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[Game Over] Mafia :: New World Order


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the mafia gods... they're watching us....


In a world....

Where the Illuminati is plotting to reduce the earths population, and the only people who can stop them is CDC’s 99%. in order to stop them they must EXTERMINATE the Illuminati before the Illuminati EXTERMINATES them!

with the reptilian commander at large it will be up to the private contractors, scientists, and edward snowdon to take down illuminati to save earth and CDC!



Mafia is a game of strategy, trust, intuition, risk, and luck.

It is a game between two factions battling to the death for victory. Everyone is either a Townsperson (the 99%) or a Mafia (Illuminati) . The Mafia know each other's identities, and work together in a group once a night, they select a Townsperson to kill. The Townspeople do not know each other's identities, but must debate during the day who might be the Mafia among them, and then vote for someone to lynch. They must root out the Mafia through any information they can gather. There are often special roles that can assist the Townspeople, such as a Sheriff, a Doctor, etc. The winning group is the group left standing when all other members of the opposition have been eliminated.

History on CDC

Krazz introduced the game of Mafia on White Noise way back in 2008. Games were run in sequence for quite some time, during the initial heyday of Mafia on CDC. But eventually the games died off as interest waned. Fortunately, over time, Krazz and others (notably T-rex930) have re-booted Mafia several times, allowing players old and new alike to experience the game again and again.




There are two main factions: the Townspeople (The 99%) and the Mafia (Illuminati). Each side's objective is to eliminate the other. In addition, there is often a Serial Killer role, which is unaffiliated with either side and seeks to be the last player standing.

Roles that will be used include:

Sheriff (Edward Snowdon) - The Sheriff is a Townsperson who can investigate one player per round. He will send a PM to the GM with one name; the GM will then inform the Sheriff if that player is Townsperson or Mafia.

Doctor (Scientists x2) - The Doctor is a Townsperson who can choose one player to "protect" during each night ​although in this game there will be two doctors alternating rounds . If the Mafia try to kill a player the Doc has selected for saving, their kill will not go through as the target will be shielded by the Doctor's ability. The Doctor cannot self-save him/herself at all this game. The Doctor's save only applies to one kill attempt per target per round - if, for example, both the Mafia and Serial Killer target the Doctor-protected player; the first attempt will be "saved" but the second will successfully eliminate the targeted player. Doctor saves do NOT keep a TB from dying when they use their ability so don't waste saves on a TB.

Vigilante (Private Contractor) - The Vigilante is a Townsperson who can kill one person each night. By the end of every round, he must send one name to the GM, and the player he names will be killed prior to the beginning of the next round.

Serial Killer & Blocker Faction - The serial killer/blocker(s) are their own faction. They have the choice of killing or blocking a player once each nightfall. The only way the sk's can win is by being the last one(s) standing (difficult but has happened on several occasions).

Mafia Nurse (Illuminati Healer) - Like the Doctor, the Mafia Nurse chooses one player to protect, mafia nurse gets one save per even round and cannot save the same player twice in a row. If a killing faction (Vigilante, Serial Killer or Twinblade) try to kill a player the nurse has selected for saving, their kill will not go through. The Mafia Nurse cannot self-save this game. As with the Doctor role, the Mafia Nurse's save only applies to one kill attempt per target, per round.

Kingpin (Reptilian Commander) - The Kingpin is the head of the Mafia. The exact aspects to this role can vary, but generally the Kingpin will get an investigative power every two rounds. He or she will select one name, and the GM will reveal if that name is a Regular Townsperson or a Special Role (i.e. Sheriff, Doctor, Vigilante, Serial Killer). The Kingpin will also show up as "Not Mafia" to the Sheriff. However, the Kingpin cannot submit kills on the Mafia's behalf.

Twinblade (Martyr) - The Twinblade is a Townsperson who has a one-time ability to kill another player. However, the catch is that the Twinblade will die as well in their attempt. Doctor saves or Medkits do NOT keep a TB from dying when they use their ability so don't waste saves on a TB. A Lackey block or Mafia Nurse save keeps a TB kill from taking place.

Lackey - The Lackey is a role-blocker who secretly works for the Mafia. The Lackey shows up as Town on investigation. The Lackey chooses one player every even-numbered round to role-block. The chosen target will then be blocked from performing his/her action. The Lackey cannot block an action taken against him/herself. Blocks take place in real-time.

Watcher (Security Guard)- The Watcher is a Town-aligned role who chooses one player to "watch" every even-numbered round. If any action is performed on the watched player (i.e. Mafia kill, Vig/SK kill, Sheriff investigation) the Watcher will be informed who targeted the player, although not what action was taken. If multiple actions were performed, the Watcher will only learn of the first action taken. The Watcher is able to "watch" him/herself.

