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Mafia: The Game [Death Note] GAME OVER TP WIN


Alchemy Time

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This world is rotten.

Japan has become a nation overrun with crime. Amoral people lead lives of evil. The good cower behind the law, but the law cannot stop everyone. Heinous criminals guilty of horrible acts of evil walk free every day.

Enter Light Yagami, a bored young genius sick of all the crime and corruption, however he lacks the ability to make a difference. All of that changes when he discovers a notebook with the power to kill anyone who's name is written in it.

A Death Note.

The police soon realize that criminals are dropping dead at an alarming rate. The general public name the serial killer "Kira". The police, noticing the alarming amount of support for a serial killer, call on the assistance of the world's greatest detective, known only by the alias "L", to catch Kira. L vows that he will discover the identity of Kira and sentence him to death, with help also from his assistant Watari.

But suddenly Near, L's most promising student, contacts L, eager to help L in any way he can so he can prove himself. He informs L that Mello, L's second best student, has become the leader of the Mafia. Matt, L's 3rd best student, has gone looking for Mello, seeking to join up with him.

Another person joins in. It is Naomi Misora, an ex-FBI agent whose innocent fiance was murdered by Kira. She is out for vengance, and will use any and all means to bring Kira to justice.

And so the stage is set. L vs Kira, the battle of the century.

And you get to participate.


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This is Mafia: The Game.


Intro:


Mafia is a game of strategy, trust, intuition, risk, and luck.


It is a game between two factions battling to the death for victory. Everyone is either a Townsperson or a Mafia. The Mafia know each other's identities, and work together in a group. Once a night, they select a Townsperson to kill. The Townspeople do not know each other's identities, but must debate during the day who might be the Mafia among them, and then vote for someone to lynch. They must root out the Mafia through any information they can gather. There are often special roles that can assist the Townspeople, such as a Sheriff, a Doctor, etc. The winning group is the group left standing when all other members of the opposition have been eliminated.



History on CDC



Krazz introduced the game of Mafia on White Noise way back in 2008. Games were run in sequence for quite some time, during the initial heyday of Mafia on CDC. But eventually the games died off as interest waned. Fortunately, over time, Krazz and others (notably T-rex930) have re-booted Mafia several times, allowing players old and new alike to experience the game again and again.



Common Roles
these roles may or may not appear in this game

Sheriff
The Sheriff is a Townsperson who can investigate one player per round. He will send a PM to the GM with one name; the GM will then inform the Sheriff if that player is Townsperson or Mafia.

- Doctor
The Doctor is a Townsperson who can choose one player to "protect" during each night. If the Mafia try to kill that player, their kill will not go through he or she will be saved by the Doctor. The Doctor may only self-save himself twice per game. The Doctor's save also only applies to one kill attempt per target per round - if, for example, both the Mafia and Serial Killer target the Doctor-protected player, the first attempt will be "saved" but the second will successfully eliminate the targeted player.

- Vigilante
The Vigilante is a Townsperson who can kill one person each night. By the end of every round, he must send one name to the GM, and the player he names will be killed prior to the beginning of the next round.

- Serial Killer
The Serial Killer is unaligned with either major faction. The Serial Killer gets one kill a night. He does not win with either TP or Mafia he only wins if he is the last one standing. Although often a difficult role to win with, it has happened on several occasions.

- Kingpin
The Kingpin is the head of the Mafia. The exact aspects to this role can vary, but generally the Kingpin will get an investigative power every two rounds he or she will select one name, and the GM will reveal if that name is a Regular Townsperson or a Special Role (i.e. Sheriff, Doctor, Vigilante). The Kingpin will also show up as "Not Mafia" to the Sheriff. However, the Kingpin cannot submit kills on the Mafia's behalf.

- Twinblade
The Twinblade is a Townsperson who has a one-time ability to kill another player. However, the catch is that the Twinblade will die as well in their attempt.

