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Mafia: The Game [Zombie Apocolypse] GAME OVER - RCC Win!


Dral

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This is Mafia: The Game [Zombie Apocolypse]

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NEW PLAYERS WELCOME! - If you're reading this and you've never played, you should sign up and give it a go! It's lots of fun and a great way to make some CDC friends

WELCOME

To Mafia: Zombie Apocalypse!

It'll be a thriller! <insert cool Michael Jackson dance music>

Darkness falls across the land
The midnight hour is close at hand
Creatures crawl in search of blood
To terrorize your neighborhood
And whosoever shall be found
Without the soul for getting down
Must stand and face the hounds of hell
And rot inside a corpse's shell

zombies.jpg

The towns folk of Canuck Nation City have survived the opening years of the Zombie Apocalypse. The Rain Coat Corporation, experimenting with genetics, trying to find a new super weapon, unleashed a virus upon the world causing people infected to turn into brain eating monsters - no longer alive, yet not quite dead.

Humanity is on the brink of extinction and huddle in small fortified community groups trying to eek out a living. In the town of White Noise, in the province of CDC (not to be confused with Center fo Disease Control, as they have obviously not done their job), lays a group of survivors - their only hope is to see the sun rise on the morrow! (or the moon, at least)

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The foulest stench is in the air
The funk of forty thousand years
And grisly ghouls from every tomb
Are closing in to seal your doom
And though you fight to stay alive
Your body starts to shiver
For no mere mortal can resist
The evil of the thriller

Ravaged by the apocalyptic (Mad Max styles) Motorcycle gang known as the Night Riders, life is harsh in this small community. Life is harsh, but for the members of CDC, survival is the only option! So they valiantly take up arms to purge their community of any and all who would do them harm. Something that is much easier said then done.

And so it has begun!

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Intro:


Mafia is a game of strategy, trust, intuition, risk, and luck.


It is a game between two factions battling to the death for victory. Everyone is either a Townsperson or a Mafia. The Mafia know each other's identities, and work together in a group. Once a night, they select a Townsperson to kill. The Townspeople do not know each other's identities, but must debate during the day who might be the Mafia among them, and then vote for someone to lynch. They must root out the Mafia through any information they can gather. There are often special roles that can assist the Townspeople, such as a Sheriff, a Doctor, etc. The winning group is the group left standing when all other members of the opposition have been eliminated.



History on CDC



Krazz introduced the game of Mafia on White Noise way back in 2008. Games were run in sequence for quite some time, during the initial heyday of Mafia on CDC. But eventually the games died off as interest waned. Fortunately, over time, Krazz and others (notably T-rex930) have re-booted Mafia several times, allowing players old and new alike to experience the game again and again.



Common Roles
these roles may or may not appear in this game

Sheriff
The Sheriff is a Townsperson who can investigate one player per round. He will send a PM to the GM with one name; the GM will then inform the Sheriff if that player is Townsperson or Mafia.

- Doctor
The Doctor is a Townsperson who can choose one player to "protect" during each night. If the Mafia try to kill that player, their kill will not go through he or she will be saved by the Doctor. The Doctor may only self-save himself twice per game. The Doctor's save also only applies to one kill attempt per target per round - if, for example, both the Mafia and Serial Killer target the Doctor-protected player, the first attempt will be "saved" but the second will successfully eliminate the targeted player.

- Vigilante
The Vigilante is a Townsperson who can kill one person each night. By the end of every round, he must send one name to the GM, and the player he names will be killed prior to the beginning of the next round.

- Serial Killer
The Serial Killer is unaligned with either major faction. The Serial Killer gets one kill a night. He does not win with either TP or Mafia he only wins if he is the last one standing. Although often a difficult role to win with, it has happened on several occasions.

- Kingpin
The Kingpin is the head of the Mafia. The exact aspects to this role can vary, but generally the Kingpin will get an investigative power every two rounds he or she will select one name, and the GM will reveal if that name is a Regular Townsperson or a Special Role (i.e. Sheriff, Doctor, Vigilante). The Kingpin will also show up as "Not Mafia" to the Sheriff. However, the Kingpin cannot submit kills on the Mafia's behalf.

- Twinblade
The Twinblade is a Townsperson who has a one-time ability to kill another player. However, the catch is that the Twinblade will die as well in their attempt.

