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Mafia: Uomini di Onore


Intoewsables

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Mafia: Uomini di Onore

This is Mafia: Uomini di Onore. Registration is currently open, and anyone interested in joining may add their name to the ongoing signup list by replying below. Roles will be determined, and PMs will then be sent to all Specials once an optimal number of players is reached. The Special roles in this game have yet to be determined. If you do not receive a PM from me before the start of the game, you are a regular Townsperson.

It is strongly advised that you read through this post in its entirety to avoid being blindsided by any rule changes.

Credit to Master Radishes for the "Introduction" and "History on CDC" blurbs.

Introduction

Mafia is a game of strategy, trust, intuition, risk, and luck.

It is a game between two factions battling to the death for victory. Everyone is either a Townsperson or a Mafia. The Mafia know each other's identities, and work together in a group – once a night, they select a Townsperson to kill. The Townspeople do not know each other's identities, but must debate during the day who might be the Mafia among them, and then vote for someone to lynch. They must root out the Mafia through any information they can gather. There are often special roles that can assist the Townspeople, such as a Sheriff, a Doctor, etc. The winning group is the group left standing when all other members of the opposition have been eliminated.

History on CDC

Krazz introduced the game of Mafia on White Noise way back in 2008. Games were run in sequence for quite some time, during the initial heyday of Mafia on CDC. But eventually the games died off as interest waned. Fortunately, over time, Krazz and others (notably T-rex930) have re-booted Mafia several times, allowing players old and new alike to experience the game again and again.

Gameplay

Factions
There are two main factions: the Townspeople and the Mafia. Each side's objective is to eliminate the other. In addition, there is often a Serial Killer role, which is unaffiliated with either side and seeks to be the last player standing.

Roles
Aside from the two competing factions, there are some special roles that usually appear in the game as well, helping one side or the other. Please note that not all roles will appear in every game. Roles that have been previously used include:

