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Official NHL 14 Thread


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#31 xWCMx

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Posted 15 April 2013 - 06:33 PM

Sooo after all of the complaints about the hitting being too unrealistic/too many big hits etc., they've now made the hits even BIGGER... But wait, not only that, but hitting is now easier! Call me crazy but neither of those 2 things were what was remotely wrong with the contact engine.
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#32 Pears

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Posted 15 April 2013 - 08:10 PM

Sooo after all of the complaints about the hitting being too unrealistic/too many big hits etc., they've now made the hits even BIGGER... But wait, not only that, but hitting is now easier! Call me crazy but neither of those 2 things were what was remotely wrong with the contact engine.

I was hoping EA would drastically fix the hitting engine which it looks like they have. If you've seen the kinds of hits that have been seen in 13 you'd know why I wanted a change :P
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In my eyes drouin is overrated he can score in the qmjhl but did nothing in last two gold medal games that canada lost. Fox will be better pro than him talk to me in five yrs

Gaudreau has one NHL goal whereas all your "prized" prospects have none.

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#33 мцт вяздк чф

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Posted 15 April 2013 - 08:27 PM

the fifa physics engine is nothing to be excited about, although it may be the an improvement it still has a long way to go. i'm guessing what they implement by saying this is that players can tug on other player's jerseys like in fifa.
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#34 Alex the Great

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Posted 16 April 2013 - 09:09 AM

Top 5 who have yet to make a cover
Tavares
Kunitz
Crosby
Datsyuk (PLEASE)
P.K Subban

Top 5 who could get their 2nd cover
Ovi
Stamkos
Marty St Louis
Pat Kane
Eric Staal

Wild cards : Anderson, Bobrovsky.
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#35 Lonny_Bohonos_14

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Posted 16 April 2013 - 09:35 AM

Top 5 who have yet to make a cover
Tavares
Kunitz
Crosby
Datsyuk (PLEASE)
P.K Subban

Top 5 who could get their 2nd cover
Ovi
Stamkos
Marty St Louis
Pat Kane
Eric Staal

Wild cards : Anderson, Bobrovsky.


Kunitz?! Really? He's a nobody without Crosby.

I would add Toews to the 2nd cover list, but I think they would/should go with Subban. The guy has been solid since entering the league and is tearing it up this year. Plus he's a player in a large Canadian market (not sure if that matters..)
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#36 Alex the Great

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Posted 16 April 2013 - 09:52 AM

Kunitz?! Really? He's a nobody without Crosby.

I would add Toews to the 2nd cover list, but I think they would/should go with Subban. The guy has been solid since entering the league and is tearing it up this year. Plus he's a player in a large Canadian market (not sure if that matters..)

Kunitz is there mostly because there is no one else having a career year like him.
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#37 Apples

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Posted 16 April 2013 - 09:58 AM

Theres no chance Kunitz will be on the cover.

I'm hoping its either Datsyuk or Crosby
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#38 Pears

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Posted 16 April 2013 - 12:17 PM

Theres no chance Kunitz will be on the cover.

I'm hoping its either Datsyuk or Crosby

Its about time Crosby gets an NHL cover. But maybe the reason why he hasn't been on a cover is because he's said no in the past?
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In my eyes drouin is overrated he can score in the qmjhl but did nothing in last two gold medal games that canada lost. Fox will be better pro than him talk to me in five yrs

Gaudreau has one NHL goal whereas all your "prized" prospects have none.

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#39 mrsasaki

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Posted 16 April 2013 - 03:49 PM

If Crosby wanted to be on the cover, he probably would've by now. So my guess is Subban, unless Crosby actual does want to be on the cover. Though Datsyuk would be nice before he retires, an who knows when that will be. I say he's got 3 year max left in the nhl before he goes back to Russia.
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#40 canucks#01fan

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Posted 17 April 2013 - 12:29 AM

We need to have a goalie on the goalie, its a player for as long as i can remember.