- Lackey
The Lackey is a role-blocker who secretly works for the Mafia. The Lackey shows up as Town on investigation and have no contact with the Mafia, but aims to make contact with the Mafia and help them win. The Lackey chooses one player each round to role-block - the chosen target will be blocked from performing his action. This includes blocking the Mafia from making their kill. The Lackey cannot block an action taken against himself. The Lackey cannot block the same player/group (i.e. Mafia group) on two consecutive nightfalls.

- Watcher
The Watcher is a Town-aligned role who chooses one player to "watch" during the night. If any action is performed on the watched player (i.e. Mafia kill, Vig/SK kill, Sheriff investigation) the Watcher will be informed who targeted the player, although not what action was taken. If multiple actions were performed, the Watcher will only learn of the first one. The Watcher is able to "watch" himself.

- Paranoid Sheriff
Much like the vanilla Sheriff, the Paranoid Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Paranoid Sheriff will always be "affiliated to the mafia." Similar to all the Sheriff roles, the Paranoid Sheriff will not be able to investigate himself.

- Naive Sheriff
Much like the vanilla Sheriff, the Naive Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Naive Sheriff will always be "not affiliated to the mafia." Similar to all the Sheriff roles, the Naive Sheriff will not be able to investigate himself.

- Psycho Sheriff
Much like the vanilla Sheriff, the Psycho Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Psycho Sheriff will always be the opposite of the player's actual affiliation (i.e. mafia will show up as "not affiliated to the mafia", townspeople will show up as "affiliated to the mafia.") Similar to all the Sheriff roles, the Psycho Sheriff will not be able to investigate himself.

- Med Kit
The Med Kit is an inanimate, moveable object in the game, assigned to a random player at the beginning of the game. This player will be protected from a kill (not a lynch) for that round's nightfall. However, he will need to pass on the Med Kit to someone else in the game afterward. Two names will need to given to the GM by the end of the round - one of those names given will be chosen at random and that player will be given the Kit once the new round begins. The original holder of the Med Kit will not know which player was chosen. The player given the Med Kit will not know who gave it to him. If one of the two players whose names are given is killed off that night, the second player will automatically receive the Med Kit. If both given names are killed, the Med Kit will be taken out of the game. If the holder of the Med Kit is lynched, the Med Kit will be taken out of the game. If the holder of the Med Kit forgets to submit two names, the Med Kit will be re-assigned randomly to another player in the game. The same player cannot receive the Med Kit more than once every three rounds.

- Cult Leader
The Cult Leader, similar to the Serial Killer, is unaligned with either major faction. However, the Cult Leader has the ability to recruit one player into their Cult each night up until round 3. After Round 3, the Cult Leader can only recruit new players every second night. (i.e. Round 1, Round 2, Round 4, Round 6, etc..) Cultists do not have the ability to kill other players. The Cult wins by becoming the majority faction in the game.



Rules


1) Currently, rounds will end at 10:00 PM PT. (Under other GMs, this may change, although it is usually during late evening Pacific Time.) The GM will update as quickly as possible; please be patient if there is a delay. Any actions submitted at or after 10:00PM on a given day will count towards the next day's nightfall.

2) Once you've been killed off, please do not interfere with the game. Don't post during in-game discussions or loan your opinion to players, not even privately. The only comments you make should be completely off-topic and in no danger of influencing the game in any manner. Please stay honest when conducting private correspondence as well. The use of +1s as a means of agreeing with a game related post beyond the dead is prohibited, as is any other form of inconspicuous mind play.

3) Please stay active. If you sign up, that means you want to play. If you do not vote at least once every two rounds, you will be killed off for inactivity. If this happens again, you will possibly be suspended for one game. All punishment is at the discretion of the GM.

4) Screenshots of any communication (especially with the GM) are not allowed. If anyone is caught posting screenshots of any form, whether in PM, email, IM, or anything, that player will be banned from at least one game. It is also against the rules to copy/paste any message from the GM.

