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Mafia: Declassified


Alchemy Time

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This is Mafia: Declassified. Try not to get too angry, this is my first time hosting.

Sign-up lasts until September 9th, 9:30 pm PST

Anyways, here are the rules. Credit to Master Radishes for almost entirely coming up with this introduction and rulebook himself.

Introduction

Mafia is a game of strategy, trust, intuition, risk, and luck.

It is a game between two factions battling to the death for victory. Everyone is either a Townsperson or a Mafia. The Mafia know each other's identities, and work together in a group – once a night, they select a Townsperson to kill. The Townspeople do not know each other's identities, but must debate during the day who might be the Mafia among them, and then vote for someone to lynch. They must root out the Mafia through any information they can gather. There are often special roles that can assist the Townspeople, such as a Sheriff, a Doctor, etc. The winning group is the group left standing when all other members of the opposition have been eliminated.

History on CDC

Krazz introduced the game of Mafia on White Noise way back in 2008. Games were run in sequence for quite some time, during the initial heyday of Mafia on CDC. But eventually the games died off as interest waned. Fortunately, over time, Krazz and others (notably T-rex930) have re-booted Mafia several times, allowing players old and new alike to experience the game again and again.

Factions

There are two main factions: the Townspeople and the Mafia. Each side's objective is to eliminate the other. In addition, there is often a Serial Killer role, which is unaffiliated with either side and seeks to be the last player standing.

Roles

Aside from the two competing factions, there are some special roles that usually appear in the game as well, helping one side or the other. Please note that not all roles will appear in every game. The standard roles include:

Sheriff – The Sheriff is a Townsperson who can investigate one player per round. He will send a PM to the GM with one name; the GM will then inform the Sheriff if that player is Townsperson or Mafia.

Doctor – The Doctor is a Townsperson who can choose one player to "protect" during each night. If the Mafia try to kill that player, their kill will not go through – he or she will be saved by the Doctor. The Doctor may only self-save himself twice per game. The Doctor's save also only applies to one kill attempt per target per round - if, for example, both the Mafia and Serial Killer target the Doctor-protected player, the first attempt will be "saved" but the second will successfully eliminate the targeted player.

Vigilante – The Vigilante is a Townsperson who can kill one person each night. By the end of every round, he must send one name to the GM, and the player he names will be killed prior to the beginning of the next round.

Serial Killer – The Serial Killer is unaligned with either major faction. The Serial Killer gets one kill a night. He does not win with either TP or Mafia – he only wins if he is the last one standing. Although often a difficult role to win with, it hashappened on several occasions.

Kingpin – The Kingpin is the head of the Mafia. The exact aspects to this role can vary, but generally the Kingpin will get an investigative power every two rounds – he or she will select one name, and the GM will reveal if that name is a Regular Townsperson or a Special Role (i.e. Sheriff, Doctor, Vigilante). The Kingpin will also show up as "Not Mafia" to the Sheriff. However, the Kingpin cannot submit kills on the Mafia's behalf.

Twinblade - The Twinblade is a Townsperson who has a one-time ability to kill another player. However, the catch is that the Twinblade will die as well in their attempt.

Minor Roles & Game Elements

Lackey - Also known as the Roleblocker, the Lackey chooses one player each round to "block" them from performing his or her action. The target's action will not be performed - that is, the Roleblocker blocks the target's role from working for that round. The Lackey will not be able to block actions that target themselves (Sheriff investigations, kill, Med kit throws, etc. Much like the Kingpin, the Lackey shows up as a Townie when investigated but is aligned with the Mafia (thus, wins with the Mafia) and has no ability to kill. However, the Lackey may not be aware of who their Mafia teammates are (at the GM's discretion). The Lackey will not be able to block the same person/organization (a la Mafia group) on two consecutive nightfalls.