- Lackey
The Lackey is a role-blocker who secretly works for the Mafia. The Lackey shows up as Town on investigation and have no contact with the Mafia, but aims to make contact with the Mafia and help them win. The Lackey chooses one player each round to role-block - the chosen target will be blocked from performing his action. This includes blocking the Mafia from making their kill. The Lackey cannot block an action taken against himself. The Lackey cannot block the same player/group (i.e. Mafia group) on two consecutive nightfalls.

- Watcher
The Watcher is a Town-aligned role who chooses one player to "watch" during the night. If any action is performed on the watched player (i.e. Mafia kill, Vig/SK kill, Sheriff investigation) the Watcher will be informed who targeted the player, although not what action was taken. If multiple actions were performed, the Watcher will only learn of the first one. The Watcher is able to "watch" himself.

- Paranoid Sheriff
Much like the vanilla Sheriff, the Paranoid Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Paranoid Sheriff will always be "affiliated to the mafia." Similar to all the Sheriff roles, the Paranoid Sheriff will not be able to investigate himself.

- Naive Sheriff
Much like the vanilla Sheriff, the Naive Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Naive Sheriff will always be "not affiliated to the mafia." Similar to all the Sheriff roles, the Naive Sheriff will not be able to investigate himself.

- Psycho Sheriff
Much like the vanilla Sheriff, the Psycho Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Psycho Sheriff will always be the opposite of the player's actual affiliation (i.e. mafia will show up as "not affiliated to the mafia", townspeople will show up as "affiliated to the mafia.") Similar to all the Sheriff roles, the Psycho Sheriff will not be able to investigate himself.

- Med Kit
The Med Kit is an inanimate, moveable object in the game, assigned to a random player at the beginning of the game. This player will be protected from a kill (not a lynch) for that round's nightfall. However, he will need to pass on the Med Kit to someone else in the game afterward. Two names will need to given to the GM by the end of the round - one of those names given will be chosen at random and that player will be given the Kit once the new round begins. The original holder of the Med Kit will not know which player was chosen. The player given the Med Kit will not know who gave it to him. If one of the two players whose names are given is killed off that night, the second player will automatically receive the Med Kit. If both given names are killed, the Med Kit will be taken out of the game. If the holder of the Med Kit is lynched, the Med Kit will be taken out of the game. If the holder of the Med Kit forgets to submit two names, the Med Kit will be re-assigned randomly to another player in the game. The same player cannot receive the Med Kit more than once every three rounds.

- Cult Leader
The Cult Leader, similar to the Serial Killer, is unaligned with either major faction. However, the Cult Leader has the ability to recruit one player into their Cult each night up until round 3. After Round 3, the Cult Leader can only recruit new players every second night. (i.e. Round 1, Round 2, Round 4, Round 6, etc..) Cultists do not have the ability to kill other players. The Cult wins by becoming the majority faction in the game.



Rules


1) Currently, rounds will end at 10:00 PM PT. (Under other GMs, this may change, although it is usually during late evening Pacific Time.) The GM will update as quickly as possible; please be patient if there is a delay. Any actions submitted at or after 10:00PM on a given day will count towards the next day's nightfall.

2) Once you've been killed off, please do not interfere with the game. Don't post during in-game discussions or loan your opinion to players, not even privately. The only comments you make should be completely off-topic and in no danger of influencing the game in any manner. Please stay honest when conducting private correspondence as well. The use of +1s as a means of agreeing with a game related post beyond the dead is prohibited, as is any other form of inconspicuous mind play.

3) Please stay active. If you sign up, that means you want to play. If you do not vote at least once every two rounds, you will be killed off for inactivity. If this happens again, you will possibly be suspended for one game. All punishment is at the discretion of the GM.

4) Screenshots of any communication (especially with the GM) are not allowed. If anyone is caught posting screenshots of any form, whether in PM, email, IM, or anything, that player will be banned from at least one game. It is also against the rules to copy/paste any message from the GM.

5) If you are lynched, you are allowed last words. But anyone who is killed by any other means does not get last words.

6) Please avoid editing your posts if at all possible in order to prevent changing or removing information in old posts. Votes in edited posts will not be tallied. (Tip: if you're that concerned about spelling and grammatical errors, proofread before posting.)

