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Mafia: Universal Nightmare I (Game Over TP Win!)


Dr.Strangelove

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Welcome to Mafia Universal Nightmare I

:Bad moon rising

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Even a man who is pure in heart

and says his prayers by night

may become a wolf when the wolfbane blooms

and the autumn moon is bright.

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Beware the moors at night CDC there lurks an ancient evil waiting to strike those who dare enter the realm of the wolf man.

Introduction

Introduction
Mafia is a game of strategy, trust, intuition, risk, and luck.

It is a game between two factions battling to the death for victory. Everyone is either a Townsperson or a Mafia. The Mafia know each other's identities, and work together in a group – once a night, they select a Townsperson to kill. The Townspeople do not know each other's identities, but must debate during the day who might be the Mafia among them, and then vote for someone to lynch. They must root out the Mafia through any information they can gather. There are often special roles that can assist the Townspeople, such as a Sheriff, a Doctor, etc. The winning group is the group left standing when all other members of the opposition have been eliminated.

History on CDC
Krazz introduced the game of Mafia on White Noise way back in 2008. Games were run in sequence for quite some time, during the initial heyday of Mafia on CDC. But eventually the games died off as interest waned. Fortunately, over time, Krazz and others (notably T-rex930) have re-booted Mafia several times, allowing players old and new alike to experience the game again and again.

Gameplay


Factions
There are two main factions: the Townspeople and the Mafia. Each side's objective is to eliminate the other. In addition, there are often third parties, most commonly the Serial Killer or Cult, which are unaffiliated with either side and also seek to be the last players standing.

Roles
Aside from the two competing factions, there are some special roles that usually appear in the game as well, helping one side or the other. Please note that not all roles will appear in every game. Roles that have been previously used include:

Sheriff – The Sheriff is a Townsperson who can investigate one player per round. He will send a PM to the GM with one name; the GM will then inform the Sheriff if that player is Townsperson or Mafia.
Doctor – The Doctor is a Townsperson who can choose one player to "protect" during each night. If the Mafia try to kill that player, their kill will not go through – he or she will be saved by the Doctor. The Doctor may only self-save himself twice per game. The Doctor's save also only applies to one kill attempt per target per round - if, for example, both the Mafia and Serial Killer target the Doctor-protected player, the first attempt will be "saved" but the second will successfully eliminate the targeted player.
Vigilante – The Vigilante is a Townsperson who can kill one person each night. By the end of every round, he must send one name to the GM, and the player he names will be killed prior to the beginning of the next round.
Serial Killer – The Serial Killer is unaligned with either major faction. The Serial Killer gets one kill a night. He does not win with either TP or Mafia – he only wins if he is the last one standing. Although often a difficult role to win with, it has happened on several occasions.
Kingpin – The Kingpin is the head of the Mafia. The exact aspects to this role can vary, but generally the Kingpin will get an investigative power every two rounds – he or she will select one name, and the GM will reveal if that name is a Regular Townsperson or a Special Role (i.e. Sheriff, Doctor, Vigilante). The Kingpin will also show up as "Not Mafia" to the Sheriff. However, the Kingpin cannot submit kills on the Mafia's behalf.
Twinblade - The Twinblade is a Townsperson who has a one-time ability to kill another player. However, the catch is that the Twinblade will die as well in their attempt.
Lackey - The Lackey is a role-blocker who secretly works for the Mafia. The Lackey shows up as Town on investigation and have no contact with the Mafia, but aims to make contact with the Mafia and help them win. The Lackey chooses one player each round to role-block - the chosen target will be blocked from performing his action. This includes blocking the Mafia from making their kill. The Lackey cannot block an action taken against himself. The Lackey cannot block the same player/group (i.e. Mafia group) on two consecutive nightfalls.
Watcher - The Watcher is a Town-aligned role who chooses one player to "watch" during the night. If any action is performed on the watched player (i.e. Mafia kill, Vig/SK kill, Sheriff investigation) the Watcher will be informed who targeted the player, although not what action was taken. If multiple actions were performed, the Watcher will only learn of the first one. The Watcher is able to "watch" himself.
Paranoid Sheriff - Much like the vanilla Sheriff, the Paranoid Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Paranoid Sheriff will always be "affiliated to the mafia." Similar to all the Sheriff roles, the Paranoid Sheriff will not be able to investigate himself.
Naive Sheriff - Much like the vanilla Sheriff, the Naive Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Naive Sheriff will always be "not affiliated to the mafia." Similar to all the Sheriff roles, the Naive Sheriff will not be able to investigate himself.
Psycho Sheriff - Much like the vanilla Sheriff, the Psycho Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Psycho Sheriff will always be the opposite of the player's actual affiliation (i.e. mafia will show up as "not affiliated to the mafia", townspeople will show up as "affiliated to the mafia.") Similar to all the Sheriff roles, the Psycho Sheriff will not be able to investigate himself.
Med Kit - The Med Kit is an inanimate, moveable object in the game, assigned to a random player at the beginning of the game. This player will be protected from a kill (not a lynch) for that round's nightfall. However, he will need to pass on the Med Kit to someone else in the game afterward. Two names will need to given to the GM by the end of the round - one of those names given will be chosen at random and that player will be given the Kit once the new round begins. The original holder of the Med Kit will not know which player was chosen. The player given the Med Kit will not know who gave it to him. If one of the two players whose names are given is killed off that night, the second player will automatically receive the Med Kit. If both given names are killed, the Med Kit will be taken out of the game. If the holder of the Med Kit is lynched, the Med Kit will be taken out of the game. If the holder of the Med Kit forgets to submit two names, the Med Kit will be re-assigned randomly to another player in the game. The same player cannot receive the Med Kit more than once every three rounds.
Cult Leader - The Cult Leader, similar to the Serial Killer, is unaligned with either major faction. However, the Cult Leader has the ability to recruit one player into their Cult each night up until round 3. After Round 3, the Cult Leader can only recruit new players every second night. (i.e. Round 1, Round 2, Round 4, Round 6, etc..) Cultists do not have the ability to kill other players. The Cult wins by becoming the majority faction in the game.

