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Mafia: The Game [Omertà]


Captain Aerosex

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This is Mafia: Omertà. People seem to like my hosting because I am polite and I am rarely late. So I'll try my hand at it again.

Sign-up lasts until September 2nd, 10:30 pm PST (or until we get some 20 odd players). Then I'll try to hand out roles at midnight, and the game commences. I want to hear if you liked the Lackey idea, if you want the Watcher in now, how you feel about the bonus Sheriffs, and I know I think the Med Kit adds a cool, random variable to the game compared to the Doctor, but I want what you want...so tell me what you want, what you really really want (I'll tell you what I want, what I really really want).

Vote!!! I will have polls for all these ideas.

Anyways, here are the rules. Credit to Master Radishes for almost entirely coming up with this introduction and rulebook himself.

Introduction

Mafia is a game of strategy, trust, intuition, risk, and luck.

It is a game between two factions battling to the death for victory. Everyone is either a Townsperson or a Mafia. The Mafia know each other's identities, and work together in a group – once a night, they select a Townsperson to kill. The Townspeople do not know each other's identities, but must debate during the day who might be the Mafia among them, and then vote for someone to lynch. They must root out the Mafia through any information they can gather. There are often special roles that can assist the Townspeople, such as a Sheriff, a Doctor, etc. The winning group is the group left standing when all other members of the opposition have been eliminated.

History on CDC

Krazz introduced the game of Mafia on White Noise way back in 2008. Games were run in sequence for quite some time, during the initial heyday of Mafia on CDC. But eventually the games died off as interest waned. Fortunately, over time, Krazz and others (notably T-rex930) have re-booted Mafia several times, allowing players old and new alike to experience the game again and again.

Factions

There are two main factions: the Townspeople and the Mafia. Each side's objective is to eliminate the other. In addition, there is often a Serial Killer role, which is unaffiliated with either side and seeks to be the last player standing.

Roles

Aside from the two competing factions, there are some special roles that usually appear in the game as well, helping one side or the other. Please note that not all roles will appear in every game. The standard roles include:

Sheriff – The Sheriff is a Townsperson who can investigate one player per round. He will send a PM to the GM with one name; the GM will then inform the Sheriff if that player is Townsperson or Mafia.

Doctor – The Doctor is a Townsperson who can choose one player to "protect" during each night. If the Mafia try to kill that player, their kill will not go through – he or she will be saved by the Doctor. The Doctor may only self-save himself twice per game. The Doctor's save also only applies to one kill attempt per target per round - if, for example, both the Mafia and Serial Killer target the Doctor-protected player, the first attempt will be "saved" but the second will successfully eliminate the targeted player.

Vigilante – The Vigilante is a Townsperson who can kill one person each night. By the end of every round, he must send one name to the GM, and the player he names will be killed prior to the beginning of the next round.

Serial Killer – The Serial Killer is unaligned with either major faction. The Serial Killer gets one kill a night. He does not win with either TP or Mafia – he only wins if he is the last one standing. Although often a difficult role to win with, it hashappened on several occasions.

Kingpin – The Kingpin is the head of the Mafia. The exact aspects to this role can vary, but generally the Kingpin will get an investigative power every two rounds – he or she will select one name, and the GM will reveal if that name is a Regular Townsperson or a Special Role (i.e. Sheriff, Doctor, Vigilante). The Kingpin will also show up as "Not Mafia" to the Sheriff. However, the Kingpin cannot submit kills on the Mafia's behalf.

Twinblade - The Twinblade is a Townsperson who has a one-time ability to kill another player. However, the catch is that the Twinblade will die as well in their attempt.