7) The word of the GM is final. If you disagree with something, feel free to say so (privately, with respect to rule 2), but understand that the ongoing game will likely not be altered. And please remain civil if you do have a complaint remember that the GMs are devoting their own time to running this game for you.

8) Remember, this is just a game! If things start getting heated or personal between players, take a breath and a step back. The GM reserves the right to hand out warnings or further punishment as he or she sees fit. Just have fun, and don't take it too hard if you get duped during the game! (Some players can be quite tricky!)

9) The GM is not participating in the game. Do not attempt to use him or her as a means to prove your role or intentions. You should be able to do that well enough without any influence from the GM; if you can't, try harder. DO NOT under any circumstances invite another player into your role conversation with the GM.

10) Do not knowingly work against your own team.
10.1 - Dral rules... something about not doing something while drunk, can't remember, but I'm sure they exist.



Voting Rules


1) Please bold your vote in the game thread. E.g. Vote Alchemy Time. If you wish to change your vote, please do something like: Unvote Alchemy Time; Vote Master Radishes. The exact format does not matter so much, as long as it is bolded and clear who you are voting for. Only bolded votes count. Nicknames are acceptable, as long as it is obvious who you are referring to.

2) Any votes in edited posts will not count. This is to prevent anyone going back later and secretly changing their vote once it has been cast. If you edit your post at all, you must recast your vote.

3) In the event of a tied vote, there will be no lynching. Instead, the following round, there will be a tiebreaking vote, alongside the regular lynch vote. Therefore, players will vote for two lynchings - one between the tied players, and one for everyone else.

Zombie Apocolypse

It's your typical post apocalyptic day sometime in the near future as the remaining humans struggle for survival. Which faction will survive?

New Rules:

Zombies:

When a human player dies, they become a zombie (however, they generally will retain their old faction). A Zombie can talk and still participate in the game, however they are not allowed to vote or use special abilities. Zombies can sometimes be cured of their disease, but more often then not get killed permanently (a shot gun blast to the head is the recommended method) - at which point the player can no longer participate in the game. Occasionally, if enough zombies are running around, a group of them can swarm and 'vote' to zombify a human, eating most of his brains and turning him into the walking dead.

Shotgun Shells:

Inanimate object, good for killing zombies and permanently removing a player from the game

Teaser:

- This is not a game for a Serial Killer

SIGN-UPS ARE CLOSED

Sign up list

1. OTTS

2. Wilfred

3. LTCanucksfanatic

4. PPCLI

5. Where's Wellwood (if we start before July)

6. Tanikins

7. Intoewsables

8. Otherwise

9. Alchemy Time

10. Kryten

11. GFY

12. Kesler87

13. Bo Hunter Booth

14. Aladeen

15. g_bassi

16. avelanch

17. Snake Doctor

18. Peaches

19. VIC

20. the Log Lady (err, the Log anyways)

21. JE14

22. Drouin

23. BDM

24. IlDuce

25. King Heffy

26. Big Mike

27. Twilight Sparkle

28. Señor NAF

29. One one two

30. mau5trap

Host sign up

(anyone wanting to host a game in the near future will be placed accordingly after PPCLI - make yourself known or forever hold your guns!)

1) PPCLI

2) Dral (2nd game that isn't voted for this time around)

VOTING FORMAT:

Because there are 30 people playing and a ton of pages to go through, in order to make my life easier, the numbered voting format is in play for this game. Note: I won't god kill anyone who doesn't use the vote# format, however, their vote will not count.

Instead of "Vote Dral", like most mafia games you will add a number immediately after the word 'vote' corresponding to the current round.

Example: during the first round, the only accepted votes will look like "Vote1 Dral"

during the 4th round (after the 3rd nightfall), accepted votes will look like "Vote4 Dral"

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Also just as a word of advice: if last game taught me anything, it's that themed games should really just have different names for the roles and unique death stories. No other big changes.

You don't have to follow it, it's just my 2 cents.

too late... big changes are happening! EVERY DAY!

I'm in for the Zombie game but not in for the DC Heroes game.

just curious, do you really really love zombies or just really really hate batman ?

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I actually hate zombies and don't mind Batman, I just don't like games that give special powers to every player.

ahhh, then my communication skills are lacking... there will be regular TP and powerless mafia players in the DC heroes game... I'm just not telling you which heroes are in to make impersonating roles more interesting :)

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