milk and honey Posted January 10, 2019 Share Posted January 10, 2019 47 minutes ago, Alain Vigneault said: COMING SOON: Player Overall Ratings 100overall MH Link to comment
Master Radishes Posted January 12, 2019 Share Posted January 12, 2019 Random idea: a brain trust to collectively work out kinks in game theme ideas. E.g. I've long had an idea of a 'Jack the Ripper' theme idea where the TP are hunting an SK. But as it doesn't have a traditional set up (TP vs Mafia) I worry about balance and entertainment value. 1 Link to comment
AV. Posted January 12, 2019 Share Posted January 12, 2019 6 minutes ago, Master Radishes said: Random idea: a brain trust to collectively work out kinks in game theme ideas. E.g. I've long had an idea of a 'Jack the Ripper' theme idea where the TP are hunting an SK. But as it doesn't have a traditional set up (TP vs Mafia) I worry about balance and entertainment value. This could be interesting. I imagine the SK would need some sort of safe-claim and maybe operate as a JOAT with one-shot use of 1-2 powers because it essentially boils down to 1 v everybody. For the town, having all 4 variations of the sheriff would be interesting. Instead of mafia/not mafia, investigations could render SK/not SK. Just a few thoughts. Link to comment
thejazz97 Posted January 12, 2019 Share Posted January 12, 2019 13 minutes ago, Alain Vigneault said: For the town, having all 4 variations of the sheriff would be interesting. Instead of mafia/not mafia, investigations could render SK/not SK. That's game/set/match with only one SK though. Link to comment
Master Radishes Posted January 12, 2019 Share Posted January 12, 2019 True, the four Sheriffs could figure themselves out within a couple rounds, I think. Another potential issue: if we had a game of 10+ players it could take a long time. (To use historic flavour: Jack the Ripper had one night where he killed twice, so maybe the SK role could have a limited-use 'double kill' option?) Another potential issue: the early rounds of voting would surely be a tad useless. It may mean a fairly dull game to begin with until the hunt heats up. We may want to keep such a game small (under 10 players) to keep it interesting for everyone. Link to comment
AV. Posted January 12, 2019 Share Posted January 12, 2019 You could add a 1-2 player "cult" The cult doesn't have any powers but they are affiliated with Jack the Ripper. They do not know who Jack is and Jack does not know who they are. Their win-con is to stay alive or ensure that Jack is the last member standing. The TP would then have to eliminate all members of the cult and SK to win. This sort of moves away from 1 v everybody situation. Link to comment
AV. Posted January 12, 2019 Share Posted January 12, 2019 Sort of like lovers/survivors Link to comment
falcon45ca Posted January 12, 2019 Share Posted January 12, 2019 54 minutes ago, Master Radishes said: True, the four Sheriffs could figure themselves out within a couple rounds, I think. Another potential issue: if we had a game of 10+ players it could take a long time. (To use historic flavour: Jack the Ripper had one night where he killed twice, so maybe the SK role could have a limited-use 'double kill' option?) Another potential issue: the early rounds of voting would surely be a tad useless. It may mean a fairly dull game to begin with until the hunt heats up. We may want to keep such a game small (under 10 players) to keep it interesting for everyone. You could have "henchmen"- people who aid and enable Jack the Ripper. That way you'd still have a team for the town to play against Link to comment
Master Radishes Posted January 12, 2019 Share Posted January 12, 2019 I would chafe at the ahistorial aspect of it, but for the sake of game balance I could see the necessity. Link to comment
