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Mafia: Historical Mafia Players

Breaking News: 20 nerds from all over the world were found dead inside their homes. The most popular murdered player was referred to as "kumar". They all had two things in common: 1) They were all particpants in an online forum game called "Mafia" on the Vancouver Canucks forum 2) A bunch of 0s and 1s were scribbled randomly all over their bodies. The investigating team believes that a group of 10 nefarious CDC mafia players are planning on taking over the White Noise Forum. The Investigating team have hired the "good" mafia players to help them find the players responsible for the death of 20 innocent humans.....



Round Layout/Rules


Each round lasts 24 hours; the next round begins once the previous one ends with a GM update.

During the round, the players will debate and discuss the identities of other players in the game thread, trying to uncover the Mafia in the group. They will then vote on one person, who they believe to be Mafia, to be lynched. At the end of the round, whoever has the most votes will be lynched.

At the same time, via private conversation over the forum's messaging system, the Mafia members will discuss and vote on who they wish to kill that night. Once they've decided, they will inform the GM.

Also during the round, the Sheriff will investigate a player, and the Doctor and Vigilante will send in their target player to save or kill. Any other special roles will also conduct their business prior to the end of the round, unless their role states otherwise.

At a specified time, the round will end. The GM will then post the results of who was lynched, who was killed, and whether anyone was saved. The new round will then begin.


Note on order of precedence:
All kills, investigations, saves, etc must be sent via PM to the GM prior to the end of the round.

Notes on voting:
1) Please bold your vote in the game thread. E.g. Vote Intoewsables. If you wish to change your vote, please do something like: Unvote Intoewsables; Vote Master Radishes. The exact format does not matter so much, as long as it is bolded and clear who you are voting for. Only bolded votes count. Nicknames are acceptable, as long as it is obvious who you are referring to.

2) Any votes in edited posts will not count. This is to prevent anyone going back later and secretly changing their vote once it has been cast. If you edit your post at all, you must recast your vote.

3) In the event of a tied vote, there will be no lynching. Instead, the following round, there will be a tiebreaking vote, alongside the regular lynch vote. Therefore, players will vote for two lynchings - one between the tied players, and one for everyone else.
Standard Rules 1) Currently, rounds will end at 10:00 PM PST. (Under other GMs, this may change, although it is usually during late evening Pacific Time.) The GM will update as quickly as possible; please be patient if there is a delay.

2) Once you've been killed off, please do not interfere with the game. Don't post during in-game discussions or loan your opinion to players, not even privately. The only comments you make should be completely off-topic and in no danger of influencing the game in any manner. Please stay honest when conducting private correspondence as well.

3) Please stay active. If you sign up, that means you want to play. If you do not vote at least once every two rounds, you will be killed off for inactivity. If this happens again, you will possibly be suspended for one game. All punishment is at the discretion of the GM.

4) Screenshots of any communication (especially with the GM) are not allowed. If anyone is caught posting screenshots of any form, whether in PM, email, or anything, that player will be banned from at least one game. It is also against the rules to copy/paste any message from the GM. Also, do not invite the GM into any private conversations, unless to prove rule-breaking. The GM is not playing the game, so keep him out of it!

5) If you are lynched, you are allowed last words. But anyone who is killed by any other means does not get last words.

6) Usually, exact numbers of each role are not revealed. But as a general rule of thumb, the Mafia will probably equal about one-third of the total players, and there will only be one of each Special role. This can vary, however.

7) Please avoid editing your posts if at all possible, in order to prevent changing or removing information in old posts. Leeway will be granted if the edit is made within the first 10 minutes after posting; after 10 minutes, there may be punishment (i.e. loss of your lynch vote) at the GM's discretion.

8) The word of the GM is final. If you disagree with something, feel free to say so (privately), but understand that the ongoing game will likely not be altered. And please remain civil if you do have a complaint remember that the GMs are devoting their own time to running this game for you.

9) Remember, this is just a game! If things start getting heated or personal between players, take a breath and a step back. The GM reserves the right to hand out warnings or further punishment as he sees fit. Just have fun, and don't take it too hard if you get duped during the game! (Some players can be quite tricky!)



The kill order is:
1) Lynch
2) Cult Kill
3) Serial Killer
4) Mafia
5) Vigilante


Any of the above roles who are killed prior to their own attack occurring will not have their kill go through. God Kills (for inactivity or rule-breaking) take precedence over everything.

Notes: There is a really weakened cult in this game (Like the Heisenberg Cult in my Breaking Bad Game). Cult Leader cannot recruit any TP specials or Mafia, Has a max of 2 recruits, Any missed recruits turn into a kill (Max 3 Kills).