5) If you are lynched, you are allowed last words. But anyone who is killed by any other means does not get last words.

6) Please avoid editing your posts if at all possible in order to prevent changing or removing information in old posts. Votes in edited posts will not be tallied. (Tip: if you're that concerned about spelling and grammatical errors, proofread before posting.)

7) The word of the GM is final. If you disagree with something, feel free to say so (privately, with respect to rule 2), but understand that the ongoing game will likely not be altered. And please remain civil if you do have a complaint remember that the GMs are devoting their own time to running this game for you.

8) Remember, this is just a game! If things start getting heated or personal between players, take a breath and a step back. The GM reserves the right to hand out warnings or further punishment as he or she sees fit. Just have fun, and don't take it too hard if you get duped during the game! (Some players can be quite tricky!)

9) The GM is not participating in the game. Do not attempt to use him or her as a means to prove your role or intentions. You should be able to do that well enough without any influence from the GM; if you can't, try harder. DO NOT under any circumstances invite another player into your role conversation with the GM.

10) Do not knowingly work against your own team.

The kill order is:
1) Lynch
2) Serial Killer
3) Mafia
3) Vigilante



Roles/Items in this game:
1. Sheriff
2. Serial Killer
3. Kingpin
4. Watcher
5. Lackey
6. Vigilante
7. Doctor

Changes this game:
1. The Serial Killer's name is changed to Kira.
2. The Sheriff's name is changed to L
3. The Kingpin's name is changed to Mello
4. The Watcher's name is changed to Near
5. The Lackey's name is changed to Matt
6. The Vigilante's name is changed to Naomi
7. The Doctor's name is changed to Watari.
8. Kira will be given the ability to investigate once every 2 rounds. The only things that will be discovered from these investigations is if someone is L, Near, or Mello.

9. Depending on the amount of players I may add a no-ability character to Kira's side. If not I will have to think of another small buff for Kira. If I added another player, the "Kira" team would lose as soon as Kira is killed, and the other player would die.
10. Should L be killed, Near is granted one investigation. This investigation can only reveal if a person is Mello or Kira.
11. Investigations by L will show if someone is "affiliated with Kira" and if someone is "affiliated with Mello". Mello will obviously show up as "affiliated with Mello", as will Matt. The same will happen upon the death of players, with their specific affiliation being revealed.


Voting Rules


1) Please bold your vote in the game thread. E.g. Vote Alchemy Time. If you wish to change your vote, please do something like: Unvote Alchemy Time; Vote Master Radishes. The exact format does not matter so much, as long as it is bolded and clear who you are voting for. Only bolded votes count. Nicknames are acceptable, as long as it is obvious who you are referring to.

2) Any votes in edited posts will not count. This is to prevent anyone going back later and secretly changing their vote once it has been cast. If you edit your post at all, you must recast your vote.

3) In the event of a tied vote, there will be no lynching. Instead, the following round, there will be a tiebreaking vote, alongside the regular lynch vote. Therefore, players will vote for two lynchings - one between the tied players, and one for everyone else.

4) Nightfall will be at 9:30 PM Pacific


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While I liked the manga better, I'll always remember the anime for this one scene.

That scene is freaking hilarious. It made me not sure if the show takes itself too seriously, or if it doesn't take itself seriously enough.

I slightly prefer the anime just because of the soundtrack, but to each his own I guess.

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That scene is freaking hilarious. It made me not sure if the show takes itself too seriously, or if it doesn't take itself seriously enough.

I slightly prefer the anime just because of the soundtrack, but to each his own I guess.

The music was brilliant but it was mostly how over the top the anime make Mikami that turned me off it. It was ridiculous.

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That scene is freaking hilarious. It made me not sure if the show takes itself too seriously, or if it doesn't take itself seriously enough.

I slightly prefer the anime just because of the soundtrack, but to each his own I guess.

I thought of a brilliant Idea....... FullMetal Alchemist Brotherhood Mafia game!

You should totally do that!

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