Sheriff – The Sheriff is a Townsperson who can investigate one player per round. He will send a PM to the GM with one name; the GM will then inform the Sheriff if that player is Townsperson or Mafia.
Doctor – The Doctor is a Townsperson who can choose one player to "protect" during each night. If the Mafia try to kill that player, their kill will not go through – he or she will be saved by the Doctor. The Doctor may only self-save himself twice per game. The Doctor's save also only applies to one kill attempt per target per round - if, for example, both the Mafia and Serial Killer target the Doctor-protected player, the first attempt will be "saved" but the second will successfully eliminate the targeted player.
Vigilante – The Vigilante is a Townsperson who can kill one person each night. By the end of every round, he must send one name to the GM, and the player he names will be killed prior to the beginning of the next round.
Serial Killer – The Serial Killer is unaligned with either major faction. The Serial Killer gets one kill a night. He does not win with either TP or Mafia – he only wins if he is the last one standing. Although often a difficult role to win with, it has happened on several occasions.
Kingpin – The Kingpin is the head of the Mafia. The exact aspects to this role can vary, but generally the Kingpin will get an investigative power every two rounds – he or she will select one name, and the GM will reveal if that name is a Regular Townsperson or a Special Role (i.e. Sheriff, Doctor, Vigilante). The Kingpin will also show up as "Not Mafia" to the Sheriff. However, the Kingpin cannot submit kills on the Mafia's behalf.
Twinblade - The Twinblade is a Townsperson who has a one-time ability to kill another player. However, the catch is that the Twinblade will die as well in their attempt.
Lackey - The Lackey is a role-blocker who secretly works for the Mafia. The Lackey shows up as Town on investigation and have no contact with the Mafia, but aims to make contact with the Mafia and help them win. The Lackey chooses one player each round to role-block - the chosen target will be blocked from performing his action. This includes blocking the Mafia from making their kill. The Lackey cannot block an action taken against himself. The Lackey cannot block the same player/group (i.e. Mafia group) on two consecutive nightfalls.
Watcher - The Watcher is a Town-aligned role who chooses one player to "watch" during the night. If any action is performed on the watched player (i.e. Mafia kill, Vig/SK kill, Sheriff investigation) the Watcher will be informed who targeted the player, although not what action was taken. If multiple actions were performed, the Watcher will only learn of the first one. The Watcher is able to "watch" himself.
Paranoid Sheriff - Much like the vanilla Sheriff, the Paranoid Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Paranoid Sheriff will always be "affiliated to the mafia." Similar to all the Sheriff roles, the Paranoid Sheriff will not be able to investigate himself.
Naive Sheriff - Much like the vanilla Sheriff, the Naive Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Naive Sheriff will always be "not affiliated to the mafia." Similar to all the Sheriff roles, the Naive Sheriff will not be able to investigate himself.
Psycho Sheriff - Much like the vanilla Sheriff, the Psycho Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Psycho Sheriff will always be the opposite of the player's actual affiliation (i.e. mafia will show up as "not affiliated to the mafia", townspeople will show up as "affiliated to the mafia.") Similar to all the Sheriff roles, the Psycho Sheriff will not be able to investigate himself.
Med Kit - The Med Kit is an inanimate, moveable object in the game, assigned to a random player at the beginning of the game. This player will be protected from a kill (not a lynch) for that round's nightfall. However, he will need to pass on the Med Kit to someone else in the game afterward. Two names will need to given to the GM by the end of the round - one of those names given will be chosen at random and that player will be given the Kit once the new round begins. The original holder of the Med Kit will not know which player was chosen. The player given the Med Kit will not know who gave it to him. If one of the two players whose names are given is killed off that night, the second player will automatically receive the Med Kit. If both given names are killed, the Med Kit will be taken out of the game. If the holder of the Med Kit is lynched, the Med Kit will be taken out of the game. If the holder of the Med Kit forgets to submit two names, the Med Kit will be re-assigned randomly to another player in the game. The same player cannot receive the Med Kit more than once every three rounds.
Cult Leader - The Cult Leader, similar to the Serial Killer, is unaligned with either major faction. However, the Cult Leader has the ability to recruit one player into their Cult each night up until round 3. After Round 3, the Cult Leader can only recruit new players every second night. (i.e. Round 1, Round 2, Round 4, Round 6, etc..) Cultists do not have the ability to kill other players. The Cult wins by becoming the majority faction in the game.

Round Layout
Each round lasts 24 hours; the next round begins once the previous one ends with a GM update.

During the round, the players will debate and discuss the identities of other players in the game thread, trying to uncover the Mafia in the group. They will then vote on one person, who they believe to be Mafia, to be lynched. At the end of the round, whoever has the most votes will be lynched.

At the same time, via private conversation over the forum's messaging system, the Mafia members will discuss and vote on who they wish to kill that night. Once they've decided, they will inform the GM.

Also during the round, the Sheriff will investigate a player, and the Doctor and Vigilante will send in their target player to save or kill. Any other special roles will also conduct their business prior to the end of the round, unless their role states otherwise.

At a specified time, the round will end. The GM will then post the results of who was lynched, who was killed, and whether anyone was saved. The new round will then begin.


Note on order of precedence:
All kills, investigations, saves, etc must be sent via PM to the GM prior to the end of the round.

The kill order is:
1) Lynch
2) Twinblade
3) Serial Killer
4) Mafia
5) Vigilante

Any of the above roles who are killed prior to their own attack occurring will not have their kill go through. God Kills (for inactivity or rule-breaking) take precedence over everything.


Notes on voting:
1) Please bold your vote in the game thread. E.g. Vote Intoewsables. If you wish to change your vote, please do something like: Unvote Intoewsables; Vote Master Radishes. The exact format does not matter so much, as long as it is bolded and clear who you are voting for. Only bolded votes count.Nicknames are acceptable, as long as it is obvious who you are referring to.

2) Any votes in edited posts will not count. This is to prevent anyone going back later and secretly changing their vote once it has been cast. If you edit your post at all, you must recast your vote.