Link to comment

1) Beluga Whale

2) Aladeen

3) Otherwise

4) OurTimeToShine

5) JohnLocke

6) HashtagNucks

7) Zfetch

8 TimeLord

9) Fox Mulder

10) GFY

11) Dral

12) CanucksLegacy

13) Where's Wellwood

14) thejazz97

15) Rick Grimes

16) Kakanucks

17) Applejack

18) Peaches

19) King Heffy

20) Lockout Casualty

21) Dr.Strangelove

22) 112

23) Mikeyboy44

24) Alchemy Time

25) Mathew Barzal

26) VICanucksfan5511

27) Kryten

28) Mau5trap

29) Twilight Sparkle

30) Buddhas Hand

Link to comment

OMG OMG OMG I MADE THE OP!!!!!! I feel so excited I don't know what to say!!!

I would like to thank me because without me nothing would be possible... To all of you that have the honour of being around me I would like to say you're welcome....

We did it ma... We did it!!

Link to comment

I'm working on it. I need that huge list of games that MR has. Can someone find it please?

1) It's not updated for the last couple of games. Been busy.

2) Most of the old links no longer work, so I suspect it will be useless for you.

Series 1

Krazz introduced Mafia to CDC White Noise sometime around late 2008 and GMed the first dozen or so games. The first 16 game threads were lost by the time these records began. Little is known/remembered about this time, but generally game quality was fairly low as almost all the players were new to Mafia and took time to figure out the ins and outs of the game. That said, certain players learned quickly and came to dominate games, most notably the legendary BauldyAuldy and Hugh Jass/MastahTJ, famed for their personal rivalry. Several current players also first played during this time, the oldest of which is VICanucksfan5551.

Games 1-16 lost

Game 10: Crossroads

Game 11: Unwritten Rules

Game 17: Bourbons and Cadillacs

http://forum.canucks.com/topic/237567-mafia-the-game-new-format-read-inside/

Winning Faction: Mafia*

GM: Mr. Impossible and MastahTJv2.0

Players: 25

Length: 5 rounds (10 pages)

Series 2

After a break, Krazz re-booted Mafia. After only a few games, he stepped away again, and allowed Puckman to take over GM duties. Games never reached high activity levels, and eventually other players started their own series of games.

Game 18: Mourning

http://forum.canucks.com/topic/238382-mafia-the-game-peanuts-gallery/

Winning Faction: Town

GM: Krazz

Players: 25

Length: 5 rounds (14 pages)

Game 19: Solidarity - lost; somewhere around June 2009

Game 20: (unknown) - lost; somewhere around June 2009

Game 21: Tragedy

http://forum.canucks.com/topic/241925-mafia-the-game/

Winning Faction: Mafia

GM: Krazz

Players: 25

Length: 4 rounds (7 pages)

Game 22: No name

http://forum.canucks.com/topic/242819-mafia-game-5/

Winning Faction: Mafia

GM: Puckman

Players: 19

Length: 8 rounds (8 pages)

Game 23: No name

http://forum.canucks.com/topic/243918-mafia-game-6/

Winning Faction: Town

GM: Puckman

Players: 17

Length: 5 rounds (6 pages)

Series 3

This series started concurrently with previous series, as MastahTJ didn't like the way the other games were being run. Puckman graciously stepped aside and let this series of games become the main one. This series was characterized by usually featuring two Mafia teams. The first SK win occurred in Game 27.

Game 24: Death Sentence

http://forum.canucks.com/topic/244388-mafia-ii-death-sentence/

Winning Faction: Mafia*

GM: MastahTJv2.0

Players: 19

Length: 5 rounds (6 pages)

Game 25: All Saints' Day

http://forum.canucks.com/topic/245498-mafia-ii-all-saints-day/

Winning Faction: Mafia*

GM: MastahTJv2.0

Players: 20

Length: 5 rounds (9 pages)

Game 26: Camorra

http://forum.canucks.com/topic/246059-mafia-v2-game-3-camorra/

Winning Faction: Mafia*

GM: JuniorCanucks

Players: 19

Length: 5 rounds (8 pages)

Game 27: Fanabala!

http://forum.canucks.com/topic/246629-mafia-v2-game-4-fanabala/

Winning Faction: Serial Killer (Grind-Like-Lightning)

GM: JuniorCanucks

Players: 27

Length: 7 rounds (12 pages)

Game 28: Cugine

http://forum.canucks.com/topic/247484-mafia-v2-game-5-cugine/

Winning Faction: Town

GM: JuniorCanucks

Players: 24

Length: 8 rounds (12 pages)

Game 29: Capo dei Capi

http://forum.canucks.com/topic/248732-mafia-v2-game-6-capo-dei-capi/

Winning Faction: N/A

GM: NoNameBrand

Players: 22

Length: N/A

Final game started but never finished; it is included here but not recorded in any stats. Low activity levels ensured another die-off of Mafia.

Series 4

After some time, Krazz returned to revive the game. Despite a dedicated core of players, games never reached high levels of activity.

