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rest in peace LucasArts


pwnstar

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Pour one out for the Gold Guy tonight, my fellow gamers. A sage pillar of the industry has fallen.

Just 154 days after acquiring LucasArts as part of their larger, $4B acquisition of Lucasfilm, Disney has dissolved the classic video game development company.

Beginning today, Disney will continue to license out the LucasArts properties (namely Star Wars), but has ceased the development of all internal projects. Some projects (such as the incredible looking Star Wars 1313) may find new homes with other development houses, but their status is currently up in the air.

While the move was not unforeseen (the company’s last few games haven’t been very successful, and rumors of projects being shuttered have trickled in since the acquisition), that doesn’t make today’s news any less disheartening. A part of my childhood — a part of an entire generation of gamer’s collective childhood, really — goes down with LucasArts.

To the 150 people reportedly laid off today, and to everyone who had a part in the LucasArts legacy, we thank you.

Thank you for bringing us into the world of Guybrush Threepwood and Monkey Island.

monkey.jpg?w=350&h=189

Thank you for Maniac Mansion and Day Of The Tentacle, two games which helped to prove that video games could be funny, and somehow remain funny to this very day.

maniac-mansion.jpg?w=300&h=169

Thank you for Grim Fandango and Full Throttle. While we may never get the sequels that we’ve been collectively clamoring for for well over a decade, these games helped to introduce the gaming world to project lead Tim Schafer and opened the doors for his company, Double Fine Productions (the folks behind Psychonauts, Brütal Legend, and one of the biggest Kickstarters of all time)

full-throttle.jpg?w=630&h=204

Thank you for The Dig, a game that got me through a particularly terrible flu in the third grade and re-sparked my then waning interest in computers.

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Thank you for bringing Sam and Max into the digital world. Though they live on at Telltale Games (which, like Double Fine, is a team founded by LucasArts alum), LucasArts was the first company to see Sam and Max’s potential as more than just a lil’ indie comic book.

screen-shot-2013-04-03-at-2-43-01-pm.png?w=494&h=202

Thank you for Star Wars: Battlefront (co-developed with Pandemic Studios, also since shuttered), The Force Unleashed, the X-Wing series, for your part in Knights Of The Old Republic, and for countless other memories.

LucasArts had its hits and it had its misses, but their legacy extends beyond any one game, brand, or series. Their games defined genres, and much of the talent they nurtured throughout the 90s has gone on to define the entire industry.

So long, LucasArts, and thanks

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Sad day, I grew up to them. The Monkey Island series, Day of The Tentacle, Indiana Jones... the list goes on. Such a part of my child hood. They made the best games back then, it's a shame that they couldn't make it.

Edit:

I missed the part about the X-wing series. I completely forgot they were LucasArts. Probably one of the best agmes I've ever played.

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RIP LA.

This is actually good for the future of Star Wars games though. Making a SW RPG? Hire a great RPG developer; making a SW shooter? Hire a good shooter dev. Lucas Arts wont have a stranglehold on the development - leading to better games imo.

I have a feeling we'll see a Battlefront 3 in some form. There's a good demand for it. Though my hopes for a KotOR3 are pretty much flushed down the toilet thanks to the MMO TOR - clearly a bad decision by LA.

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RIP LA.

This is actually good for the future of Star Wars games though. Making a SW RPG? Hire a great RPG developer; making a SW shooter? Hire a good shooter dev. Lucas Arts wont have a stranglehold on the development - leading to better games imo.

I have a feeling we'll see a Battlefront 3 in some form. There's a good demand for it. Though my hopes for a KotOR3 are pretty much flushed down the toilet thanks to the MMO TOR - clearly a bad decision by LA.

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