Beluga Whale Posted January 12, 2019 Author Share Posted January 12, 2019 It would be impossible to balance a game with only one wolf, unless it's a very small game. I can't remember where but I saw a statistical theory suggesting you need a certain proportion of mafia to have a fair game. Basically having too few can be just as bad as having too many wolves. Link to comment
Guest Posted January 13, 2019 Share Posted January 13, 2019 (edited) I have a couple ideas regarding games. 1. Asylum theme, weird roles 2. High school, gangs and cliques 3. Saviour role, tp role that can save a max of three mafia members in a game (one per round) and convert them to tp but they have to choose a mafia member in order for it to work. If they choose tp or 3p then they lose said role for the rest of the game. Edited January 13, 2019 by Guest Link to comment
Aladeen Posted January 13, 2019 Share Posted January 13, 2019 21 minutes ago, Stamkos said: I have a couple ideas regarding games. 1. Asylum theme, weird roles 2. High school, gangs and cliques 3. Saviour role, tp role that can save a max of three mafia members in a game (one per round) and convert them to tp but they have to choose a mafia member in order for it to work. If they choose tp or 3p then they lose said role for the rest of the game. The problem with that is if you convert a Mafioso to TP they know the rest of the team and it’s game over. Once someone knows the mafia team they can’t ever switch allegiances. 1 Link to comment
Guest Posted January 13, 2019 Share Posted January 13, 2019 28 minutes ago, Aladeen said: The problem with that is if you convert a Mafioso to TP they know the rest of the team and it’s game over. Once someone knows the mafia team they can’t ever switch allegiances. What about a possible mafia version but they can only recruit tp specials? Link to comment
Beluga Whale Posted January 13, 2019 Author Share Posted January 13, 2019 Conversions ruin the game. There's a reason the traditional mafia mechanics have stuck around forever. Link to comment
Popular Post AV. Posted January 14, 2019 Popular Post Share Posted January 14, 2019 (edited) CDC Mafia Player Ratings Disclaimer: Ratings were derived from a variety of factors. These include faction success rate, role success rate, and individual action success rate. Other in-game factors such as lynch avoidance as non-TP, use of tricks/ruses, and clairvoyant dialogue relative to role were also considered. Individuals who are listed scored anywhere between 50 and 100. Players asterisked lack a sufficient sample size but may have been included due to their historical reputation or in-game contributions for matches they participated in. Also, it's damn hard to quantify data that could be considered qualitative, just sayin'. NOTE: Ratings are dynamic and may be modified in the future. Spoiler Master Radishes - 92 112 - 91 Beluga Whale - 91 VICanucksfan5551 - 91 Time Lord - 90 Zfetch - 89 Aladeen - 89 Intoewsables - 88* Virtanen87 - 87* Blue Jay 22 - 87 John Locke - 86 Dral - 85 ilduce39 - 85 Kazmanian Devil - 85 HashtagNucks - 85 Alain Vigneault - 85 Luciferase - 85 Captain Aerosex - 84 Go Faulk Yourself - 84* Kryten - 84* otherwise - 84 King Heffy - 84 Canucks Legacy - 84* MikeyBoy44 - 83 Kakanucks - 83 g_bassi13 - 83 Dr. Strangelove - 83 thejazz97 - 83 Alchemy Time - 82 Mau5trap - 82* Where’s Wellwood - 82* Baka - 82* JAY JAY - 82 falcon45ca - 82 OurTimeToShine - 82* milk and honey - 82* Fox Mulder - 81* DoughtysCheck - 81 Buddhas Hand - 80 Darth Melvin - 79 Lewitelli - 78 Rick Grimes - 76 J-23 - 75* Caboose - 74* Stamkos - 74* Matthew Barzal - 73* Horvat - 73 Green Goblin - 72* diesel_13 - 71* numb3r 16 - 70* Salacious Crumb - 70* Qwags - 67 Twilight Sparkle - 50 Feel free to add ratings for members pre-2016. Edited January 14, 2019 by Alain Vigneault 5 Link to comment