Game 29: Birth

http://forum.canucks.com/topic/253127-mafia-the-game-birth/

Winning Faction: Town

GM: Krazz

Players: 13

Length: 5 rounds (6 pages)

Game 30: Age

http://forum.canucks.com/topic/253783-mafia-the-game-age/

Winning Faction: Mafia*

GM: Krazz

Players: 19

Length: 7 rounds (11 pages)

Game 31: Starstruck

http://forum.canucks.com/topic/254683-mafia-the-game-starstruck/

Winning Faction: Town

GM: Krazz

Players: 20

Length: 6 rounds (10 pages)

Game 32: Godspeed

http://forum.canucks.com/topic/255780-mafia-the-game/

Winning Faction: Town

GM: Krazz

Players: 19

Length: 6 rounds (8 pages)

Game 33: Armistice

http://forum.canucks.com/topic/256589-mafia-the-game/

Winning Faction: Mafia*

GM: Krazz

Players: 19

Length: 6 rounds (8 pages)

Game 34: Stalemate

http://forum.canucks.com/topic/257141-mafia-the-game/

Winning Faction: Mafia*

GM: Krazz

Players: 19

Length: 5 rounds (5 pages)

Game 35: Negotiations

http://forum.canucks.com/topic/258921-mafia-the-game/

Winning Faction: Mafia*

GM: Krazz

Players: 13

Length: 4 rounds (4 pages)

Mafia died off for awhile before Krazz tried to reboot the game again.

Game 36: Reborn

http://forum.canucks.com/topic/267560-mafia-the-game-reborn/

Winning Faction: Town

GM: Krazz

Players: 14

Length: 6 rounds (7 pages)

Only one game was run before Mafia died off once again.

Series 5

T-rex930 and Seguin revived Mafia to great success. The games became larger and more active than before, although short of current standards. This series also saw the earliest attempts at moving away from purely vanilla games - for example, the Cult saw its first introduction, as well as the alternate Sheriff roles.

Game 37: The Undone

http://forum.canucks.com/topic/281797-mafia-the-undone/

Winning Faction: Town

GM: Seguin and T-rex930

Players: 20

Length: 8 rounds (15 pages)

Game 38: Yoshi's Island

http://forum.canucks.com/topic/282900-mafia-yoshis-island-game-two/

Winning Faction: Town

GM: Seguin and T-rex930

Players: 22

Length: 5 rounds (9 pages)

Game 39: Their New Haircut

http://forum.canucks.com/topic/283461-mafia-their-new-haircut-game-three/

Winning Faction: Mafia

GM: Seguin and T-rex930

Players: 24

Length: 5 rounds (15 pages)

Game 40: Battle Royale

http://forum.canucks.com/topic/283882-mafia-battle-royale-game-four/

Winning Faction: Town

GM: T-rex930 and Seguin

Players: 26

Length: 5 rounds (19 pages)

Game 41: Showdown

http://forum.canucks.com/topic/284436-mafia-showdown-game-five/

Winning Faction: Mafia*

GM: T-rex930

Players: 24

Length: 7 rounds (13 pages)

Game 42: Banana Punch

http://forum.canucks.com/topic/285058-mafia-banana-punch-game-six/

Winning Faction: Town

GM: T-rex930 and Seguin

Players: 27

Length: 8 rounds (19 pages)

Game 43: Death by Jelly Beans

http://forum.canucks.com/topic/285805-mafia-death-by-jelly-beans-game-seven/

Winning Faction: Mafia

GM: T-rex930

Players: 29

Length: 10 rounds (22 pages)

Game 43.5: Free-For-All

A quick game where everyone is a SK to kill time between games

http://forum.canucks.com/topic/286824-mafia-free-for-all-game-seven-and-a-half/

GM: Denguin

Game 44: Unicorn Assassination

http://forum.canucks.com/topic/286882-mafia-unicorn-assassination-game-eight/

Winning Faction: Town

GM: T-rex930

Players: 24

Length: 8 rounds (11 pages)

Game 45: Battle of the Poles

http://forum.canucks.com/topic/287749-mafia-battle-of-the-poles-game-nine/

Winning Faction: Mafia*

GM: T-rex930

Players: 21

Length: 8 rounds (9 pages)

Game 46: Revenge of the Radishes

http://forum.canucks.com/topic/288681-mafia-revenge-of-the-radishes-game-ten-finished%3B-now-accepting-signups/

Winning Faction: Serial Killer (Denguin)

GM: Master Radishes

Players: 21

Length: 7 rounds (14 pages)

Game 47: The Departed

http://forum.canucks.com/topic/289402-mafia-the-departed-game-eleven-game-over-town-wins/

Winning Faction: Town

GM: Master Radishes

Players: 22

Length: 9 rounds (13 pages)

