g_bassi13 Posted April 28, 2015 Share Posted April 28, 2015 MAFIA: BARE BONES Game # 142 The place is Woods Creek, Pennsylvania, and the situation is dire. Over the last month, the Skeletals have infiltrated the town, and set up shop to become a dominant faction. Upon finding out late of their existence, there was a mass scramble to run out of town by most of the population, and those that stayed behind could no longer simply figure out who was who in all the confusion. The Skeletals have blended in seamlessly. The Skeletals are attempting to take what's left of the town through subterfuge, opponent by opponent. The towns people in their panic have decided on trial by jury to eliminate a potential Skeletal threat each night and root out the evil. What are the Skeletals? What do they want? Perhaps it will be solved in playing Mafia: Bare Bones. ----------------------------------------------------------------------------------- Further Readings Rundown This is a plain jane game. I haven't gone out of my way to add anything to add any new roles, but be prepared to expect anything outlined in the "known roles" insert. The theme minimally exists to just add some flavour the vanilla, and won't impact the gameplay. Factions Townspeople Skeletals (Mafia) Serial Killer Introduction Mafia is a game of strategy, trust, intuition, risk, and luck. It is a game between two factions battling to the death for victory. Everyone is either a Townsperson or a Mafia. The Mafia know each other's identities, and work together in a group once a night, they select a Townsperson to kill. The Townspeople do not know each other's identities, but must debate during the day who might be the Mafia among them, and then vote for someone to lynch. They must root out the Mafia through any information they can gather. There are often special roles that can assist the Townspeople, such as a Sheriff, a Doctor, etc. The winning group is the group left standing when all other members of the opposition have been eliminated. Known Roles; Basic Gameplay Factions There are two main factions: the Townspeople and the Mafia. Each side's objective is to eliminate the other. In addition, there is often a Serial Killer role, which is unaffiliated with either side and seeks to be the last player standing. RolesAside from the two competing factions, there are some special roles that usually appear in the game as well, helping one side or the other. Please note that not all roles will appear in every game. Roles that have been previously used include:Sheriff - The Sheriff is a Townsperson who can investigate one player per round. He will send a PM to the GM with one name; the GM will then inform the Sheriff if that player is Townsperson or Mafia.Doctor - The Doctor is a Townsperson who can choose one player to "protect" during each night. If the Mafia try to kill that player, their kill will not go through he or she will be saved by the Doctor. The Doctor may only self-save himself twice per game. The Doctor's save also only applies to one kill attempt per target per round - if, for example, both the Mafia and Serial Killer target the Doctor-protected player, the first attempt will be "saved" but the second will successfully eliminate the targeted player.Vigilante - The Vigilante is a Townsperson who can kill one person each night. By the end of every round, he must send one name to the GM, and the player he names will be killed prior to the beginning of the next round.Serial Killer - The Serial Killer is unaligned with either major faction. The Serial Killer gets one kill a night. He does not win with either TP or Mafia he only wins if he is the last one standing. Although often a difficult role to win with, it has happened on several occasions.Kingpin - The Kingpin is the head of the Mafia. The exact aspects to this role can vary, but generally the Kingpin will get an investigative power every two rounds he or she will select one name, and the GM will reveal if that name is a Regular Townsperson or a Special Role (i.e. Sheriff, Doctor, Vigilante). The Kingpin will also show up as "Not Mafia" to the Sheriff. However, the Kingpin cannot submit kills on the Mafia's behalf.Twinblade - The Twinblade is a Townsperson who has a one-time ability to kill another player. However, the catch is that the Twinblade will die as well in their attempt.Lackey - The Lackey is a role-blocker who secretly works for the Mafia. The Lackey shows up as Town on investigation and have no contact with the Mafia, but aims to make contact with the Mafia and help them win. The Lackey chooses one player each round to role-block - the chosen target will be blocked from performing his action. This includes blocking the Mafia from making their kill. The Lackey cannot block an action taken against himself. The Lackey cannot block the same player/group (i.e. Mafia group) on two consecutive nightfalls.Watcher - The Watcher is a Town-aligned role who chooses one player to "watch" during the night. If any action is performed on the watched player (i.e. Mafia kill, Vig/SK kill, Sheriff investigation) the Watcher will be informed who targeted the player, although not what action was taken. If multiple actions were performed, the Watcher will only learn of the first one. The Watcher is able to "watch" himself.Paranoid Sheriff - Much like the vanilla Sheriff, the Paranoid Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Paranoid Sheriff will always be "affiliated to the mafia." Similar to all the Sheriff roles, the Paranoid Sheriff will not be able to investigate himself.Naive Sheriff - Much like