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Mafia: Breaking Bad Edition- Hosted by the great MVP


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Round Layout/Rules

Each round lasts 24 hours; the next round begins once the previous one ends with a GM update.

During the round, the players will debate and discuss the identities of other players in the game thread, trying to uncover the Mafia in the group. They will then vote on one person, who they believe to be Mafia, to be lynched. At the end of the round, whoever has the most votes will be lynched.

At the same time, via private conversation over the forum's messaging system, the Mafia members will discuss and vote on who they wish to kill that night. Once they've decided, they will inform the GM.

Also during the round, the Sheriff will investigate a player, and the Doctor and Vigilante will send in their target player to save or kill. Any other special roles will also conduct their business prior to the end of the round, unless their role states otherwise.

At a specified time, the round will end. The GM will then post the results of who was lynched, who was killed, and whether anyone was saved. The new round will then begin.

Note on order of precedence:
All kills, investigations, saves, etc must be sent via PM to the GM prior to the end of the round.

The kill order is:
1) Lynch
2) Twinblade
3) Cult Kill
4) Serial Killer
4) Mafia
5) Vigilante

Any of the above roles who are killed prior to their own attack occurring will not have their kill go through. God Kills (for inactivity or rule-breaking) take precedence over everything.

Notes on voting:
1) Please bold your vote in the game thread. E.g. Vote Intoewsables. If you wish to change your vote, please do something like: Unvote Intoewsables; Vote Master Radishes. The exact format does not matter so much, as long as it is bolded and clear who you are voting for. Only bolded votes count. Nicknames are acceptable, as long as it is obvious who you are referring to.

2) Any votes in edited posts will not count. This is to prevent anyone going back later and secretly changing their vote once it has been cast. If you edit your post at all, you must recast your vote.

3) In the event of a tied vote, there will be no lynching. Instead, the following round, there will be a tiebreaking vote, alongside the regular lynch vote. Therefore, players will vote for two lynchings - one between the tied players, and one for everyone else.
Standard Rules 1) Currently, rounds will end at 10:00 PM PST. (Under other GMs, this may change, although it is usually during late evening Pacific Time.) The GM will update as quickly as possible; please be patient if there is a delay.

2) Once you've been killed off, please do not interfere with the game. Don't post during in-game discussions or loan your opinion to players, not even privately. The only comments you make should be completely off-topic and in no danger of influencing the game in any manner. Please stay honest when conducting private correspondence as well.

3) Please stay active. If you sign up, that means you want to play. If you do not vote at least once every two rounds, you will be killed off for inactivity. If this happens again, you will possibly be suspended for one game. All punishment is at the discretion of the GM.

4) Screenshots of any communication (especially with the GM) are not allowed. If anyone is caught posting screenshots of any form, whether in PM, email, or anything, that player will be banned from at least one game. It is also against the rules to copy/paste any message from the GM. Also, do not invite the GM into any private conversations, unless to prove rule-breaking. The GM is not playing the game, so keep him out of it!

5) If you are lynched, you are allowed last words. But anyone who is killed by any other means does not get last words.

6) Usually, exact numbers of each role are not revealed. But as a general rule of thumb, the Mafia will probably equal about one-third of the total players, and there will only be one of each Special role. This can vary, however.

7) Please avoid editing your posts if at all possible, in order to prevent changing or removing information in old posts. Leeway will be granted if the edit is made within the first 10 minutes after posting; after 10 minutes, there may be punishment (i.e. loss of your lynch vote) at the GM's discretion.

8) The word of the GM is final. If you disagree with something, feel free to say so (privately), but understand that the ongoing game will likely not be altered. And please remain civil if you do have a complaint remember that the GMs are devoting their own time to running this game for you.

9) Remember, this is just a game! If things start getting heated or personal between players, take a breath and a step back. The GM reserves the right to hand out warnings or further punishment as he sees fit. Just have fun, and don't take it too hard if you get duped during the game! (Some players can be quite tricky!)