Watcher - The Watcher is a role similar to the Sheriff, in that s/he is able to investigate one person per round. Unlike the Sheriff, however, the Watcher's investigation will be based on if any "special" action was taken (such as a Sheriff investigation, Mafia/Vigilante/Serial Killer kill(s), Med Kit passes, etc.) onto the target (in a sense, if anyone "visited" the player) and by whom. The Watcher will be able to investigate themselves to see if any action was taken on them and by whom. If multiple actions were taken against the investigated target, the very first action will be taken into account. The Watcher is aligned with the Townspeople and therefore wins with the Townspeople.The Watcher will not be told what kind of action was directed at the target, only who directed an action to the target. AKA, the Watcher will not be told:

Alchemy Time SK killed Peaches

but instead

Alchemy Time visited Peaches

Paranoid Sheriff - Much like the vanilla Sheriff, the Paranoid Sheriff will be given an investigation per round. This means that they are allowed to PM me the name of one individual who is still in the game and I'll tell them whether or not that player is affiliated with the mafia. Unlike the vanilla Sheriff, the results that return to the Paranoid Sheriff will always be "affiliated to the mafia." Similar to all the Sheriff roles, the Paranoid Sheriff will not be able to investigate themselves.

Naive Sheriff - Much like the vanilla Sheriff, the Naive Sheriff will be given an investigation per round. This means that they are allowed to PM me the name of one individual who is still in the game and I'll tell them whether or not that player is affiliated with the mafia. Unlike the vanilla Sheriff, the results that return to the Naive Sheriff will always be "not affiliated to the mafia." Similar to all the Sheriff roles, the Naive Sheriff will not be able to investigate themselves.

Psycho Sheriff - Much like the vanilla Sheriff, the Psycho Sheriff will be given an investigation per round. This means that they are allowed to PM me the name of one individual who is still in the game and I'll tell them whether or not that player is affiliated with the mafia. Unlike the vanilla Sheriff, the results that return to the Naive Sheriff will always be the opposite of the player's actual affiliation (i.e. mafia will show up as "not affiliated to the mafia", townspeople will show up as "affiliated to the mafia". Similar to all the Sheriff roles, the Psycho Sheriff will not be able to investigate themselves.

Medic Kit - The Medic Kit is an inanimate, moveable object in the game. When the game is started, the Kit will be tossed to a random player. This player will need to toss the Kit to someone else in the game for the new Round. Two names will need to given to the GM of the game by the end of the Round and one of those names given will be taken at random. That player will have the Kit for the new Round AFTER Nightfall.

Kingpin investigations will reveal the Medic Kit holder as Special. If, by chance, one of the targets was killed off by the Mafia/Serial Killer/Vigilante/Lynch (aka Player A), the other player (Player B ) will automatically receive the Kit. If, by chance, both of the targets were killed off before the Kit could be passed, the Kit will be taken out of the game.

If the person with the Medic Kit chooses a player that is still suffering from the "cooldown" of the Kit as one of the two names, the other player will receive the Kit automatically. If the person with the Medic Kit is lynched, the Medic Kit will be taken out of the game. If the person with the med-kit is blocked (assuming they are a normal TP) they will not be able to hand the med-kit, and it will be given to a random player.

Round Layout

Each round lasts 24 hours; the next round begins once the previous one ends with a GM update.

During the round, the players will debate and discuss the identities of other players in the game thread, trying to uncover the Mafia in the group. They will then vote on one person, who they believe to be Mafia, to be lynched. At the end of the round, whoever has the most votes will be lynched.

At the same time, via private conversation over the forum's messaging system, the Mafia members will discuss and vote on who they wish to kill that night. Once they've decided, they will inform the GM.

Also during the round, the Sheriff will investigate a player, and the Doctor and Vigilante will send in their target player to save or kill. Any other special roles will also conduct their business prior to the end of the round.

At a specified time, the round will end. The GM will then post the results of who was lynched, who was killed, and whether anyone was saved. The new round will then begin.

Note on order of precedence:

All kills, investigations, saves, etc must be sent via PM to the GM prior to the end of the round.

The kill order is:

1) Lynch

2) Twinblade

3) Serial Killer

4) Mafia

5) Vigilante

Any of the above roles who are killed prior to their own attack occuring will not have their kill go through. God Kills take precedence over everything.

Notes on voting:

1) Please bold your vote in the game thread. E.g. Vote T-rex930. If you wish to change your vote, please do something like: Unvote T-rex930; Vote Master Radishes. The exact format does not matter so much, as long as it is bolded and clear who you are voting for. Only bolded votes count. Nicknames are acceptable, as long as it is obvious who you are referring to.

2) Any votes in edited posts will not count. This is to prevent anyone going back later and secretly changing their vote once it has been cast. If you edit your post at all, you must recast your vote.