Game 48: Tokyo Metro

http://forum.canucks.com/topic/290030-mafia-tokyo-metro-game-twelve-game-over-cult-wins/

Winning Faction: Cult

GM: Master Radishes

Players: 22

Length: 4 rounds (12 pages)

Game 49: Midnight

http://forum.canucks.com/topic/290409-mafia-midnight-game-thirteen-game-over-mafia-wins/

Winning Faction: Mafia

GM: Master Radishes

Players: 22

Length: 6 rounds (14 pages)

Game 50: Four Cops, One Cup

http://forum.canucks.com/topic/291002-mafia-four-cops-one-cup-game-fourteen-game-over-mafia-win/

Winning Faction: Mafia

GM: Master Radishes

Players: 19

Length: 5 rounds (8 pages)

Game 51: Operation Twisted Minds

http://forum.canucks.com/topic/291426-mafia-operation-twisted-minds-game-fifteen/

Winning Faction: Town

GM: T-rex930

Players: 18

Length: 7 rounds (7 pages)

Game 52: Revenge of the Sith

http://forum.canucks.com/topic/291957-mafia-revenge-of-the-sith/

Winning Faction: Mafia

GM: T-rex930

Players: 18

Length: 5 round (5 pages)

Decreasing activity saw Mafia die off once again.

Series 6

Krazz returned to revive Mafia again. Although games remained small by current standards, several of the most memorable games for older players occurred during this time. Advanced skills of deception were refined during this series, paving the way for the current tendency toward crazy Mafia scheming. This was also the heyday of the Serial Killer - three different players won within a six game period, after a long history featuring only two previous victories.

Game 53: Cosa Nostra

http://forum.canucks.com/topic/311389-mafia-the-game-cosa-nostra/

Winning Faction: Town

GM: Krazz

Players: 14

Length: 4 rounds (5 pages)

Game 54: Code of Silence

http://forum.canucks.com/topic/311554-mafia-the-game-code-of-silence/

Winning Faction: Mafia

GM: Krazz

Players: 20

Length: 7 rounds (7 pages)

Game 55: Punishable by Death

http://forum.canucks.com/topic/311870-mafia-the-game-punishable-by-death/

Winning Faction: Mafia

GM: Krazz

Players: 19

Length: 5 rounds (11 pages)

Game 56: Crepi Il Lupo

http://forum.canucks.com/topic/312121-mafia-the-game-crepi-il-lupo/

Winning Faction: Town

GM: Krazz

Players: 18

Length: 7 rounds (7 pages)

Game 57: La Dolce Vita

http://forum.canucks.com/topic/312511-mafia-the-game-la-dolce-vita/

Winning Faction: Serial Killer (Kesler's Happy Dance v2.0)

GM: Krazz

Players: 17

Length: 5 rounds (5 pages)

Game 58: Venire su da Nulla

http://forum.canucks.com/topic/312962-mafia-the-game-venire-su-dal-nulla/

Winning Faction: Town

GM: Krazz

Players: 19

Length: 5 rounds (6 pages)

Game 59: Deus Mortuus Est

http://forum.canucks.com/topic/313233-mafia-the-game-deus-mortuus-est/

Winning Faction: Town

GM: Krazz

Players: 21

Length: 8 rounds (8 pages)

Game 60: Il Contratto Fra Noi

http://forum.canucks.com/topic/313791-mafia-the-game-il-contratto-fra-noi/

Winning Faction: Serial Killer (Master Radishes)

GM: Krazz

Players: 17

Length: 6 rounds (6 pages)

Game 61: Non Est Deus

http://forum.canucks.com/topic/314223-mafia-the-game-non-est-deus/

Winning Faction: Town

GM: Krazz

Players: 19

Length: 6 rounds (11 pages)

Game 62: Valori Familiari

http://forum.canucks.com/topic/314697-mafia-the-game-valori-familiari/

Winning Faction: Serial Killer (One one two)

GM: Krazz

Players: 20

Length: 7 rounds (12 pages)

Game 63: Oratio Serenitas

http://forum.canucks.com/topic/315174-mafia-the-game-oratio-serenitas/

Winning Faction: Mafia

GM: Krazz

Players: 21

Length: 6 rounds (6 pages)

Game 64: Vinculis Genere

http://forum.canucks.com/topic/315737-mafia-the-game-vinculis-genere/

Winning Faction: Mafia

GM: Krazz

Players: 23

Length: 7 rounds (17 pages)

Game 65: Prezzo del Sangue

http://forum.canucks.com/topic/316334-mafia-the-game-prezzo-del-sangue/

Winning Faction: Mafia

GM: Krazz

Players: 22

Length: 6 rounds (11 pages)

Game 65.5: Choose Your Own Adventure!