Minor Roles & Game Elements

Lackey - Also known as the Roleblocker, the Lackey chooses one player each round to "block" them from performing his or her action. The target's action will not be performed - that is, the Roleblocker blocks the target's role from working for that round. The Lackey will not be able to block actions that target themselves (Sheriff investigations, kill, Med kit throws, etc. Much like the Kingpin, the Lackey shows up as a Townie when investigated but is aligned with the Mafia (thus, wins with the Mafia) and has no ability to kill. However, the Lackey may not be aware of who their Mafia teammates are (at the GM's discretion). The Lackey will not be able to block the same person/organization (a la Mafia group) on two consecutive nightfalls.

Watcher - The Watcher is a role similar to the Sheriff, in that s/he is able to investigate one person per round. Unlike the Sheriff, however, the Watcher's investigation will be based on if any "special" action was taken (such as a Sheriff investigation, Mafia/Vigilante/Serial Killer kill(s), Med Kit passes, etc.) onto the target (in a sense, if anyone "visited" the player) and by whom. The Watcher will be able to investigate themselves to see if any action was taken on them and by whom. If multiple actions were taken against the investigated target, the very first action will be taken into account. The Watcher is aligned with the Townspeople and therefore wins with the Townspeople.The Watcher will not be told what kind of action was directed at the target, only who directed an action to the target. AKA, the Watcher will not be told:

Player A sheriff investigated Player B
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1. Kryten

2. Go Faulk Yourself

3. JE14

4. Hodor

5. VICanucksfan55516

6. One one two

7. Kiwis

8. Intoewsables

9.Burrdaman

10. Peaches

11. THE MASTER OF RADISHES

12. Aladeen

13. MikeyBoy44

14. Reigning Champ

15. Gally

16. susraiders

17. Beluga Whale

18. Lemons

19. Not A Fruit

20. Federer

21. OurTimeToShine

22. Possum

23. Alchemy Time

24. Caboose

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1. Kryten

2. Go Faulk Yourself

3. JE14

4. Hodor

5. VICanucksfan55516

6. One one two

7. Kiwis

8. Intoewsables

9.Burrdaman

10. Peaches

11. THE MASTER OF RADISHES

12. Aladeen

13. MikeyBoy44

14. Reigning Champ

15. Gally

16. susraiders

17. Beluga Whale

18. Lemons

19. Not A Fruit

20. Federer

21. OurTimeToShine

22. Possum

23. Alchemy Time

24. Caboose

25. SOB for MVP

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Haven't voted yet. Going to comment first.

The Lackey role definitely adds a fun twist, and I'd be happy to have it back in. That said, maybe we should leave it out this time, and try out either the Watcher or the other Sheriffs. (Or both...the former would certainly complement the latter.) We can rotate through each one, see how we feel about them. None of them really deserve every-game status anyway, not yet at least. (But then again, I don't think Twinblade or SK deserve every-game status either, yet they have it.)

Also, I prefer the Med Kit over the Doctor role too. Unless I get to be Doctor. ;)

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If we add the other Sheriffs into the game, I'd suggest only one or two, and if we do add two, I'd suggest eliminating the Twinblade then from the game. Of course this should all be determined depending on how many players we have as well. Of course, I'd say CA you should have the final say of what roles are in the game, but make sure we aren't overloaded with TP being given roles.

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By the way, I notice that most people are pretty resistant to trying out new roles. Funny thing, though...the Lackey role garnered less than 50% approval last time, and now that we've had one game with it it's jumped to over 75% approval. Turns out trying things once sometimes leads to changing your mind about those things. ;)

What I'm saying is that the Watcher being at just under 50% approval right now is grounds enough to try it, and once we see it in action a lot of those "no" people will likely change their minds.

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I don't have a problem with special roles unless they create an inbalance in the game. Not sure how the differing sheriff roles will affect balance, some enlightenment in this area might help inexperienced people like myself understand how they affect the game.

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As far as I'm aware, the Watcher has never been used. The different Sheriffs have only been used once, and it was long ago and without many of the current players. The Lackey role was only used once before, now twice.

So...no one's actually going to be that sure how these roles will affect the game. That's why we're trying them out. ;)

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