Throw bobrovsky on there
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#41 Apple Juice

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Posted 17 April 2013 - 12:38 AM

Imagine Luongo being on the cover :P



But yeah I wouldn't mind if they threw on Tavares or Datsyuk on the cover..
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#42 Apples

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Posted 17 April 2013 - 12:39 AM

We need to have a goalie on the goalie, its a player for as long as i can remember.

Throw bobrovsky on there


Ill vote for Lundqvist
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#43 Pears

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Posted 17 April 2013 - 12:50 AM

We need to have a goalie on the goalie, its a player for as long as i can remember.

Throw bobrovsky on there

Price or Schneider get my vote. Wouldn't mind seeing Bob on the cover either.
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In my eyes drouin is overrated he can score in the qmjhl but did nothing in last two gold medal games that canada lost. Fox will be better pro than him talk to me in five yrs

Gaudreau has one NHL goal whereas all your "prized" prospects have none.

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#44 Strawberries

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Posted 17 April 2013 - 12:57 AM

I think Tavares is gonna be on the cover
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#45 250Integra

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Posted 17 April 2013 - 01:10 AM

Crosby is very superstitious, which is why he hasn't agreed to be a cover-boy.
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#46 Gumballthechewy

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Posted 17 April 2013 - 08:09 AM

Crosby is very superstitious, which is why he hasn't agreed to be a cover-boy.


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#47 MikeyBoy44

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Posted 17 April 2013 - 08:12 AM

We need to have a goalie on the goalie, its a player for as long as i can remember.

Throw bobrovsky on there

Vanbriesbrook(sp?) in 97
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#48 Tokasmoka

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Posted 17 April 2013 - 09:52 PM

Dustin Butler is a lock for '14 cover so no need for the debate.
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#49 canucks#01fan

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Posted 18 April 2013 - 12:11 AM

Vanbriesbrook(sp?) in 97

yup, been a looooooong time
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#50 Armada

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Posted 18 April 2013 - 07:26 AM

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#51 mrsasaki

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Posted 18 April 2013 - 10:49 PM

LOL Brandon Yip's on the cover vote
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#52 Please Call 911

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Posted 19 April 2013 - 07:32 AM

LOL Brandon Yip's on the cover vote


What? Where? Cover vote doesn't start till April 22.....
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#53 Gally

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Posted 19 April 2013 - 09:33 AM

What? Where? Cover vote doesn't start till April 22.....

Google it. It's true.
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#54 Please Call 911

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Posted 19 April 2013 - 05:37 PM

Google it. It's true.


Oh well he's the Preds representative......

It should be Weber and Rinne not Fisher and Yip wtf.....
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#55 Blmqvist

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Posted 19 April 2013 - 07:01 PM

http://espn.go.com/b...-to-virtual-ice

'NHL 14' brings aggression to virtual ice



EA Sports"NHL 14" will feature an overhaul of the game's physics engine, borrowing from the "FIFA" games.
My name is Jon, and I’m a goon-aholic. I’ve been a goon since “Blades of Steel,” and anybody who plays me at EA’s “NHL” series knows I go out of my way to check, chuck and smack opponents around the virtual ice until they lose their cool and drop the gloves.

So when I hear “NHL 14” executive producer David Littman talk about this being the year where hard hits, aggression and brawling are bigger and badder thanks to both a new physics and fighting engine, the game instantly jumps to one of my most anticipated titles of 2013.

Then I got my hands on the game, ran full speed and blasted an opponent off his skates -- and I didn’t want to put the controller down.

My inner goon is happy again.

“What is ‘NHL 14’ to us?” said Littman. “It’s big hits, real fights, unbelievable speed and skill. We’re going to deliver the best playing game of this generation and really deliver what’s great about hockey.

“I don’t think there’s another sport that delivers aggression, speed and skill all at such a high level, all at the same time. And that’s what we’re focusing on with ‘NHL 14.’ In our hockey game this year, there’s going to be great fights and huge, huge, huge hits.”

To accomplish this, the “NHL” development team borrowed the player-impact physics technology from the best-selling “FIFA” franchise and adapted the collisions to suit the game of hockey.