Round Layout
Each round lasts 24 hours; the next round begins once the previous one ends with a GM update.

During the round, the players will debate and discuss the identities of other players in the game thread, trying to uncover the Mafia in the group. They will then vote on one person, who they believe to be Mafia, to be lynched. At the end of the round, whoever has the most votes will be lynched.

At the same time, via private conversation over the forum's messaging system, the Mafia members will discuss and vote on who they wish to kill that night. Once they've decided, they will inform the GM.

Also during the round, the Sheriff will investigate a player, and the Doctor and Vigilante will send in their target player to save or kill. Any other special roles will also conduct their business prior to the end of the round, unless their role states otherwise.

At a specified time, the round will end. The GM will then post the results of who was lynched, who was killed, and whether anyone was saved. The new round will then begin.


Note on order of precedence:
All kills, investigations, saves, etc must be sent via PM to the GM prior to the end of the round.

The kill order is:
1) Lynch
2) Twinblade
3) Serial Killer
4) Mafia
5) Vigilante

Any of the above roles who are killed prior to their own attack occurring will not have their kill go through. God Kills (for inactivity or rule-breaking) take precedence over everything.


Notes on voting:
1) Please bold your vote in the game thread. E.g. Vote Intoewsables. If you wish to change your vote, please do something like: Unvote Intoewsables; Vote Master Radishes. The exact format does not matter so much, as long as it is bolded and clear who you are voting for. Only bolded votes count. Nicknames are acceptable, as long as it is obvious who you are referring to.

2) Any votes in edited posts will not count. This is to prevent anyone going back later and secretly changing their vote once it has been cast. If you edit your post at all, you must recast your vote.

3) In the event of a tied vote, there will be no lynching. Instead, the following round, there will be a tiebreaking vote, alongside the regular lynch vote. Therefore, players will vote for two lynchings - one between the tied players, and one for everyone else.


Standard Rules

1) Currently, rounds will end at 10:00 PM PST. (Under other GMs, this may change, although it is usually during late evening Pacific Time.) The GM will update as quickly as possible; please be patient if there is a delay.



2) Once you've been killed off, please do not interfere with the game. Don't post during in-game discussions or loan your opinion to players, not even privately. The only comments you make should be completely off-topic and in no danger of influencing the game in any manner. Please stay honest when conducting private correspondence as well.

3) Please stay active. If you sign up, that means you want to play. If you do not vote at least once every two rounds, you will be killed off for inactivity. If this happens again, you will possibly be suspended for one game. All punishment is at the discretion of the GM.

4) Screenshots of any communication (especially with the GM) are not allowed. If anyone is caught posting screenshots of any form, whether in PM, email, or anything, that player will be banned from at least one game. It is also against the rules to copy/paste any message from the GM. Also, do not invite the GM into any private conversations, unless to prove rule-breaking. The GM is not playing the game, so keep him out of it!

5) If you are lynched, you are allowed last words. But anyone who is killed by any other means does not get last words.

6) Usually, exact numbers of each role are not revealed. But as a general rule of thumb, the Mafia will probably equal about one-third of the total players, and there will only be one of each Special role. This can vary, however.

7) Please avoid editing your posts if at all possible, in order to prevent changing or removing information in old posts. Leeway will be granted if the edit is made within the first 10 minutes after posting; after 10 minutes, there may be punishment (i.e. loss of your lynch vote) at the GM's discretion.

8) The word of the GM is final. If you disagree with something, feel free to say so (privately), but understand that the ongoing game will likely not be altered. And please remain civil if you do have a complaint – remember that the GMs are devoting their own time to running this game for you.

9) Remember, this is just a game! If things start getting heated or personal between players, take a breath and a step back. The GM reserves the right to hand out warnings or further punishment as he sees fit. Just have fun, and don't take it too hard if you get duped during the game! (Some players can be quite tricky!)

Rule changes and important notes for this particular game

1. All rounds will end at 10pm pst all actions must be submitted prior to 10pm in order to count

2. All votes must be in the Vote1 PPCLI Unovte1 PPCLI format to count ( This is to ensure I don't miss any votes if the thread is very active)

3. Don't be a dick

That is all

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Player list

1. StevenStamkos

2. Time Lord

3. VICanucksfan5551

4. g_bassi13

5. Master Radishes

6. otherwise

7. King Heffy

8. Beluga Whale

9. MikeyBoy

10. Virtanen87

11. canucksfan9191

12. Big Mike

13. Intoewsables

14. Dral

15,Otis

16.Rick Grimes

17. Aladeen

18.Zfetch

19.Apples

20.CA

21. 112

22.Kakanucks

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I really hate to be the one to say it but Frankenstein was the scientist who created the monster. Though i suppose one could view him as a monster if they feel he broke scientific ethics with his unconventional experimentation, or if they are just anti-semetic.

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I really hate to be the one to say it but Frankenstein was the scientist who created the monster. Though i suppose one could view him as a monster if they feel he broke scientific ethics with his unconventional experimentation, or if they are just anti-semetic.

I thought about saying it, but I decided to go with the Young Frankenstein joke instead.

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