3) In the event of a tied vote, there will be no lynching. Instead, the following round, there will be a tiebreaking vote, alongside the regular lynch vote. Therefore, players will vote for two lynchings - one between the tied players, and one for everyone else.

Rules

1) Specials must submit their actions to me before 10:00 PM PST each night. All votes must be submitted before 10:30 PM PST, at which point Nightfall will commence. Once the Nightfall summary has been posted, the next round will begin.

2) Players are required to submit a vote at least once every 2 rounds. If you can't take 5 minutes out of your day to read through the thread and place a vote, don't sign up. If you go 48 hours without placing a vote, I will kill you.

Round numbers do not need to be included with votes, but please make sure that all votes are bolded or they will not be counted. (Example: Vote Intoewsables)

Note: "Vote Abstain" is not a vote, and will not save you from being god-killed.

3) Editing posts is entirely against the rules (no 10 minute rule). If you have something to add or correct, quote your post and fix it in another reply.

4) Last words are for lynched players only. Players killed by Specials do not get last words.

5) Once you've been killed off, do not interfere with the game. Offering your opinion or providing information to players who are still alive takes the fun out of the game for everyone. Failure to abide by this rule may result in a ban from future games.

6) Conversing with other players through PMs is highly encouraged, but inviting players into private role conversations with the GM is not allowed. Taking pictures or screenshots of any PM conversation is also against the rules.

7) Do not bring outside factors into the game. Making bets, offering real-life rewards, or claiming to ban yourself from future games to prove your innocence will not be tolerated. You're all clever enough to come up with better defenses than that.

Good luck, and have fun!

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Players:

King Heffy
Captain Aerosex
One one two
Beluga Whale
Kesler87
CanucksLegacy
GreenDemon
Peaches
VICanucksfan5551
Malkin Cookies
PPCLI
Bo Hunter Booth
Kryten

Caboose

OurTimeToShine

Luciferase

Aladeen

otherwise

JE14

Go Faulk Yourself

BurrDaMan

ilduce39

Alchemy Time

mau5trap

Total: 24 players

First Nightfall: Monday, April 27th, 2014 @ 10:30 PM PST

Host Signup List:

1) PPCLI

2) g_bassi13

3) Kryten

Important Notes/Changes

1) It is highly recommended, though not required, that all players sign in anonymously and remove the "Latest Visitors" tab from their profiles.

2) Players deemed to be inactive may be prodded if they haven't posted information of actual substance outside of voting. Any players given a prod must post something of substance before the end of the round to avoid god-kill.

3) If included in the game, the Twinblade's self-kill can not be Doctor saved. Doctor saves will still protect the Twinblade from other Special kills.

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Players:

King Heffy

Captain Aerosex

One one two

Beluga Whale

Kesler87

CanucksLegacy

GreenDemon

Peaches

VICanucksfan5551

Malkin Cookies

PPCLI

Bo Hunter Booth

Kryten

Caboose

Total: 14 players

First Nightfall: TBD

Host Signup List:

1) PPCLI

2) g_bassi13

Important Notes/Changes

1) It is highly recommended, though not required, that all players sign in anonymously and remove the "Latest Visitors" tab from their profiles.

2) Players deemed to be inactive may be prodded if they haven't posted information of actual substance outside of voting. Any players given a prod must post something of substance before the end of the round to avoid god-kill.

3) If included in the game, the Twinblade's self-kill can not be Doctor saved. Doctor saves will still protect the Twinblade from other Special kills.

GOAT.

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Wasn't there enough surprises in the previous game? Sucks to have plans get blown out of the water by some power that absolutely no one can see coming. I would be ok with some new roles or powers or whatever as long as they are announced ahead of time.

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Wasn't there enough surprises in the previous game? Sucks to have plans get blown out of the water by some power that absolutely no one can see coming. I would be ok with some new roles or powers or whatever as long as they are announced ahead of time.

I don't plan on adding any secret roles to the game.

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