“When you look at the hits, it’s not about just preventing the opposing player from getting past you. Hockey is about sending a message,” Littman said. “We felt we were missing the big hits last year. Our physics system wasn’t anywhere near where we needed it to be, so we sat down, recognized the problem and realized it all came down to inconsistency. We weren’t delivering the hits you wanted, when you wanted, or delivering the right reaction. There were times when you thought you were lining a guy up perfectly, but you didn’t get the reaction you were looking for. We also found that a lot of people were having trouble timing the hit with the right analog stick. People were either pressing it too early or too late, and we take the blame for the control issue. If people are having trouble hitting, that’s our fault.”

To rectify this, hits won’t take place only when you hit the right stick. When Zdeno Chara skates into somebody, he doesn’t need to throw a hit, he just needs to skate into someone to knock him off his feet in real life. Now it will play out like that in the video game, as all you’ll need to do is drive through an opponent with the left stick in order to trigger these collisions.

“There were just some limits to our system last year,” Littman said. “But in ‘14,’ we’re enabling you to get that big hit you’re expecting. When you get that impact, you’re also getting the drive through you expect and see in real life. The good thing about a physics system as opposed to an animation system is you’re able to get this drive through before animations even play out. With the new physics system we have, you might move a player five or six feet before you see them fall.

“The variety of hits also wasn’t there last year, but in ‘NHL 14’ you’re going to see clean impacts with players twisting and falling the right way depending on where they get hit, as we now have 50 to 60 points of impact. Our goal is to make every hit different. Just like in real life, no two hits are exactly the same. If you think about our game, people are playing thousands of games per year, and we want them to see something new every time they play. That’s our goal. We have three guys working full time on our physics engine, and all they do is hit each other all day, and anything they see wrong, anything that wouldn’t happen in real life, they’re going to tune it and tweak it, and we still have three more months to do this. We’re really excited about where this is headed.”

With all those big hits and tempers flaring on both sides, you know it won’t be long before the gloves are off and the fists are flying.

“Our fighting has been the same since ‘NHL 10,’ and it took you out of the experience,” Littman said. “It was more like a mini-game, and most people we talked to were bored of it and wanted something new and fresh and authentic. Our fighting before lacked depth, and the enforcers weren’t used correctly, and it just didn’t feel like hockey.

“The best part about hockey is it’s a team sport like no other. You don’t mess with a superstar of a hockey team. You just don’t. It’s part of the code. You just don’t do it. In ‘NHL 13,’ you might have a hit, and it would lead to a random fight with nobody around, nobody on the bench, and it’s embarrassing. Our technology couldn’t handle it in the past, and when you got to the fight, it was pretty standard button mashing. And no matter what size the guys were, they were the exact same height when they were fighting. We had to incorporate new technology that could handle other players on the ice, players on the bench and differentiating player sizes. But when you look at ‘NHL 14,’ you get a really hard hit that knocks a player down, and a teammate sees this and he’s not happy. So the enforcer who is on the ice, he throws the gloves, he throws the stick, and he’s over there in a second, and the fighting takes place in gameplay with all of the other players right there.”

The melee technology was ripped straight from “Fight Night Champion,” incorporating everything from reach to height differential to size and strength actually mattering.

“We’re able to take all that, include one-punch KOs, as well as all the facets of hockey fighting like jostling, clinching, maintaining your balance and spinning around. This is hockey, not boxing, and we want you to fight like a hockey player,” Littman said. “It finally matters if you have a big, strong 6-foot-7 fighter on your team. You’re going to get some one-punch KOs, win some fights and get your team going.”

In addition to the big hits and even bigger punches, “NHL 14” also showcases Year 2 of the franchise’s True Performance Skating system.

“We had problems last year where the offense could fly, but the defense had trouble keeping up due to mobility,” Littman said. “So when you look at this year’s game, we’re focusing on defensemen and making sure they have the same abilities that our offensive guys have.