A quick, choose-your-own-role game to kill time between games

http://forum.canucks.com/topic/316952-mafia-choose-your-own-adventure/

GM: Master Radishes

Game 66: Il Cerchio della Vita

http://forum.canucks.com/topic/317335-mafia-the-game-il-cerchio-della-vita/

Winning Faction: Mafia

GM: Krazz

Players: 20

Length: 5 rounds (4 pages)

Game 67: Vivere Senza Rimipiant

http://forum.canucks.com/topic/320664-mafia-the-game-vivere-senza-rimipiant/

Winning Faction: Mafia

GM: Krazz

Players: 19

Length: 5 rounds (3 pages)

At this point Mafia died off again. Some time later there was one attempt at a revival.

Revival Special

Game 68: A New Beginning

http://forum.canucks.com/topic/334464-mafia-a-new-beginning-game-one/

Winning Faction: Mafia

GM: Intoewsables

Players: 16

Length: 4 rounds (4 pages)

This revival died off quickly, as the new GM, No5Butcher, never got the next game running.

Series 7

T-rex930 came back to again revive Mafia. This series saw games grow to new heights - games became bigger, longer, and much higher in quality of play. Many current regular players got their start during this time. After a history dominated by Krazz and T-rex930 as GMs, many new players took turns GMing games. Many memorable games took place during this time.

Game 69: The Departed

http://forum.canucks.com/topic/348284-mafia-the-departed/

Winning Faction: Mafia

GM: T-rex930

Players: 17

Length: 5 rounds (8 pages)

Game 70: Suits

http://forum.canucks.com/topic/348686-mafia-suits/

Winning Faction: Mafia

GM: T-rex930

Players: 24

Length: 6 rounds (12 pages)

Game 71: Propaganda

http://forum.canucks.com/topic/349124-mafia-propaganda/

Winning Faction: Serial Killer (Crom!)

GM: T-rex930

Players: 24

Length: 8 rounds (10 pages)

Game 72: The Establishment

http://forum.canucks.com/topic/349656-mafia-the-establishment/

Winning Faction: Mafia

GM: T-rex930

Players: 26

Length: 6 rounds (35 pages)

Game 73: The Syndicate

http://forum.canucks.com/topic/349955-mafia-the-syndicate/

Winning Faction: Town

GM: Peaches

Players: 25

Length: 7 rounds (44 pages)

Game 74: Underground

http://forum.canucks.com/topic/350198-mafia-the-game-underground/

Winning Faction: Town

GM: Captain Aerosex

Players: 24

Length: 8 rounds (38 pages)

Game 75: Omertà

http://forum.canucks.com/topic/350559-mafia-the-game-omerta/

Winning Faction: Mafia

GM: Captain Aerosex

Players: 26

Length: 5 rounds (35 pages)

Game 76: Declassified

http://forum.canucks.com/topic/350803-mafia-declassified/

Winning Faction: Town

GM: Alchemy Time

Players: 24

Length: 5 rounds (23 pages)

Game 77: Attraverso L'occhio

http://forum.canucks.com/topic/351067-mafia-the-game-attraverso-locchio/

Winning Faction: Town

GM: Intoewsables

Players: 23

Length: 5 rounds (14 pages)

Game 78: The Exchange

http://forum.canucks.com/topic/351325-mafia-the-game-the-exchange/

Winning Faction: Town

GM: One one two

Players: 17

Length: 5 rounds (12 pages)

Game 79: La Mano del Padrino

http://forum.canucks.com/topic/351652-mafia-the-game-la-mano-del-padrino%3B-game-over/

Winning Faction: Mafia

GM: Aladeen

Players: 23

Length: 5 rounds (32 pages)

Game 80: Sangue Versato

http://forum.canucks.com/topic/351997-mafia-the-game-sangue-versato-game-over/

Winning Faction: Mafia

GM: OurTimeToShine

Players: 17

Length: 2 rounds (12 pages)

Game 81: Dentro Il Cuore Oscuro

http://forum.canucks.com/topic/352142-mafia-the-game-dentro-il-cuore-oscuro/

Winning Faction: Town

GM: Intoewsables

Players: 17

Length: 3 rounds (13 pages)

Game 82: Italian Name

http://forum.canucks.com/topic/352314-mafia-the-game-italian-name-game-over-please-signup/

Winning Faction: Town

GM: Peaches

Players: 17

Length: 3 rounds (15 pages)

Game 82.5: Il Gioco Ponte 2.0

A quick, choose-your-own-role game to kill time between games

http://forum.canucks.com/topic/352452-mafia-the-game-il-gioco-ponte-20/

GM: Alchemy Time

Game 83: Spaghetti

http://forum.canucks.com/topic/352536-mafia-the-game-spaghetti-game-in-progress-please-pin/

Winning Faction: Mafia

GM: Peaches

Players: 19

Length: 4 rounds (18 pages)