3) In the event of a tied vote, there will be no lynching. Instead, the following round, there will be a tiebreaking vote, alongside the regular lynch vote. Therefore, players will vote for two lynchings - one between the tied players, and one for everyone else.

Other Rules

1) Currently, rounds will end at 9:30 PM PST. (Under other GMs, this may change, although it is usually during late evening Pacific Time.) The GM will update as quickly as possible; please be patient if there is a delay.

2) Once you've been killed off,please do not interfere with the game. Don't post during in-game discussions or loan your opinion to players, not even privately. The only comments you make should be completely off-topic and in no danger of influencing the game in any manner. Please stay honest when conducting private correspondence as well.

3) Please stay active. If you sign up, that means you want to play. If you do not vote at least once every two rounds, you will be killed off for inactivity. If this happens again, you will possibly be suspended for one game. All punishment is at the discretion of the GM.

4) Screenshots of any communication (especially with the GM) are not allowed. If anyone is caught posting screenshots of any form, whether in PM, email, IM, or anything, that player will be banned from at least one game. Also, do not invite the GM into any private conversations to try and prove a point unless to prove rule-breaking. The GM is not playing the game.

5) If you are lynched, you are allowed last words. But anyone who is killed by any other means does not get last words.

6) Usually, exact numbers of each role are not revealed. But as a general rule of thumb, the Mafia will probably equal about one-third of the total players, and there will only be one of each Special role. This can vary, however.

7) Please avoid editing your posts if at all possible, in order to prevent changing or removing information in old posts. Leeway will be granted if the edit is made within the first 10 minutes after posting; after 10 minutes, there may be punishment (i.e. loss of your lynch vote) at the GM's discretion. (Tip: if you're that concerned about spelling and grammatical errors, proofread before posting.)

8) The word of the GM is final. If you disagree with something, feel free to say so (privately), but understand that the ongoing game will likely not be altered. And please remain civil if you do have a complaint – remember that the GMs are devoting their own time to running this game for you.

9) Remember, this is just a game! If things start getting heated or personal between players, take a breath and a step back. The GM reserves the right to hand out warnings or further punishment as he sees fit. Just have fun, and don't take it too hard if you get duped during the game! (Some players can be quite tricky!)

Any questions or comments can be addressed to the game's GM.

Have fun and good luck!

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I'm gonna keep all of the roles from this game in, except the Watcher who seems kinda pointless. If you really want the Watcher in the game, then I will put him in.

I am going to have two mafia teams of probably 4, each team will have a specific Lackey (ex. the Lackey will be told "Hi, you are the YAKUZA Lackey!"), but they will not be in contact with their Lackey from the beginning. This allows for drama and makes the mafia more paranoid about if the Lackey that contacted them is THEIR Lackey. I'm making two teams so that it's easier for the mafia to play, this way they don't have to make seperate PMs for their teammates.

To compensate for this, I'm throwing in a med-kit.

I'm also gonna put in the Twinblade and one of the alternate sheriff roles (Naive, Psycho, Paranoid), I won't tell which.

Nightfall will be at 9:30pm during my game, since I don't feel like staying up till 10:30

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1. Reigning Champ

2. Lemons

3. Wilfred

4. Burrdaman

5. VICanucksfan5551

6. Aladeen

7. OurTimeToShine

8. Go Faulk Yourself

9. Kiwis

10. Captain Aerosex

11. Master Radishes

12. Snake Doctor

13. Not A Fruit

14. Gally

15. GoGoats

16. Intoewsables

17.Kryten

18.MikeyBoy44

19. Beluga Whale

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It'll just be pinned by a mod, don't worry about it.

So anyways I was going to post a summary of what was going on behind the scenes when I woke up today, MR has covered that I see. Also, big thanks for doing the update for me. I got very smashed very quickly so I retired to the floor for a bit and figured I'd check to see if you updated it, so apologies for my cluttering the topic with inebriated poetry. I expected you to do some analyses of my posts, find out what I'd been drinking :P

But anyways, from the host's point of view I'll tell you what I saw. In case you guys are wondering, I never 'made' teams or put people in roles. I use a random list generator. And the fates to be decided that this mafia team would be ridiculously stacked.