the vanilla Sheriff, the Naive Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Naive Sheriff will always be "not affiliated to the mafia." Similar to all the Sheriff roles, the Naive Sheriff will not be able to investigate himself.Psycho Sheriff - Much like the vanilla Sheriff, the Psycho Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Psycho Sheriff will always be the opposite of the player's actual affiliation (i.e. mafia will show up as "not affiliated to the mafia", townspeople will show up as "affiliated to the mafia.") Similar to all the Sheriff roles, the Psycho Sheriff will not be able to investigate himself.Med Kit - The Med Kit is an inanimate, moveable object in the game, assigned to a random player at the beginning of the game. This player will be protected from a kill (not a lynch) for that round's nightfall. However, he will need to pass on the Med Kit to someone else in the game afterward. Two names will need to given to the GM by the end of the round - one of those names given will be chosen at random and that player will be given the Kit once the new round begins. The original holder of the Med Kit will not know which player was chosen. The player given the Med Kit will not know who gave it to him. If one of the two players whose names are given is killed off that night, the second player will automatically receive the Med Kit. If both given names are killed, the Med Kit will be taken out of the game. If the holder of the Med Kit is lynched, the Med Kit will be taken out of the game. If the holder of the Med Kit forgets to submit two names, the Med Kit will be re-assigned randomly to another player in the game. The same player cannot receive the Med Kit more than once every three rounds.Cult Leader - The Cult Leader, similar to the Serial Killer, is unaligned with either major faction. However, the Cult Leader has the ability to recruit one player into their Cult each night up until round 3. After Round 3, the Cult Leader can only recruit new players every second night. (i.e. Round 1, Round 2, Round 4, Round 6, etc..) Cultists do not have the ability to kill other players. The Cult wins by becoming the majority faction in the game. Round Layout Each round lasts 24 hours; the next round begins once the previous one ends with a GM update. During the round, the players will debate and discuss the identities of other players in the game thread, trying to uncover the Mafia in the group. They will then vote on one person, who they believe to be Mafia, to be lynched. At the end of the round, whoever has the most votes will be lynched. At the same time, via private conversation over the forum's messaging system, the Mafia members will discuss and vote on who they wish to kill that night. Once they've decided, they will inform the GM. Also during the round, the Sheriff will investigate a player, and the Doctor and Vigilante will send in their target player to save or kill. Any other special roles will also conduct their business prior to the end of the round, unless their role states otherwise. At a specified time, the round will end. The GM will then post the results of who was lynched, who was killed, and whether anyone was saved. The new round will then begin. Any of the above roles who are killed prior to their own attack occurring will not have their kill go through. God Kills (for inactivity or rule-breaking) take precedence over everything. Notes on voting: 1) Please bold your vote in the game thread. E.g. Vote Intoewsables. If you wish to change your vote, please do something like: Unvote Intoewsables; Vote Master Radishes. The exact format does not matter so much, as long as it is bolded and clear who you are voting for. Only bolded votes count.Nicknames are acceptable, as long as it is obvious who you are referring to. 2) Any votes in edited posts will not count. This is to prevent anyone going back later and secretly changing their vote once it has been cast. If you edit your post at all, you must recast your vote. 3) In the event of a tied vote, there will be no lynching. Instead, the following round, there will be a tiebreaking vote, alongside the regular lynch vote. Therefore, players will vote for two lynchings - one between the tied players, and one for everyone else. Kill Order 1) Lynch 2) Twinblade 3) Serial Killer 4) Mafia 5) Vigilante Rules; Other quirks 1) Nightfall will commence at 9:30 PM. The next round will being immediately after results are posted. Rounds will be 24 Hours long. 2) Once you have been killed, do not interfere with the rest of the game in the thread, or through PMs. Doing so will result in a ban from future games. Last words are for lynched players only. Players killed by Specials do not get last words. Non game related discussion is obviously tolerated, but don't clog the game with spam in death. 3) Voting is required at least once in every 2 rounds. Going 2 rounds without a vote will result in a God-kill, as a buffer against inactivity in the thread. Votes must be bolded as such; Vote g_bassi13. Inserting the round number is not needed, but an Unvote is needed before a changed vote can be registered. 4) Editing is not allowed. Doing so will result in a warning, before future discipline in the form of a GM mandated God-Kill may take place in a repeat offence 5) Conversing with other players through PMs is highly encouraged, but inviting players into private role conversations with the GM is not allowed. Taking pictures or screenshots of any PM conversation is also against the rules. Do not directly copy and paste them either. 6) Do not bring outside factors into the game. Making bets, offering real-life rewards, or claiming to ban yourself from future games to prove your innocence will not be tolerated. You're all clever enough to come up with better defences than that. 7) Mafia kills will be carried out by the person to deliver them in the Mafia thread. These kills can only be prevented by the senders death. 8) Question regarding game rules will be clarified where asked. Questions of your own role's extents and limitations will be answered as well, but that of another person's won't. Don't ask me. Link to comment