Game 84: Pizza

http://forum.canucks.com/topic/352894-mafia-the-game-pizza-game-in-progress-please-pin/

Winning Faction: Town

GM: Peaches

Players: 17

Length: 4 rounds (20 pages)

Game 85: Chef Boyardee

http://forum.canucks.com/topic/353231-mafia-the-game-chef-boyardee-game-over-please-signup/

Winning Faction: Serial Killer (OurTimeToShine)

GM: Peaches

Players: 17

Length: 3 rounds (22 pages)

Game 86: That's a Spicy Meatball

http://forum.canucks.com/topic/353417-mafia-the-game-thats-a-spicy-meatball-game-over-please-sign-up/

Winning Faction: Town

GM: Aladeen

Players: 23

Length: 6 rounds (38 pages)

Game 87: Cosi Grossi Testicoli

http://forum.canucks.com/topic/353782-mafia-the-game-cosi-grossi-testicoli-game-over-please-sign-up/

Winning Faction: Mafia

GM: Aladeen

Players: 25

Length: 7 rounds (40 pages)

Game 88: The Paradise

http://forum.canucks.com/topic/354086-mafia-the-game-the-paradise-game-over-please-sign-up/

Winning Faction: Town

GM: otherwise

Players: 25

Length: 5 rounds (32 pages)

Game 89: Isola Dei Sconosciuta

http://forum.canucks.com/topic/354306-mafia-the-game-isola-dei-sconosciuta-game-over-signups-open/

Winning Faction: Town

GM: Junko (Go Faulk Yourself)

Players: 19

Length: 4 rounds (18 pages)

Game 90: Palazzo Dei Morti Maledetti

http://forum.canucks.com/topic/354562-mafia-the-game-palazzo-dei-morti-maledetti-game-over-sign-up-now-open/

Winning Faction: Town

GM: PPCLI

Players: 21

Length: 4 rounds (28 pages)

Game 91: Montreal Steak and Pamplemousse

http://forum.canucks.com/topic/354912-game-over-mafia-the-game-montreal-steak-and-pamplemousse-please-sign-up-for-the-next-game/

Winning Faction: Town

GM: Dral

Players: 14

Length: 5 rounds (6 pages)

Game 92: Garlic Bread & Lasagna

http://forum.canucks.com/topic/355203-mafia-the-game-garlic-bread-lasagna/

Winning Faction: Serial Killer (BurrDaMan)

GM: Alchemy Time

Players: 15

Length: 5 rounds (9 pages)

After an unprecedented run of games, the regulars agreed to take a short break to "recharge" their batteries.

Series 8

After only a month's break, Mafia was revived yet again, and this time would be taken in whole new directions. GMs got very creative with their games, creating themes and unique twists and roles to liven up the traditional format. Activity levels reached new heights - the longest and largest games of CDC Mafia history have taken place during this series. These games featured a large and active core of regular players.

Game 93: Zodiac

http://forum.canucks.com/topic/356518-mafia-zodiac-game-over-town-wins-sign-ups-open/

Winning Faction: Town

GM: Master Radishes

Players: 29

Length: 6 rounds (69 pages)

Game 94: Valentine's Day

http://forum.canucks.com/topic/357020-mafia-valentines-day/

Winning Faction: Town

GM: Master Radishes

Players: 24

Length: 8 rounds (49 pages)

Game 95: Decoded

http://forum.canucks.com/topic/357226-mafia-decoded-game-has-started/

Winning Faction: Cult

GM: Aladeen

Players: 25

Length: 6 rounds (27 pages)

Game 96: Vicente Carrillo Fuentes

http://forum.canucks.com/topic/357478-mafia-vicente-carrillo-fuentes-sign-ups-closed-game-on/

Winning Faction: Cult

GM: PPCLI

Players: 23

Length: 8 rounds (26 pages)

Game 97: Heroes

*Note: including the non-standard games, this was celebrated as the 100th game of Mafia

http://forum.canucks.com/topic/358045-mafia-heroes-100th-game-special/

Winning Faction: Town

GM: Master Radishes

Players: 23

Length: 8 rounds (52 pages)

Game 98: La Nostra Famiglia

http://forum.canucks.com/topic/358399-mafia-la-nostra-famiglia/

Winning Faction: Town

GM: Intoewsables

Players: 28

Length: 8 rounds (66 pages)

Game 99: La Guerra Delle Menti

http://forum.canucks.com/topic/358604-mafia-the-game-la-guerra-delle-menti-mods-pin-imo/

Winning Faction: Mafia

GM: OurTimeToShine

Players: 21

Length: 5 rounds (30 pages)

Game 100: NHL

http://forum.canucks.com/topic/358806-mafia-the-game-nhl-game-over-bruins-win/

Winning Faction: Mafia

GM: Peaches

Players: 21

Length: 5 rounds (49 pages)