Anyways, the poor luck didn't end there for the TP. I don't think I need to go into detail on that :lol: But I wouldn't be putting any blame on the Serial Killer for how this turned out...he nailed 3 mafia (including the Lackey) and it's not like he's obligated to work for either side. In fact, without Wilfred (who I thought played pretty smart), this game would be over even quicker. The TP just got played hard by the best mafia team I've seen since the one I was on with Wilfred, Master Radishes, and the most devious MFer ever: Sharpshooter. They picked their targets carefully, and you guys see why Intoewsables usually doesn't last long...he's a silver tongued demon when he's Mafia.

To take the positives from a big negative, think of that game as a little crash course in Mafia for you newbies. I find that when you're rusty or new, you sometimes end up being extra paranoid because you really don't want to be seen as naive or gullible. Be confident in your thinking, but don't be stubborn. Trust is just as important in this game as skepticism.

But yeah, amazing game to the mafia! I've never seen the mafia get in contact with all the TP specials and turn them all against each other. That was just dissection on another level.

As for the Watcher...I really say you keep it in. Kryten's a smart player, and he would've used that role wisely if he stayed alive (though I have to say, I made an error saying Kiwis visited Lemons when Kiwis had been killed by the Mafia which should've neutralized his special action). Really, the only reason it looked pointless was because OTTS and Aladeen kinda screwed him over by not trusting him (sorry guys :lol:) which led to him getting shafted hard. I think you should give it another game. Though it is your game, so do what you want. I think it could actually be very useful and interesting. And considering there's going to be 2 mafia teams with a Lackey and a Kingpin each, TP could use the help.

WOOOOOO LETS PLAY SOME MAFIA WOOOOOO ALCHEMY TIME WOOOOOO

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It'll just be pinned by a mod, don't worry about it.

So anyways I was going to post a summary of what was going on behind the scenes when I woke up today, MR has covered that I see. Also, big thanks for doing the update for me. I got very smashed very quickly so I retired to the floor for a bit and figured I'd check to see if you updated it, so apologies for my cluttering the topic with inebriated poetry. I expected you to do some analyses of my posts, find out what I'd been drinking :P

But anyways, from the host's point of view I'll tell you what I saw. In case you guys are wondering, I never 'made' teams or put people in roles. I use a random list generator. And the fates to be decided that this mafia team would be ridiculously stacked.

Anyways, the poor luck didn't end there for the TP. I don't think I need to go into detail on that :lol: But I wouldn't be putting any blame on the Serial Killer for how this turned out...he nailed 3 mafia (including the Lackey) and it's not like he's obligated to work for either side. In fact, without Wilfred (who I thought played pretty smart), this game would be over even quicker. The TP just got played hard by the best mafia team I've seen since the one I was on with Wilfred, Master Radishes, and the most devious MFer ever: Sharpshooter. They picked their targets carefully, and you guys see why Intoewsables usually doesn't last long...he's a silver tongued demon when he's Mafia.

To take the positives from a big negative, think of that game as a little crash course in Mafia for you newbies. I find that when you're rusty or new, you sometimes end up being extra paranoid because you really don't want to be seen as naive or gullible. Be confident in your thinking, but don't be stubborn. Trust is just as important in this game as skepticism.

But yeah, amazing game to the mafia! I've never seen the mafia get in contact with all the TP specials and turn them all against each other. That was just dissection on another level.

As for the Watcher...I really say you keep it in. Kryten's a smart player, and he would've used that role wisely if he stayed alive (though I have to say, I made an error saying Kiwis visited Lemons when Kiwis had been killed by the Mafia which should've neutralized his special action). Really, the only reason it looked pointless was because OTTS and Aladeen kinda screwed him over by not trusting him (sorry guys :lol:) which led to him getting shafted hard. I think you should give it another game. Though it is your game, so do what you want. I think it could actually be very useful and interesting. And considering there's going to be 2 mafia teams with a Lackey and a Kingpin each, TP could use the help.

WOOOOOO LETS PLAY SOME MAFIA WOOOOOO ALCHEMY TIME WOOOOOO

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Due to unforeseen circumstances I won't be able to host Friday and maybe Saturday

In the event that the game lasts that long, I've asked Peaches to step in as the temporary host during that time. I'm also thinking about accelerating the starting time to tonight. Would anybody have a problem with that?

EDIT: Made a poll

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