Edited with some stats to focus my thoughts.
Last year roughly:
150 players had more than 75 blocks or more all season.
90 of those had more than 100
25 of those had more than 150
the top three were: Josh Gorges 250 , Brett Clark with 199 and Francois Beauchemin 194.
So to recap my post from last year, if 25% of the league gets 75 blocks, then quarter point per block means a difference of 30 or so points by years end for the best blockers...its not that big an issue, but maybe a trophy with bonus points could be used to reward that stat?
On hits...same issue..the top three had 374, 293 and 288, the next 200 ranked players taper down to 100 hits. So if the league average is 100, really only the top end group will significantly outperform the average using quarter points...and giving the top guy 374 points for 374 hits is mad, I don't think Crosby got 374 points last year in our league.
Again, to reward hits and blocks, it would seem easy to me to implement a trophy reward at the end of the year for the top bunch, whateve the cut off would be for that...top 3? top 5?
That is my two cents, sort of a rehash from last years ideas on it..but worth repeating for the new GM's.
If we don't reward hits and blocks at all...i am fine with that too, as it is only natural for some players to have less value than others. There are 600k salaries and there are 7million dollar salaries for a reason.
Edited by Primal Optimist, 28 January 2013 - 08:41 AM.