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Darksiders II confirmed as a Wii U launch game

NewsPosted 22/03/2012 - 5:14pm GMT

Will make use of the console's unique touchscreen controller.

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Darksiders II will be available at "day one" of Nintendo's Wii U, Vigil Games lead designer Hayden Dalton has confirmed toDigital Spy.

And it won't be a straight port either, with a small team ensuring the game will make use of the Wii U's touchscreen controller.

"That's been very interesting to see what those guys are doing, and they're making efforts to make sure we do use it in more than a slapdash way," Dalton told Digital Spy.

"It's basically the core game, but then with added abilities to do certain things that you can't do on the other consoles."

One way the controller could be used is to switch equipment on the fly.

"One of the things that we did, when we were originally going to show it off, was that you could equip stuff directly," explained Dalton. "So, for instance, I could be running along and I could click on another piece and I could put it on as I'm running through the game.

"That's huge, it's not breaking up the game in a way, I'm not going into a menu and assigning it, I'm literally just tapping as I'm playing."

He concluded: "We're not heavily changing the core game to support the control system, but the control system will be an enhancement of the core game."

Darksiders II will be released June 29 on Xbox 360, PS3 and PC. Wii U is expected to launch later this year.

http://www.videogame...aunch_game.html

Darksiders 2 trailer:

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Wii U Release Date 2012: Leaked Rumors Reveal Enhanced Display Features, 'Prettier Than Xbox 360 and PS3' [sPECS]

By LISA EADICICCO: Subscribe to Lisa's RSS feed

March 19, 2012 2:12 PM EDT

Nintendo is gearing up for its upcoming release, the Wii U, which is set to hit stores sometime later this year. The anticipated addition to the Nintendo family is once again changing up its controller style, with a screen style remote that resembles a portable gaming device. With such a new venture in the video game world comes a ton of speculation and rumors. The most recent tidbits were leaked by gaming forum NeoGaf, and add to the hype about the classic gaming company's upcoming console.

Even though the date of release was never informed, the Wii U is at least sure to be out in 2012, thanks to the device preview and demo made in the 2011 E3 event in June 7 to June 9, at the Los Angeles Convention Center. It even has a game expected to come out at the time of release, which is Zelda: Skyward Sword. It serves as the Wii remote control, which has an LCD of its own

1. Screen display. According to the user on the forum, referred to as IdeaMan, the main screen will run on 720p. The user is said to have spoken with sources that indicate this resolution is more appropriate for the content that will run on the device. "The 720p resolution is best suited for these titles to have a smooth frame rate, in addition to the subscreen.

2. Controller may enable 3D. The controller/tablet device will play a big role in upcoming gaming titles. The external screen embedded in the controller will allow certain games to support a 3D view, or an aerial bird's eye perspective. So far, the screen resolution rumor for the tablet remote is 480p.

3. Simple titles may have a different resolution. According to the thread, some simpler titles running on less complex engines may sport a higher resolution quality. Family titles, with Mii-based characters, may run in 1080p instead of 720p.

4. The development kit is always changing. As of now, the development kit involved in the creating the console are referred to as V4. These kits affect a variety of features, including the display. The V4 is a little less powerful than the V5, but not enough to push the games from 720p to 1080p.

5. Better visuals than the Xbox 360 and PS3. The forum post referred to the resolution end result as being "prettier than on the PS360, with a higher resolution."

As the release date draws near, there are sure to be more rumors and speculations floating around the Internet. However, it's important to note that none of these features have been confirmed by Nintendo.

http://www.ibtimes.com/articles/316298/20120319/wii-u-release-date-2012-price-specs.htm

kinda crappy reporting (sourcing a discussion forum as a source reeks of "sketchy" but the post DOES have smoke), and some of it is merely stuff already known, but it's a good summary with some interesting speculation.

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Wii U: Hideo Kojima shares his views on the Wii U

Mar 22, 2012 - 10:56 am

Hideo Kojima’s recent rejection of the Wii U as a platform for his upcoming Project Ogre is not the type of development Nintendo can use more of. Arguably, the Wii U needs as many third party titles for it to make an impact in a landscape populated by the Kinect and the Playstation Move.

According to Kojima, the Wii U’s specifications completely new projects instead of console ports. If Kojima were to make a title for the console, he says it probably a better idea to make an entirely new game that is specifically aimed at the Wii U’s hardware. The Metal Gear creator said that the Wii U poses a special case. He said player interaction is very different compared to other game devices. Although he won’t be converting the Project Ogre to the Wii U, the game does run on the Fox engine and this engine is compatible with the new console. He points out that the issue isn’t the engine, it is more about his desire to make a new unique game that focuses on the Wii U’s capabilities. Come to think of it, Kojima’s decision to leave Project Ogre off the Wii U is actually a good thing. Sure, the Nintendo Wii U could use more third party developed titles but its probably better off with specifically designed games that awkward and clunky ports from other consoles.

http://www.gamebandits.com/news/wii-u/wii-u-hideo-kojima-shares-his-views-on-the-wii-u-38328/
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Eternal Darkness: Sanity's Requiem Sequel Coming To Wii U?