Game 101: 20th Century Warfare

http://forum.canucks.com/topic/359072-mafia-20th-century-warfare/

Winning Faction: Town

GM: g_bassi13

Players: 23

Length: 5 rounds (26 pages)

Game 102: Deadwood

http://forum.canucks.com/topic/359282-mafia-deadwood/

Winning Faction: Town

GM: Kryten

Players: 22

Length: 6 rounds (30 pages)

Game 103: Uomini di Onore

http://forum.canucks.com/topic/359446-mafia-uomini-di-onore/

Winning Faction: Mafia

GM: Intoewsables

Players: 24

Length: 7 rounds (44 pages)

Game 104: The Spanish Main

http://forum.canucks.com/topic/359446-mafia-uomini-di-onore/

Winning Faction: Mafia

GM: PPCLI

Players: 21

Length: 7 rounds (28 pages)

Game 105: Vanilla Cone

http://forum.canucks.com/topic/359823-mafia-vanilla-cone-game-108/

Winning Faction: Mafia

GM: g_bassi13

Players: 18

Length: 3 rounds (19 pages)

Game 106: Tradurre

http://forum.canucks.com/topic/360041-mafia-tradurre-game-over/

Winning Faction: Serial Killer (Aladeen)

GM: One one two

Players: 19

Length: 6 rounds (26 pages)

Game 107: The Magnificent Seven

http://forum.canucks.com/topic/360235-mafia-the-magnificent-seven-game-over-sk-wins/

Winning Faction: Serial Killer (Kesler87)

GM: otherwise

Players: 16

Length: 4 rounds (9 pages)

Game 108: Via Lactea

http://forum.canucks.com/topic/360545-mafia-the-game-via-lactea/

Winning Faction: Mafia

GM: Captain Aerosex

Players: 19

Length: 6 rounds (19 pages)

Game 109: Death Note

http://forum.canucks.com/topic/360917-mafia-the-game-death-note-game-over-tp-win/

Winning Faction: Town

GM: Alchemy Time

Players: 18

Length: 4 rounds (8 pages)

Game 110: Zombie Apocolypse

http://forum.canucks.com/topic/361239-mafia-the-game-zombie-apocolypse-game-over-rcc-win/

Winning Faction: Mafia*

GM: Dral

Players: 30

Length: 10 rounds (43 pages)

Game 111: Heroes of ©DC

http://forum.canucks.com/topic/362326-mafia-the-game-heroes-of-cdc-game-over-tp-win/

Winning Faction: Town

GM: Dral

Players: 25

Length: 4 rounds (26 pages)

Game 112: Sin City

http://forum.canucks.com/topic/362536-mafia-sin-city/

Winning Faction: Mafia

GM: Kryten

Players: 20

Length: 6 rounds (20 pages)

Game 113: Electric Boogaloo

http://forum.canucks.com/topic/362797-mafia-116-electric-boogaloo-game-over-mafia-win/

Winning Faction: Mafia

GM: g_bassi13

Players: 23

Length: 7 rounds (24 pages)

Game 114: Stars Hollow

http://forum.canucks.com/topic/363017-mafia-117-stars-hollow-game-on/

Winning Faction: Mafia

GM: otherwise

Players: 21

Length: 5 rounds (17 pages)

Game 115: The Desolation of Smaug

http://forum.canucks.com/topic/363137-mafia-118-the-desolation-of-cdc-game-on/

Winning Faction: Town

GM: PPCLI

Players: 20

Length: 6 rounds (20 pages)

Game 116: Untitled Vanilla Game

http://forum.canucks.com/topic/363444-mafia-untitled-vanilla-game-unpin-please-pin-other-game/

Winning Faction: Town

GM: Peaches

Players: 12

Length: 3 rounds (5 pages)

Game 117: An Unexpected Game

http://forum.canucks.com/topic/363615-mafia-an-unexpected-game-mafia-wins/

Winning Faction: Mafia

GM: Time Lord

Players: 21

Length: 8 rounds (17 pages)

Game 118: Retribution Through Fire

http://forum.canucks.com/topic/363987-mafia-retribution-through-fire-sign-ups-closed-game-on/

Winning Faction: Town

GM: Aladeen

Players: 26

Length: 8 rounds (13 pages)

Game 119: Seil, the City of Lies

http://forum.canucks.com/topic/363345-mafia-the-game-seil-the-city-of-lies-game-on-hold-not-enough-interest/

Winning Faction: Mafia*

GM: Dral

Players: 26

Length: 6 rounds (10 pages)

Game 120: Quarantine

http://forum.canucks.com/topic/364574-mafia-quarantine/?p=12397283

Winning Faction: Mafia

GM: Master Radishes

Players: 24

Length: 10 rounds (15 pages)