Zfetch Posted January 14, 2019 Share Posted January 14, 2019 @Alain Vigneault Proposal to justify ratings to: Players: Hunting/20 Evasiveness/20 Trickiness/20 Manipulation/20 Activity/10 Experience/8 Hosting/2 Smoothing Factor Total/100 One One Two 20 14 18 18 10 8 2 9 99 Aladeen 16 15 20 18 10 8 2 9 98 Beluga Whale 20 12 15 20 10 8 2 9 96 Master Radishes 20 14 12 19 10 8 2 9 94 BJ 14 18 15 16 10 6 1 9 89 TL 16 18 10 17 7 8 2 9 87 Zfetch 14 10 18 14 10 8 2 9 85 John Locke 17 12 14 14 8 8 1 9 83 AV 14 10 15 12 9 6 2 9 77 Virtanen 8 13 20 14 2 7 0 9 73 MH 11 12 18 12 6 5 0 9 73 Otherwise 11 17 10 12 5 8 0 9 72 Baka 10 14 10 12 5 5 1 9 66 The Jazz 12 12 8 12 6 6 1 9 66 Stamkos 11 13 9 12 6 5 1 9 66 Doubt Tea 10 8 14 11 5 5 1 9 63 Darth Melvin 3 18 8 10 5 5 1 9 59 Falcon 9 10 8 10 6 5 1 9 58 3 Link to comment
AV. Posted January 14, 2019 Share Posted January 14, 2019 1 minute ago, Zfetch said: @Alain Vigneault Proposal to justify ratings to: Hide contents Players: Hunting/20 Evasiveness/20 Trickiness/20 Manipulation/20 Activity/10 Experience/8 Hosting/2 Smoothing Factor Total/100 One One Two 20 14 18 18 10 8 2 9 99 Aladeen 16 15 20 18 10 8 2 9 98 Beluga Whale 20 12 15 20 10 8 2 9 96 Master Radishes 20 14 12 19 10 8 2 9 94 BJ 14 18 15 16 10 6 1 9 89 TL 16 18 10 17 7 8 2 9 87 Zfetch 14 10 18 14 10 8 2 9 85 John Locke 17 12 14 14 8 8 1 9 83 AV 14 10 15 12 9 6 2 9 77 Virtanen 8 13 20 14 2 7 0 9 73 MH 11 12 18 12 6 5 0 9 73 Otherwise 11 17 10 12 5 8 0 9 72 Baka 10 14 10 12 5 5 1 9 66 The Jazz 12 12 8 12 6 6 1 9 66 Stamkos 11 13 9 12 6 5 1 9 66 Doubt Tea 10 8 14 11 5 5 1 9 63 Darth Melvin 3 18 8 10 5 5 1 9 59 Falcon 9 10 8 10 6 5 1 9 58 whynotboth.jpg Link to comment
Zfetch Posted January 14, 2019 Share Posted January 14, 2019 7 minutes ago, Alain Vigneault said: CDC Mafia Player Ratings Disclaimer: Ratings were derived from a variety of factors. These include faction success rate, role success rate, and individual action success rate. Other in-game factors such as lynch avoidance as non-TP, use of tricks/ruses, and clairvoyant dialogue relative to role were also considered. Individuals who are listed scored anywhere between 50 and 100. Players asterisked lack a sufficient sample size but may have been included due to their historical reputation or in-game contributions for matches they participated in. Also, it's damn hard to quantify data that could be considered qualitative, just sayin'. NOTE: Ratings are dynamic and may be modified in the future. Hide contents Master Radishes - 92 112 - 91 Beluga Whale - 91 Time Lord - 90 Zfetch - 89 Aladeen - 89 Intoewsables - 88* Virtanen87 - 87* John Locke - 86 Blue Jay 22 - 86 Dral - 85 ilduce39 - 85 Kazmanian Devil - 85 HashtagNucks - 85 Alain Vigneault - 85 Go Faulk Yourself - 84* Kryten - 84* otherwise - 84 King Heffy - 84 Canucks Legacy - 84* Kakanucks - 83 g_bassi13 - 83 Dr. Strangelove - 83 thejazz97 - 83 Mau5trap - 82* Where’s Wellwood - 82* Baka - 82* JAY JAY - 82 falcon45ca - 82 OurTimeToShine - 82* milk and honey - 82* Fox Mulder - 81* DoughtysCheck - 81 Darth Melvin - 79 Lewitelli - 78 J-23 - 75* Caboose - 74* Stamkos - 74* Matthew Barzal - 73* Green Goblin - 72* diesel_13 - 71* numb3r 16 - 70* Salacious Crumb - 70* Qwags - 67 Feel free to add ratings for members pre-2016. $&!# did you like reread every mafia thread damn Link to comment
AV. Posted January 14, 2019 Share Posted January 14, 2019 1 minute ago, Zfetch said: $&!# did you like reread every mafia thread damn Yes and no. I visited our Wiki and then I went back to games that I couldn't remember too well to help factor the findings into the ratings. Link to comment
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