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Mafia: WW3 [Game On!]


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Mafia: WW3

By: Horvat


It’s 2023, and tensions between world economic leaders are rising. Nationalism is strong, the countries of the modern world are banding together. Annexation and false flag attacks on America have put much of the american people, and the world in danger. Governments on a federal and state level are in turmoil and the responsibility to take down the threats are up to a few states, who are still organized under the name of [NACF] - [North American Coalition Forces] - [Townspeople], Multiple factions are now vying for world domination including [CASU] - [Communist Axis Special Units] - [Mafia]. The Communists have come together using special trade policies and have become economic powerhouses that threaten the democratic way of life in America and Europe. Thus explaining the [EUAP] - [European Union Armed Personnel] - [Mafia]. While fighting on the eastern front Europe has deployed its troops in the Caribbean and around the waters of the America, tasked to rip the land of its resources.


Which faction will come out on top? Who knows, I guess we will see.

-John A. MacDonald




Mafia is a game of strategy, trust, intuition, risk, and luck.

in this game three factions will be battling to the death for victory. Everyone is either a Townsperson or a Mafia. The Mafia know each other's identities, and work together in a group once a night, they select a Townsperson to kill. The Townspeople do not know each other's identities, but must debate during the day who might be the Mafia among them, and then vote for someone to lynch. They must root out the Mafia through any information they can gather. There are often special roles that can assist the Townspeople, such as a Sheriff, a Doctor, etc. The winning group is the group left standing when all other members of the opposition have been eliminated.

Some thing things worth noteing:

Pms ARE NOT PERMITTED!! you may only communicate through the thread or through one of Horvats special PMs.





Basic Gameplay:

Each round lasts 24 hours; the next round begins once the previous one ends with a GM update at 12:00PM Pacific Time.

During the round, the players will debate and discuss the identities of other players in the game thread, trying to uncover the Mafia in the group. They will then vote on one person, who they believe to be Mafia, to be lynched. At the end of the round, whoever has the most votes will be lynched.

At a the specified time, the round will end. The GM will then post the results of who was lynched, who was killed, and whether anyone was saved. The new round will then begin.

Note on order of precedence:

All kills, investigations, saves, etc must be sent via PM to the GM prior to the end of the round. All Action Submissions are final.

Notes on voting:

1) Please bold your vote in the game thread. E.g. Vote Intoewsables. Only bolded votes count. Nicknames are acceptable, as long as it is obvious who you are referring to. All Votes are final

2) Any votes in edited posts will not count. This is to prevent anyone going back later and secretly changing their vote once it has been cast. If you edit your post at all, you must recast your vote.

3) In the event of a tied vote, there will be no lynching. Instead, the following round, there will be a tiebreaking vote, alongside the regular lynch vote. Therefore, players will vote for two lynchings - one between the tied players, and one for everyone else.

Standard Rules:

1) Currently, rounds will end at 12:00 PM PST. (Under other GMs it is usually during late evening Pacific Time.) The GM will update as quickly as possible; please be patient if there is a delay.

2)There Will be No Pming Permitted except in one of Horvat's [Classified] PMs. Once you've been killed off, please do not interfere with the game. Don't post during in-game discussions or loan your opinion to players, not even privately. The only comments you make should be completely off-topic and in no danger of influencing the game in any manner. Please stay honest when conducting private correspondence as well.

3) Please stay active. If you sign up, that means you want to play. If you do not vote at least once every two rounds, you will be killed off for inactivity. If this happens again, you will possibly be suspended for one game. All punishment is at the discretion of the GM.

4) Screenshots of any communication (especially with the GM) are not allowed. If anyone is caught posting screenshots of any form, whether in PM, email, or anything, that player will be banned from at least one game. It is also against the rules to copy/paste any message from the GM. Also, do not invite the GM into any private conversations, unless to prove rule-breaking. The GM is not playing the game, so keep him out of it!

5) If you are lynched, you are allowed last words. But anyone who is killed by any other means does not get last words.

6) Usually, exact numbers of each role are not revealed. But as a general rule of thumb, the Mafia will probably equal about one-third of the total players, and there will only be one of each Special role. This can vary, however.

7) Please avoid editing your posts if at all possible, in order to prevent changing or removing information in old posts. Leeway will be granted if the edit is made within the first 10 minutes after posting; after 10 minutes, there may be punishment (i.e. loss of your lynch vote) at the GM's discretion.

8) The word of the GM is final. If you disagree with something, feel free to say so (privately), but understand that the ongoing game will likely not be altered. And please remain civil if you do have a complaint remember that the GMs are devoting their own time to running this game for you.

9) Remember, this is just a game! If things start getting heated or personal between players, take a breath and a step back. The GM reserves the right to hand out warnings or further punishment as he sees fit. Just have fun, and don't take it too hard if you get duped during the game! (Some players can be quite tricky!)


