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NHL 16 Thread


Zfetch

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I continue to see this as one of the very worst Dev teams in gaming. I don't think I've seen one thing people are asking for that we weren't asking for since NHL 10.

I used to do the online Q&A's with Rammer & Co. years ago, we were asking all the same stuff. I asked why Tiger, Fifa and rainbow 6 had photo game face and NHL doesn't. Rammer said they couldn't get it in the budget.

This was before they'd made a killing on boosts and HUT packs. Money is no longer an acceptable excuse, these donkeys need to go.

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One thing that I wonder about: is there no sharing of codes withing EA? Does everyone have to figure it out on their own? I'm pretty sure if you took the BAGM/Franchise code from Madden 15 and just swapped out the teams/players everyone would be happy.

I'm not a coding guy, so I have no idea whether this is feasible or not, but my job requires us to share information across a network to improve content for everyone. You would think EA would be able to do something similar..

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EASHL Player Classes:

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New to EA SPORTS Hockey League in NHL 16 is the ability to choose specialized player classes, each with their own strengths and weaknesses. A good team should have a mix of these player classes, with each contributing to a team's success in different ways. This class system helps deliver a balanced competitive experience on the ice, where player skill and your ability to play as a team now determines who wins and loses hockey games.

We will be using the EASHL Beta to help tune these classes, so make sure to give feedback on each one here.

Sniper

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Strengths:

  • The perfect class for when you need some scoring touch inserted into your lineup. Snipers have strong shooting abilities.

Weaknesses:

  • Lack physical strength and will depend on teammates to create space and scoring chances.
  • Below average defensive skill.
Power Forward

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Strengths

  • Excellent balance and strong on the puck. An effective player class for those who use the cycle game.
  • A physical player that uses strength to open space for other teammates.
  • Heavy slap shot.

Weaknesses:

  • Average shot accuracy.
Playmaker

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Strengths:

  • Top-end passing skill. The best choice for the EASHL player who likes to set up their teammates and create scoring chances.
  • Good puck control helps this class keep possession of the puck while teammates look to get open for a scoring chance.

Weaknesses:

  • Lacks physical strength and can get knocked off the puck by stronger opponents.
  • Average shot accuracy. This class should always look to make the pass before shooting.
  • Average defensive skills.
Grinder

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Strengths:

  • High rated physical skills. This class works well for players who like to engage in the physical side of the game – including puck battles, shot blocking or deliver crushing hits.
  • With a strong hand-eye rating, this class will have a higher chance at deflections in front of opposing goalies.

Weaknesses:

  • Below average shooting and puck skills. Needs to keep things simple on the offensive side of the puck.
Enforcer

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Strengths:

  • An imposing force with top rated physical skills. Can easily knock the puck off opponents by using checking skills.
  • Top rated fighting skills that can help energize the team.

Weaknesses:

  • Poor shooting and puck skills.
  • Strong but not skilled.
Two-Way Forward

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Strengths:

  • Has elements of both a playmaker and a grinder. An excellent player class for those who deploy a balanced attack strategy.
  • Uses defensive skills to win puck battles and create turnovers which help the team in the transition game.
  • Good passing skills which allow this class to set up teammates.

Weaknesses:

  • Good transition game but doesn’t excel on the offensive side of the puck compared to other classes.
  • This class needs to keep their play simple on offense as they lack deking ability.
Two-Way Defenseman

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Strengths:

  • This class provides a good balance of offense and defense from the blue line. They are an excellent player class for those who deploy a balanced attack strategy.
  • Good at the transition game causing turnovers and getting a solid first pass out of the defensive zone.

Weaknesses:

  • Average shooting.
  • Average puck control.
Offensive Defenseman

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Strengths:

  • A good choice for those who want to generate offense from the back-end or are looking for a power play quarterback.
  • Great shooting accuracy from the point.
  • Great passing in all situations.

Weaknesses:

  • Lack physical skills on offense and can get knocked off the puck more easily than the average player class.
  • Lacks physical skill on defense and will have trouble stopping opponents along the boards or in front of the net.
Defensive Defenseman

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Strengths:

  • The perfect choice for when you want to shut down your opponent.
  • High rated physical and checking attributes.
  • Heavy shot from the point.

Weaknesses:

  • Average puck skills. This class can make simple breakout passes, but don’t expect them to act as a playmaker.
  • Low shooting accuracy.
Butterfly Goalie

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Strengths:

  • Covers the bottom part of the net utilizing the popular butterfly style.
  • Strong rebound control.

Weaknesses:

  • More vulnerable to high shots going into the top corners.
Stand-up Goalie

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Strengths:

  • A style that might be rare in today’s game, but could be extremely effective in EASHL. Covers the top part of the net more effectively.
  • Can see over screens with a higher vision rating.
  • Strong passing and puck playing ability that can help your team breakout of the defensive zone.

Weaknesses:

  • More susceptible to low shots that go along the ice.
Hybrid Goalie

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Strengths:

  • Average goalie skill across the board. This goalie class is perfect for the player that like to mix up their playing style as the game goes on.

Weaknesses:

  • No major weaknesses.

https://www.easports...-player-classes

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I love it when they amp up features that have already been in the game for years, or were removed then added back in.

Oh I know. Especially when they take an old feature out for a few years, bring it back and call it "new." It's just like, come on Rammer, we're not dumb.
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All-new electrifying bolt feature. It allows the player to rapidly increase the tempo and momentum of their players in-game. Never has anyone played NHL like this. This brand new feature stimulates the players real life speed, sharpness, and pace. Play like never before!

Uhhh... So speed burst?

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All-new electrifying bolt feature. It allows the player to rapidly increase the tempo and momentum of their players in-game. Never has anyone played NHL like this. This brand new feature stimulates the players real life speed, sharpness, and pace. Play like never before!

Uhhh... So speed burst?

I guess at this pace, they'll bring back NHL Cards then.

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