Ninja - Often aligned with the mafia, a Ninja is immune to a Watcher's ability and is a useful tool when mafia wish to kill without leaving tracks. If a Watcher targets a player the Ninja kills (as a mafia hit-man), the investigation will come out negative (unless another player visited the target first, then that player would be identified).


Round Layout
Each round lasts 24 hours; the next round begins once the previous one ends with a GM update.

During the round, the players will debate and discuss the identities of other players in the game thread, trying to uncover the Mafia in the group. They will then vote on one person, who they believe to be Mafia, to be lynched. At the end of the round, whoever has the most votes will be lynched.

At the same time, via private conversation over the forum's messaging system, the Mafia members will discuss and vote on who they wish to kill that night. Once they've decided, they will inform the GM.

Also during the round, the Sheriff will investigate a player, and the Doctor and Vigilante will send in their target player to save or kill. Any other special roles will also conduct their business prior to the end of the round, unless their role states otherwise.

At 9:00pm, the round will end. The GM will then post the results of who was lynched, who was killed, and whether anyone was saved. The new round will then begin.

Note on order of precedence:
All kills, investigations, saves, etc must be sent via PM to the GM prior to 9:00 pm.

The kill order is:
1) Lynch
2) Twinblade
3) Serial Killer
4) Mafia
5) Vigilante

Any of the above roles who are killed prior to their own attack occurring will not have their kill go through. God Kills (for inactivity or rule-breaking) take precedence over everything.

Notes on voting:
1) Please bold and number your vote in the game thread. E.g. Vote1 Intoewsables (as usual). If you wish to change your vote, please do something like: Unvote1 Intoewsables Vote1 Master Radishes. The exact format does not matter so much as long as it is bolded, with the round numbered and it is clear who you are voting for. Only bolded, and numbered votes count.Nicknames are acceptable, as long as it is obvious who you are referring to.

2) Any votes in edited posts will not count. This is to prevent anyone going back later and secretly changing their vote once it has been cast. If you edit your post at all, you must recast your vote.

3) In the event of a tied vote, there will be no lynching. Instead, the following round, there will be a tiebreaking vote, alongside the regular lynch vote. Therefore, players will vote for two lynchings - one between the tied players, and one for everyone else.


1) Specials must submit their actions to me before 9:00 PM PST each night. All votes must be submitted before 9:00 PM PST, at which point Nightfall will commence. Once the Nightfall summary has been posted, the next round will begin.

2) Players are required to submit a vote at least once every 2 rounds. If you go 48 hours without placing a vote, I WILL KILL YOU.

Note: "Vote Abstain" is not a vote, and will not save you from being god-killed.

3) Editing posts is against the rules, you will be given one warning. If it happens again, you will be godkilled. I suggest that if you have something to add or correct, quote your post and fix it in another reply.

4) Last words are for lynched players only. Players killed by Specials do not get last words.

5) Once you've been killed off, do not interfere with the game. Offering your opinion or providing information to players who are still alive takes the fun out of the game for everyone. Failure to abide by this rule may result in a ban from future games.

6) Conversing with other players through PMs is highly encouraged, but inviting players into private role conversations with the GM is not allowed. Taking pictures or screenshots of any PM conversation is also against the rules. Breaking either of these will result in a god kill

7) Do not bring outside factors into the game. Making bets, offering real-life rewards, or claiming to ban yourself from future games to prove your innocence will not be tolerated. You're all clever enough to come up with better defenses than that.

Important Changes: Nightfall is at 9:00 PM PST. Bold and Round Number your votes.

Game specific Role Changes

Note: Roles which work the same as a regular game but with a different name will not be included here. The roles discussed here are not in full detail.

the spy roll

and the 2 pseudo-spy rolls:

--The Spy is similar to the Serial Killer,

-- is unaligned with either major faction.

-- the spy is able to join any faction (becoming either the Private investigator or the Hacker,

-- the Spy cannot switch factions after joining but is only aloud to wait till round 3 or else will be EXTERMINATED.

-- Spy has a different role depending on his/her faction

-- Spy can not be inducted into the cult no matter what faction

Private investigator (the TP/99% Spy):

-- who can investigate one person (once every second round).

-- By the end of every round, he must send one name to the GM in a PM,

-- player he names will be investigated immediately.

-- When the tp spy is being investigated he comes up as the same faction as the investigator

Hacker (the Mafia/Illuminati Spy):

-- is able to disable a player, banning them from the thread for the next round and using any specials (once every second round)

-- When the TP Spy is being investigated he comes up as tp.


-- The Veto is an inanimate, moveable object in the game, assigned to a random player at the beginning of the game.

-- This player will be protected from a kill AND A LYNCH for that round's nightfall

-- However, the GM will randomly award the Veto to a new player at the beginning of each round.

-- The original holder of the veto will not know which player was chosen.

-- The player given the veto will not know who had it previous.

-- The same player cannot receive the veto more than once

-- I will use a hat and paper to pick randomly method.

Should this count for the mafia tourney let us know!


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