“You know strafing from first-person shooters, but if you’re a defender on a one-on-one in hockey, I need to back up while keeping my chest to you with the ability to move right or left. So strafing is exactly like a first-person shooter, and in ‘NHL 13,’ you didn’t have that option. You couldn’t strafe left or right. You had to back skate and pivot, and by the time you were able to pivot, you got beat. This was just slightly out of balance last year, but it’s something we’re getting right in '14.’”

Littman said that while a lot of focus has been made to improve the game’s defense this year, the team is careful not to swing the balance of power too much in the checker’s direction. One huge improvement being made to the offense is one-touch dekes.

“What we want to focus on is the read and react,” Littman said. “There are two types of dekes. We have the right stick, which moves the stick back and forth in order to beat the goalie, but to beat a defender, we have a deking system where you need to move your body and the stick. And we don’t want canned animations. We want the puck loose so anything can happen.

“In ‘NHL 13,’ in order to do this, you actually needed to press three buttons at the same time, and it was something only the hardest of the hard-core was actually able to pull off. It was very complicated. Our new one-touch dekes in ‘NHL 14’ is making deking more accessible, but we’re not making it 100 percent successful all the time. That’s not what we want. But if you press the left bumper, you’re able to chain moves together much quicker, pulling off moves much more quickly while still giving you time to shoot on the goal. This is the counter to our big hitting system, as the number one priority to us is making sure everything is balanced.”

Goons and goals in balance? Sounds like fire on ice to me.


tl;dr

New hitting/physics engine. Don't use the right stick to hit anymore, you just "drive through them."

New fighting engine via Fight Night. Size and strength matter, one punch KOs, and apparently from the article you see other players and the referees during the fight.

Upgraded skating engine. Tuned to allow smoother and better skating for defenseman.

Edited by Blmqvist, 19 April 2013 - 07:07 PM.

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#56 Gumballthechewy

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Posted 19 April 2013 - 09:35 PM

New hitting/physics engine. Don't use the right stick to hit anymore, you just "drive through them."


I always hated for hitting you needed to use a second joystick. Just skate into a guy to hit them is how it should be.
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#57 PlayStation

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Posted 20 April 2013 - 01:18 AM

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I always hated for hitting you needed to use a second joystick. Just skate into a guy to hit them is how it should be.


Well it prevents interference calls, now you might randomly run into people by accident.

Isn't it pathetic that the game is basically already made? ESPN is already playing and testing it and what not. Well what's there to be surprised about, hardly much of a change. But still, half a year away and its basically complete.

http://espn.go.com/b...-to-virtual-ice
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#58 Gumballthechewy

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Posted 20 April 2013 - 10:28 AM

Well it prevents interference calls, now you might randomly run into people by accident.


Well I've always though just skate into a guy to hit him but have it so you can pull a trigger button or something to deliver a bigger hit with a bigger chance at a penalty like elbowing or something like that. I dunno just a thought I had because in real life sometimes you just try to throw bigger hits, its not random like in the game.

Isn't it pathetic that the game is basically already made? ESPN is already playing and testing it and what not. Well what's there to be surprised about, hardly much of a change. But still, half a year away and its basically complete.

http://espn.go.com/b...-to-virtual-ice


I hope they use all that time to refine everything... <_<
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#59 Blmqvist

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Posted 20 April 2013 - 01:08 PM

Well I've always though just skate into a guy to hit him but have it so you can pull a trigger button or something to deliver a bigger hit with a bigger chance at a penalty like elbowing or something like that. I dunno just a thought I had because in real life sometimes you just try to throw bigger hits, its not random like in the game.



I hope they use all that time to refine everything... <_<


I signed up for a play test session for NHL 14 that's happening Monday, but so far I haven't gotten a response. I'm sure they refine everything otherwise the play test sessions would be pointless.
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#60 Please Call 911

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Posted 20 April 2013 - 03:04 PM

I signed up for a play test session for NHL 14 that's happening Monday, but so far I haven't gotten a response. I'm sure they refine everything otherwise the play test sessions would be pointless.


Where where where???

How do you sign up????

I would go, I'm free monday!
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