g_bassi13 Posted April 28, 2015 Author Share Posted April 28, 2015 Sign-up 1). #Nux 2) JohnLocke 3) Fox Mulder 4) Kryten 5) Virtanen87 6) Time Lord 7) Beluga Whale 8) Intoewsables 9) Zfetch 10) Go Faulk Yourself 11) Kakanucks 12) Apples 13) Aladeen 14) MikeyBoy44 15) OurTimeToShine 16) Dr.Strangelove 17) Mathew Barzal 18) SOB for MVP 19) mau5trap 20) King Heffy Link to comment
Qwags Posted April 28, 2015 Share Posted April 28, 2015 Now, I'm probably going to look like a noob, but what is Mafia? Link to comment
Höglander87 Posted April 28, 2015 Share Posted April 28, 2015 Now, I'm probably going to look like a noob, but what is Mafia? Kumar is that u Link to comment
Fox Mulder Posted April 28, 2015 Share Posted April 28, 2015 Waiting on Toews to post Mr.Skeltal vid. Link to comment
Intoewsables Posted April 28, 2015 Share Posted April 28, 2015 Waiting on Toews to post Mr.Skeltal vid. WAIT NO LONGER Link to comment
Intoewsables Posted April 29, 2015 Share Posted April 29, 2015 14 people is more than enough imo Link to comment
g_bassi13 Posted April 29, 2015 Author Share Posted April 29, 2015 Now, I'm probably going to look like a noob, but what is Mafia? Something you should definitely try. Link to comment
JohnLocke Posted April 29, 2015 Share Posted April 29, 2015 Now, I'm probably going to look like a noob, but what is Mafia? Mafia is a game of strategy, trust, intuition, risk, and luck. It is a game between two factions battling to the death for victory. Everyone is either a Townsperson or a Mafia. The Mafia know each other's identities, and work together in a group once a night, they select a Townsperson to kill. The Townspeople do not know each other's identities, but must debate during the day who might be the Mafia among them, and then vote for someone to lynch. They must root out the Mafia through any information they can gather. There are often special roles that can assist the Townspeople, such as a Sheriff, a Doctor, etc. The winning group is the group left standing when all other members of the opposition have been eliminated. Factions There are two main factions: the Townspeople and the Mafia. Each side's objective is to eliminate the other. In addition, there is often a Serial Killer role, which is unaffiliated with either side and seeks to be the last player standing. RolesAside from the two competing factions, there are some special roles that usually appear in the game as well, helping one side or the other. Please note that not all roles will appear in every game. Roles that have been previously used include:Sheriff - The Sheriff is a Townsperson who can investigate one player per round. He will send a PM to the GM with one name; the GM will then inform the Sheriff if that player is Townsperson or Mafia.Doctor - The Doctor is a Townsperson who can choose one player to "protect" during each night. If the Mafia try to kill that player, their kill will not go through he or she will be saved by the Doctor. The Doctor may only self-save himself twice per game. The Doctor's save also only applies to one kill attempt per target per round - if, for example, both the Mafia and Serial Killer target the Doctor-protected player, the first attempt will be "saved" but the second will successfully eliminate the targeted player.Vigilante - The Vigilante is a Townsperson who can kill one person each night. By the end of every round, he must send one name to the GM, and the player he names will be killed prior to the beginning of the next round.Serial Killer - The Serial Killer is unaligned with either major faction. The Serial Killer gets one kill a night. He does not win with either TP or Mafia he only wins if he is the last one standing. Although often a difficult role to win with, it has happened on several occasions.Kingpin - The Kingpin is the head of the Mafia. The exact aspects to this role can vary, but generally the Kingpin will get an investigative power every two rounds he or she will select one name, and the GM will reveal if that name is a Regular Townsperson or a Special Role (i.e. Sheriff, Doctor, Vigilante). The Kingpin will also show up as "Not Mafia" to the Sheriff. However, the Kingpin cannot submit kills on the Mafia's behalf.Twinblade - The Twinblade is a Townsperson who has a one-time ability to kill another player. However, the catch is that the Twinblade will die as well in their attempt.Lackey - The Lackey is a role-blocker who secretly works for the Mafia. The Lackey shows up as Town on investigation and have no contact with the Mafia, but aims to make contact with the Mafia and help them win. The Lackey chooses one player each round to role-block - the chosen target will be blocked from performing his action. This includes blocking the Mafia from making their kill. The Lackey cannot block an action taken against himself. The Lackey cannot block the same player/group (i.e. Mafia group) on two consecutive nightfalls.Watcher - The Watcher is a Town-aligned role who chooses one player to "watch" during the night. If