Changes from past games:
The kill order is:
1) Lynch
2) Cult Kill
3) Serial Killer
4) Mafia
5) Vigilante

Many of these roles may not be included in this game. I just added them so players can't just say their role and win the game by process of elimination. There may even be some roles not on this list hehehe.

Mafia Roles: (Any mafia member can submit the mafia kill)

Gus Fring (Kingpin)- The Kingpin is the head of the Mafia. The exact aspects to this role can vary, but generally the Kingpin will get an investigative power every two rounds he or she will select one name, and the GM will reveal if that name is a Regular Townsperson or a Special Role (i.e. Sheriff, Doctor, Vigilante). The Kingpin will also show up as "Not Mafia" to the Sheriff.

Mike Ehrmantraut-Mafia
Tio Salamanca- Mafia
Victor- Mafia
Uncle Jack- Mafia
Leonel Salamanca- Mafia
Marco Salamanca- Mafia
Tuco Salamanca- Mafia
Declan- Mafia

TP Roles:
Saul Goodman- Saul is a Townsperson who can choose one player to "protect" during each night. If the Mafia try to kill that player, their kill will not go through he or she will be saved by the Doctor. The Doctor may only self-save himself twice per game. The Doctor's save also only applies to one kill attempt per target per round - if, for example, both the Mafia and Serial Killer target the Doctor-protected player, the first attempt will be "saved" but the second will successfully eliminate the targeted player.

Jesse Pinkman (Vigilante)- Jesse is a Townsperson who can kill one person each night. By the end of every round, he must send one name to the GM, and the player he names will be killed prior to the beginning of the next round.

Hank Schrader(Sheriff)-
Hank is a Townsperson who can investigate one player per round. He will send a PM to the GM with one name; the GM will then inform the Sheriff if that player is Townsperson or Mafia.

Huell- (Watcher)-Huell is a Town-aligned role who chooses one player to "watch" during the night. If any action is performed on the watched player (i.e. Mafia kill, Vig/SK kill, Sheriff investigation) the Watcher will be informed who targeted the player, although not what action was taken. If multiple actions were performed, the Watcher will only learn of the first one. The Watcher is able to "watch" himself.

Steven Gomez (Cult investigator)- Can use investigation once every 2nd round (Round 2,4,6). Can only identify cult members (not mafia)

Skylar White (TP)
Marie Schrader- TP
Walter White Jr.- TP
Skinny Pete- TP
Ted Beneke-TP
Badger- TP
Gale Boetticher-TP
Gretchen Schwartz-TP
Kaylee Ehrmantraut- TP
Elliote Schwartz-TP

Other Roles:

Heisenberg (Cult Leader)- Recruits in round 2,4,6,8. Cannot recruit the sheriff,vig,doctor,mafia. Special Power: Able to kill one person for every missed recruit (1 kill per round). Wins when cult is major faction left in the game.

Todd (Serial Killer)- Todd is unaligned with either major faction. The Serial Killer gets one kill a night. He does not win with either TP or Mafia he only wins if he is the last one standing. Although often a difficult role to win with, it has happened on several occasions.

Meth Kit-The Meth Kit is an inanimate, moveable object in the game, assigned to a random player at the beginning of the game. This player will be protected from a kill (not a lynch) for that round's nightfall. However, he will need to pass on the Meth Kit to someone else in the game afterward. Two names will need to given to the GM by the end of the round - one of those names given will be chosen at random and that player will be given the Kit once the new round begins. The original holder of the Meth Kit will not know which player was chosen. The player given the Meth Kit will not know who gave it to him. If one of the two players whose names are given is killed off that night, the second player will automatically receive the Meth Kit. If both given names are killed, the Meth Kit will be taken out of the game. If the holder of the Meth Kit is lynched, the Meth Kit will be taken out of the game. If the holder of the Meth Kit forgets to submit two names, the Meth Kit will be re-assigned randomly to another player in the game. The same player cannot receive the Meth Kit more than once every three rounds.

Credit to Master Radishes or whoever made all these rules. And yes both the med kit and doc are in this game

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1. Beluga Whale

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