[NACF] - [North American Coalition Forces] - [Townspeople]

[CASU] - [Communist Axis Special Units] - [Mafia].

[EUAP] - [European Union Armed Personnel] - [Mafia]



[sheriff] - The Sheriff is a Townsperson who can [investigate] one player per round. He will send a PM to the GM with one name; the GM will then inform the Sheriff if that player is Townsperson or Mafia. All actions are final.

[Doctor] The Doctor is a Townsperson who can choose one player to [save] during each night. If the Mafia try to kill a player the Doc has selected for saving, their kill will not go through as the target will be shielded by the Doctor's ability. The Doctor cannot self-save him/herself only once this game. The Doctor's save only applies to one kill attempt per target per round - if, for example, both the Mafia and Serial Killer target the Doctor-protected player; the first attempt will be "saved" but the second will successfully eliminate the targeted player. Doctor saves WILL keep a TB from dying Although the TB becomes a Regular TP

[Twinblade] - The Twinblade is a Townsperson who has a one-time ability to [Kill] another player. However, the catch is that the Twinblade will die as well in their attempt. Doctor saves or Medkits WILL keep a TB from dying although they become regular TP. A Lackey block or Mafia Nurse save keeps a TB kill from taking place.

[Watcher] - The Watcher is a Town-aligned role who chooses one player to [Watch] every even-numbered round. If any action is performed on the watched player (i.e. Mafia kill, Vig/SK kill, Sheriff investigation) the Watcher will be informed who targeted the player, although not what action was taken. If multiple actions were performed, the Watcher will only learn of the first action taken. The Watcher is able to "watch" him/herself.

[Vigilante] - The Vigilante is a Townsperson who can [Kill] one person each night. By the end of every round, he must send one name to the GM, and the player he names will be killed prior to the beginning of the next round.

[Tank] - The Tank is a Townsperson who can [block] one person every night but not the same person twice.


[Kingpin] - The Kingpin is the head of the Mafia. The exact aspects to this role can vary, but generally the Kingpin can [investigate] once on even or odd rounds. He or she will select one name, and the GM will reveal if that name is a Regular Townsperson or a Special Role (i.e. Sheriff, Doctor, Vigilante, Serial Killer). The Kingpin will also show up as "Not Mafia" to the Sheriff. However, the Kingpin cannot submit kills on the Mafia's behalf.

[Lackey] - The Lackey is a role-blocker who secretly works for the Mafia. The Lackey shows up as Town on investigation. The Lackey chooses one player every Odd-numbered round to [block] The chosen target will then be blocked from performing his/her action. The Lackey cannot block an action taken against him/herself. Blocks take place in real-time.

[Aggressor] - The Aggressor is a [Mafia Grunt] but has a voting power of x2 or the power to switch one person's vote each round (either or).

[Mafia Grunt] - Regular Mafia, No role.

[Mafia Grunt] - Regular Mafia, No role.


[8-Ball Jester] - The 8-Ball Jesters goal is to get lynched killing everybody who votes for him upon nightfall, Also will [Kill] whatever special kills him in a non lynch setting. The Jester is the only confirmed Freemason.

[Jester] See above.

[serial Killer] is unaligned and can [Kill] one player every round.

[spy] is non-aligned and can join any Faction after round 4, role has no special actions.


[Red Button] Can be used once every 2 rounds and then gets passed on randomly by the GM (at the end of the round used), The Button upon use unveils one selected players Faction and Roll in the Forum at nightfall (Basically a universal investigator)

[invisible Cloak] Can be used once per round and then gets passed on randomly by the GM after the round is up. The invisible cloak hides the holder from all actions including kills. Kind of like a medkit.

[Magic Wand] Can be used once per round and then gets passed on randomly by the GM after the round is up. The magic wand doubles the holders voting power by x2. if the [Aggressor] wields this item his voting powers is x2 x2 (8 votes)

[Hot Potato] The Hot Potato kills the holder who has it in his or her possession upon the nightfall of round 5. The Hot Potato can be passed around unlimited times per round but will [Kill] explode early if left sitting and unpassed for a whole round.

The kill order is:

1) Lynch

2) Twinblade

3) Serial Killer

4) Mafia

5) Vigilante

Any of the above roles who are killed prior to their own attack occurring will not have their kill go through. God Kills (for inactivity or rule-breaking) take precedence over everything.

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20 Player Max Sign Up List:

1) JL

2) Inteowsables

3) TL

4) Jazz97

5) MikeyBoy44

6) BOH

7) Kakanucks

8) HashtagNucks

9) MR

10) G_Bassi13


12) OTIS

13) Fox Mulder

14) Peaches

15) KingHeffy

16) Fwybwed?

17) Zfetch

18) Dral

19) TheRussianRocket.

20) Ilduce

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