Game 121: Universal Nightmare I

http://forum.canucks.com/topic/364889-mafia-universal-nightmare-i-sign-ups-open/

Winning Faction: Town

GM: PPCLI

Players: 22

Length: 7 rounds (16 pages)

Game 122: New Super Mafia Bros

http://forum.canucks.com/topic/365116-mafia-new-super-mafia-bros-game-on/

Winning Faction: Cult

GM: Zfetch

Players: 27

Length: 9 rounds (29 pages)

Game 123: The Game?

http://forum.canucks.com/topic/365469-mafia-the-game-the-game-is-on/

Winning Faction: Mafia

GM: Mikeyboy44

Players: 24

Length: 7 rounds (16 pages)

Game 124: Breaking Bad Edition

http://forum.canucks.com/topic/365682-mafia-breaking-bad-edition-hosted-by-the-great-mvp/

Winning Faction: Town

GM: Virtanen87

Players: 27

Length: 8 rounds (19 pages)

Game 125: The Grinch Who Stole Christmas

http://forum.canucks.com/topic/365872-mafia-the-grinch-who-stole-christmas-game-underway/

Winning Faction: Cult

GM: Zfetch

Players: 23

Length: 6 rounds (11 pages)

Game 126: Justice

http://forum.canucks.com/topic/366035-mafia-justice-game-over-mafia-win/

Winning Faction: Mafia

GM: One one two

Players: 21

Length: 6 rounds (17 pages)

Game 127: Per Nostri Occhi Solo

http://forum.canucks.com/topic/366260-mafia-the-game-per-nostri-occhi-solo/

Winning Faction: Town

GM: Intoewsables

Players: 18

Length: 4 rounds (11 pages)

Game 128: Treasure Island

http://forum.canucks.com/topic/366415-mafia-the-game-treasure-island-game-over-crew-wins/

Winning Faction: Town

GM: Dral

Players: 19

Length: 4 rounds (10 pages)

Game 129: The City of New York VS Al-Qaeda

http://forum.canucks.com/topic/366559-mafia-the-city-of-new-york-vs-al-qaeda-signups-closed/

Winning Faction: Mafia

GM: Zfetch

Players: 17

Length: 4 rounds (8 pages)

Game 130: Something, Something, Danger Zone!

http://forum.canucks.com/topic/366672-mafia-the-game-something-something-danger-zone-game-over-mods-please-pin-toews-beast-of-a-game/

Winning Faction: Town

GM: Dr.Strangelove

Players: 20

Length: 6 rounds (18 pages)

Game 131: The Wire

http://forum.canucks.com/topic/366907-mafia-the-game-the-wire/

Winning Faction: Town

GM: Intoewsables

Players: 22

Length: 8 rounds (16 pages)

Game 132: Arrested Development

http://forum.canucks.com/topic/367191-mafia-arrested-development/

Winning Faction: Mafia

GM: Kryten

Players: 32

Length: 8 rounds (37 pages)

Game 133: 50 Shades of Mafia

http://forum.canucks.com/topic/367832-50-shades-of-mafia-game-over/

Winning Faction: Mafia

GM: Captain Aerosex

Players: 28

Length: 6 rounds (17 pages)

Game 134: The Game of the Doctor

http://forum.canucks.com/topic/368024-mafia-the-game-of-the-doctor-game-over-you-have-been-converted/

Winning Faction: Cult

GM: Where's Wellwood and Time Lord

Players: 26

Length: 8 rounds (33 pages)

Game 135: New World Order

http://forum.canucks.com/topic/368247-game-over-mafia-new-world-order/

Winning Faction: Mafia

GM: Horvat

Players: 22

Length: 2 rounds (10 pages)

Game 136: West Coast-East Coast Rivalry

http://forum.canucks.com/topic/368397-mafia-west-coast-east-coast-rivalry-game-over-mafia-win/

Winning Faction: Mafia

GM: Zfetch

Players: 23

Length: 4 rounds (16 pages)

Game 137: Black Sails

http://forum.canucks.com/topic/368543-mafia-black-sails-game-over/

Winning Faction: Mafia

GM: SOB for MVP

Players: 28

Length: 7 rounds (19 pages)

Game 138: The X-Files

http://forum.canucks.com/topic/368923-mafia-the-x-files-game-over-the-syndicate-win/

Winning Faction: Mafia

GM: Fox Mulder

Players: 23

Length: 3 rounds (8 pages)

Link to comment

In the rules it said we're supposed to discuss stuff. I say we slay Fox Mulder. Wipe that smug right off his face. JK See I didn't bold it so it don't count.

^ Who was he referring to? Dral? I'm 30 years old, what am I doing with my life? /off to read the thread for tips.

Hahah I like this guy already

PPCLI is Dr.Stranglove, Kes used to be the town douche but he dissapeared.

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