Author: Pete Haas

published: 2012-03-25 18:43:35

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Could Eternal Darkness: Sanity's Requiem be getting its long-awaited sequel? Developer Silicon Knights says that they're bringing back its "most requested" IP in their next game.

"We're really excited and we're working on our next generation stuff," Silicon Knights' Dennis Dyack told GI.biz. "We're working on an IP that's our most requested and we're really excited about that."

"We're smaller, obviously and we're going back to our roots. I'm really looking forward to a point in time when we can talk about it, it's just not today. That's the current state of things. I think the state of our demise has been greatly exaggerated. Here we are. We're here."

Silicon Knights has seen better days. Its most recent release, X-Men Destiny, was panned by critics. A few years earlier, they released Too Human, which flopped in spite of its lengthy development.

SK actually created the Legacy of Kain series in 1996 with Blood Omen. However, the license of that series is owned by Square Enix. Rumor has it that Square's subsidiary is working on a reboot of that franchise. Therefore, SK's new game is probably based on another series.

One possibility is that they're making a follow-up to Eternal Darkness: Sanity's Requiem. The psychological horror GameCube game was the first Nintendo-published title to ever be rated "Mature." Though it didn't sell particularly well, it became a cult classic. SK has previously hinted at a sequel so perhaps they're finally doing it.

It's probably too late in the Wii's life cycle for a new Eternal Darkness. I think Nintendo would love a game like that for Wii U, though. It fits the "hardcore" image that they're trying to create for the console.

http://www.cinemable...ii-U-40805.html
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here's another article on it, it seems as though nintendo is providing as many tools possible (for free no less) to their 3rd party developers to ensure that they are as successful as they can possibly be.

Nintendo Licenses Green Hills’ MULTI IDE For Wii U Developers

Provides debugging solutions for developers

By Zach Walton · 1 hour ago

Nintendo has been acting characteristically un-Nintendo-ish the past few months. They have been focusing more on third-party developers and getting them the solutions they need to maximize gaming experiences on their platforms. Their latest license is further proof of their commitment to third-party developers.

Green Hills Software announced on Tuesday that they are supplying their MULTI Integrated Development Environment to Nintendo to supply third-party developers with the technology. Even if you haven’t heard of Green Hills, you probably have used a product that integrates their technology.

Nintendo’s senior managing director of integrated research and design, Genyo Takeda, says that they chose Green Hills because their software “because it generates highly optimized code, and Green Hills provides excellent global support.”

So what does this MULTI IDE software provide to developers? Quite a lot actually as it focuses on creating software quickly with the least amount of bugs possible. According to the product page, MULTI IDE combines a “debugger, editor, code browser, configuration manager, and other tools into one integrated package.” The software uses C, C++ and EC++ compilers to generate “the fastest and smallest code for 32 and 64-bit processors.”

Another great tool from this software is the DoubleCheck. It’s used to find bugs early in development so costs don’t skyrocket. It makes perfect sense too since the later a team finds a bug, the more expensive it is to go back and fix. If you can find the bug during development, you can fix it at no cost to the team.

The debugging performance isn’t just relegated to finding bugs during development either. It’s pretty much a given that the Wii U is going to use a multi-core processor since it’s on par with the Xbox 360 and PS3 which also have multi-core processors. This adds an extra layer of complexity to development and Green Hills claims their software can find bugs related to multi-core development faster than anything else on the market.

What may be the coolest development tool available, however, is TimeMachine. This tool allows you to find bugs that may be harder to reproduce. Take for example during testing you find a bug, but can’t reproduce it. According to Green Hills, with TimeMachine you can go back to that moment when the bug first appeared to find out what caused it.

All in all, it’s looking like a pretty great software suite for developers making games for the Wii U. This is on top of the previous announcement last month that Nintendo would be licensing out Autodesk’s software development suite to developers making games for the Wii U. It’s not explicitly stated in Green Hills announcement, but we can assume the contract is similar to the AutoDesk deal. Developers wanting to get a hold of this software will have to make their games exclusively for the Wii U.

Like I said, this is a brave new Nintendo that we’re seeing here. They’re getting aggressive about third-party support and combatting the image that they don’t care about their third-party partners.

We must ask ourselves though: Who is Nintendo targeting with this software? Most developers work with publishers that buy these tools for them, so they have no need for it. It makes most sense that Nintendo is targeting independent developers, because most of these smaller studios can’t afford the costs associated with these tools. Nintendo obviously wants the best content on the Wii U and giving smaller developers access to these tools will make games on the Wii U look and play better.

http://www.webpronews.com/nintendo-licenses-green-hills-multi-ide-for-wii-u-developers-2012-03
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