any action is performed on the watched player (i.e. Mafia kill, Vig/SK kill, Sheriff investigation) the Watcher will be informed who targeted the player, although not what action was taken. If multiple actions were performed, the Watcher will only learn of the first one. The Watcher is able to "watch" himself.Paranoid Sheriff - Much like the vanilla Sheriff, the Paranoid Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Paranoid Sheriff will always be "affiliated to the mafia." Similar to all the Sheriff roles, the Paranoid Sheriff will not be able to investigate himself.Naive Sheriff - Much like the vanilla Sheriff, the Naive Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Naive Sheriff will always be "not affiliated to the mafia." Similar to all the Sheriff roles, the Naive Sheriff will not be able to investigate himself.Psycho Sheriff - Much like the vanilla Sheriff, the Psycho Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Psycho Sheriff will always be the opposite of the player's actual affiliation (i.e. mafia will show up as "not affiliated to the mafia", townspeople will show up as "affiliated to the mafia.") Similar to all the Sheriff roles, the Psycho Sheriff will not be able to investigate himself.Med Kit - The Med Kit is an inanimate, moveable object in the game, assigned to a random player at the beginning of the game. This player will be protected from a kill (not a lynch) for that round's nightfall. However, he will need to pass on the Med Kit to someone else in the game afterward. Two names will need to given to the GM by the end of the round - one of those names given will be chosen at random and that player will be given the Kit once the new round begins. The original holder of the Med Kit will not know which player was chosen. The player given the Med Kit will not know who gave it to him. If one of the two players whose names are given is killed off that night, the second player will automatically receive the Med Kit. If both given names are killed, the Med Kit will be taken out of the game. If the holder of the Med Kit is lynched, the Med Kit will be taken out of the game. If the holder of the Med Kit forgets to submit two names, the Med Kit will be re-assigned randomly to another player in the game. The same player cannot receive the Med Kit more than once every three rounds.Cult Leader - The Cult Leader, similar to the Serial Killer, is unaligned with either major faction. However, the Cult Leader has the ability to recruit one player into their Cult each night up until round 3. After Round 3, the Cult Leader can only recruit new players every second night. (i.e. Round 1, Round 2, Round 4, Round 6, etc..) Cultists do not have the ability to kill other players. The Cult wins by becoming the majority faction in the game. Round Layout Each round lasts 24 hours; the next round begins once the previous one ends with a GM update. During the round, the players will debate and discuss the identities of other players in the game thread, trying to uncover the Mafia in the group. They will then vote on one person, who they believe to be Mafia, to be lynched. At the end of the round, whoever has the most votes will be lynched. At the same time, via private conversation over the forum's messaging system, the Mafia members will discuss and vote on who they wish to kill that night. Once they've decided, they will inform the GM. Also during the round, the Sheriff will investigate a player, and the Doctor and Vigilante will send in their target player to save or kill. Any other special roles will also conduct their business prior to the end of the round, unless their role states otherwise. At a specified time, the round will end. The GM will then post the results of who was lynched, who was killed, and whether anyone was saved. The new round will then begin. Any of the above roles who are killed prior to their own attack occurring will not have their kill go through. God Kills (for inactivity or rule-breaking) take precedence over everything. Notes on voting: 1) Please bold your vote in the game thread. E.g. Vote Intoewsables. If you wish to change your vote, please do something like: Unvote Intoewsables; Vote Master Radishes. The exact format does not matter so much, as long as it is bolded and clear who you are voting for. Only bolded votes count.Nicknames are acceptable, as long as it is obvious who you are referring to. 2) Any votes in edited posts will not count. This is to prevent anyone going back later and secretly changing their vote once it has been cast. If you edit your post at all, you must recast your vote. 3) In the event of a tied vote, there will be no lynching. Instead, the following round, there will be a tiebreaking vote, alongside the regular lynch vote. Therefore, players will vote for two lynchings - one between the tied players, and one for everyone else. Link to comment
MikeyBoy44 Posted April 29, 2015 Share Posted April 29, 2015 WAIT NO LONGER Oh my, wtf did I just watch? Link to comment
Intoewsables Posted April 29, 2015 Share Posted April 29, 2015 Oh my, wtf did I just watch? good bones and calcium Link to comment
MikeyBoy44 Posted April 29, 2015 Share Posted April 29, 2015 good bones and calcium I just wasn't sure if it was dooty enough for my liking. Link to comment
Time Lord Posted April 29, 2015 Share Posted April 29, 2015 I've never heard of this theme but that video is cool. Link to comment
Kryten Posted April 29, 2015 Share Posted April 29, 2015 https://www.youtube.com/watch?v=OWw5i3x4Xlo Link to comment
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