to run Unreal Engine 4 on the latest dev kits... making it far and beyond better than any console on the market as UE4 cannot run on any current gen console. it would make sense to make the console powerful enough to do this, since it is the latest and greatest tech that would be competitve still when the next Xbox and playstation comes out.

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The assassin's creed one was posted was posted because of the trailer. Was the trailer posted before? I can't remember.

im pretty sure it was in the announcement of ACIII coming to the Wii article, as that was how it was announced.
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