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[Mafia] Tradurre - Game Over


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Welcome to [Mafia] - Tradurre - poor translations edition.
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Introduction

Mafia is a game of strategy, trust, intuition, risk, and luck.

It is a game between two factions battling to the death for victory. Everyone is either a Townsperson or a Mafia. The Mafia know each other's identities, and work together in a group. Once a night, they select a Townsperson to kill. The Townspeople do not know each other's identities, but must debate during the day who might be the Mafia among them, and then vote for someone to lynch. They must root out the Mafia through any information they can gather. There are often special roles that can assist the Townspeople, such as a Sheriff, a Doctor, etc. The winning group is the group left standing when all other members of the opposition have been eliminated.

History on CDC

Krazz introduced the game of Mafia on White Noise way back in 2008. Games were run in sequence for quite some time, during the initial heyday of Mafia on CDC. But eventually the games died off as interest waned. Fortunately, over time, Krazz and others (notably T-rex930) have re-booted Mafia several times, allowing players old and new alike to experience the game again and again.

Common Role Descriptions
(Note that not all roles listed here will be included in the game. Included roles are listed at the bottom of this post.)

- Sheriff
The Sheriff is a Townsperson who can investigate one player per round. He will send a PM to the GM with one name; the GM will then inform the Sheriff if that player is Townsperson or Mafia.
- Doctor
The Doctor is a Townsperson who can choose one player to "protect" during each night. If the Mafia try to kill that player, their kill will not go through he or she will be saved by the Doctor. The Doctor may only self-save himself twice per game. The Doctor's save also only applies to one kill attempt per target per round - if, for example, both the Mafia and Serial Killer target the Doctor-protected player, the first attempt will be "saved" but the second will successfully eliminate the targeted player.
- Vigilante
The Vigilante is a Townsperson who can kill one person each night. By the end of every round, he must send one name to the GM, and the player he names will be killed prior to the beginning of the next round.
- Serial Killer
The Serial Killer is unaligned with either major faction. The Serial Killer gets one kill a night. He does not win with either TP or Mafia he only wins if he is the last one standing. Although often a difficult role to win with, it has happened on several occasions.
- Kingpin
The Kingpin is the head of the Mafia. The exact aspects to this role can vary, but generally the Kingpin will get an investigative power every two rounds he or she will select one name, and the GM will reveal if that name is a Regular Townsperson or a Special Role (i.e. Sheriff, Doctor, Vigilante). The Kingpin will also show up as "Not Mafia" to the Sheriff. However, the Kingpin cannot submit kills on the Mafia's behalf.
- Twinblade
The Twinblade is a Townsperson who has a one-time ability to kill another player. However, the catch is that the Twinblade will die as well in their attempt.
- Lackey
The Lackey is a role-blocker who secretly works for the Mafia. The Lackey shows up as Town on investigation and have no contact with the Mafia, but aims to make contact with the Mafia and help them win. The Lackey chooses one player each round to role-block - the chosen target will be blocked from performing his action. This includes blocking the Mafia from making their kill. The Lackey cannot block an action taken against himself. The Lackey cannot block the same player/group (i.e. Mafia group) on two consecutive nightfalls.
- Watcher
The Watcher is a Town-aligned role who chooses one player to "watch" during the night. If any action is performed on the watched player (i.e. Mafia kill, Vig/SK kill, Sheriff investigation) the Watcher will be informed who targeted the player, although not what action was taken. If multiple actions were performed, the Watcher will only learn of the first one. The Watcher is able to "watch" himself.
- Paranoid Sheriff
Much like the vanilla Sheriff, the Paranoid Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Paranoid Sheriff will always be "affiliated to the mafia." Similar to all the Sheriff roles, the Paranoid Sheriff will not be able to investigate himself.
- Naive Sheriff
Much like the vanilla Sheriff, the Naive Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Naive Sheriff will always be "not affiliated to the mafia." Similar to all the Sheriff roles, the Naive Sheriff will not be able to investigate himself.
- Psycho Sheriff
Much like the vanilla Sheriff, the Psycho Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Psycho Sheriff will always be the opposite of the player's actual affiliation (i.e. mafia will show up as "not affiliated to the mafia", townspeople will show up as "affiliated to the mafia.") Similar to all the Sheriff roles, the Psycho Sheriff will not be able to investigate himself.
- Med Kit
The Med Kit is an inanimate, moveable object in the game, assigned to a random player at the beginning of the game. This player will be protected from a kill (not a lynch) for that round's nightfall. However, he will need to pass on the Med Kit to someone else in the game afterward. Two names will need to given to the GM by the end of the round - one of those names given will be chosen at random and that player will be given the Kit once the new round begins. The original holder of the Med Kit will not know which player was chosen. The player given the Med Kit will not know who gave it to him. If one of the two players whose names are given is killed off that night, the second player will automatically receive the Med Kit. If both given names are killed, the Med Kit will be taken out of the game. If the holder of the Med Kit is lynched, the Med Kit will be taken out of the game. If the holder of the Med Kit forgets to submit two names, the Med Kit will be re-assigned randomly to another player in the game. The same player cannot receive the Med Kit more than once every three rounds.
- Cult Leader
The Cult Leader, similar to the Serial Killer, is unaligned with either major faction. However, the Cult Leader has the ability to recruit one player into their Cult each night up until round 3. After Round 3, the Cult Leader can only recruit new players every second night. (i.e. Round 1, Round 2, Round 4, Round 6, etc..) Cultists do not have the ability to kill other players. The Cult wins by becoming the majority faction in the game.

Rules

1) Currently,

rounds will end at 10:00 PM PST. (Under other GMs, this may change, although it is usually during late evening Pacific Time.) The GM will update as quickly as possible; please be patient if there is a delay. Any actions submitted at or after 10:00PM on a given day will count towards the next day's nightfall.

2) Once you've been killed off, please do not interfere with the game. Don't post during in-game discussions or loan your opinion to players, not even privately. The only comments you make should be completely off-topic and in no danger of influencing the game in any manner. Please stay honest when conducting private correspondence as well. The use of +1s as a means of agreeing with a game related post beyond the dead is prohibited, as is any other form of inconspicuous mind play.

3) Please stay active. If you sign up, that means you want to play. If you do not vote at least once every two rounds, you will be killed off for inactivity. If this happens again, you will possibly be suspended for one game. All punishment is at the discretion of the GM.

4) Screenshots of any communication (especially with the GM) are not allowed. If anyone is caught posting screenshots of any form, whether in PM, email, IM, or anything, that player will be banned from at least one game. It is also against the rules to copy/paste any message from the GM.

5) If you are lynched, you are allowed last words. But anyone who is killed by any other means does not get last words.

6) Please avoid editing your posts if at all possible in order to prevent changing or removing information in old posts. Leeway will be granted if the edit is made within the first 10 minutes after posting; after 10 minutes, there may be punishment (i.e. loss of your lynch vote) at the GM's discretion. Votes in edited posts will not be tallied. (Tip: if you're that concerned about spelling and grammatical errors, proofread before posting.)

7) The word of the GM is final. If you disagree with something, feel free to say so (privately, with respect to rule 2), but understand that the ongoing game will likely not be altered. And please remain civil if you do have a complaint – remember that the GMs are devoting their own time to running this game for you.

8) Remember, this is just a game! If things start getting heated or personal between players, take a breath and a step back. The GM reserves the right to hand out warnings or further punishment as he or she sees fit. Just have fun, and don't take it too hard if you get duped during the game! (Some players can be quite tricky!)

9) The GM is not participating in the game. Do not attempt to use him or her as a means to prove your role or intentions. You should be able to do that well enough without any influence from the GM; if you can't, try harder. DO NOT under any circumstances invite another player into your role conversation with the GM.

10) Do not knowingly work against your own team.

Rules on Voting

1) Please bold your vote in the game thread. E.g. Vote One one two. If you wish to change your vote, please do something like: Unvote One one two; Vote Master Radishes. The exact format does not matter so much, as long as it is bolded and clear who you are voting for. Only bolded votes count. Nicknames are acceptable, as long as it is obvious who you are referring to.
2) Any votes in edited posts will not count. This is to prevent anyone going back later and secretly changing their vote once it has been cast. If you edit your post at all, you must recast your vote.
3) In the event of a tied vote, there will be no lynching. Instead, the following round, there will be a tiebreaking vote, alongside the regular lynch vote. Therefore, players will vote for two lynchings - one between the tied players, and one for everyone else.

Included Roles

Town

-Vigilante

-Sheriff

-Doppelganger (receives one kill, investigation and save for the entire game; can only use one per round)

Mafia

-Kingpin

-Lackey

Other

-Serial Killer

-A Med Kit will be included in place of a Doctor

Order of Kills
1. Serial Killer
2. Mafia

3. Vigilante

4. Doppelganger

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Players

1. Kryten
2. g_bassi13
3. Aladeen
4. VICanucksfan5551
5. Where's Wellwood
6. Bo Hunter Booth
7. Intoewsables
8. otherwise
9. Tanikins
10. BurrDaMan
11. Kesler87
12. LTCanucksfanatic
13. JE14
14. OurTimeToShine
15. Drouin
16. King King Heffy
17. Luciferase
18. Go Faulk Yourself

19. Shiznak

Game Map

1st Nightfall

2nd Nightfall

3rd Nightfall

4th Nightfall

5th Nightfall

6th Nightfall & Game End

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LTC was playing wasn't he? I think he already had his first round vote locked in on Kes :P

That he was.

i am in and sign drouin up imo

I'll need to hear it from him.

I'd like to be the Serial Killer this time. Thanks.

Done. You will also be in possession of the Med Kit.

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I was going sign me up but I see you guys already did :lol: I did say I wanted to play the next game in the other thread. So when do we start. I understand things a bit more now, so hopefully I won't be asking to many newb questions.

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I was going sign me up but I see you guys already did :lol: I did say I wanted to play the next game in the other thread. So when do we start. I understand things a bit more now, so hopefully I won't be asking to many newb questions.

Sounds like the game will start tomorrow as long as we can get to 18 players.

Ask TS to play imo.

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