Aladeen Posted July 13, 2017 Share Posted July 13, 2017 1 minute ago, Virtanen87 said: +1 this if you think im the WOAT I minused you cause I KNOW you're the WOAT... that is reality. Link to comment
Mufasa Posted July 13, 2017 Share Posted July 13, 2017 12 hours ago, Master Radishes said: Are you the same Mufasa who used to play years ago? Yep Link to comment
Master Radishes Posted July 13, 2017 Author Share Posted July 13, 2017 Update: game mechanics Here is what I am thinking. It's more role-heavy than previous games, but several are only one-shot. Roles included: 0) No PMs except where noted; 0) Every player will receive a character. They will not be alignment indicative. 1) Two Sheriffs: one regular, and one paranoid; 2) Two communication enablers (temporary PMs allowed); 3) A one-shot Vig; 4) A doctor/roleblocker role; 5) A role with three lynch-affecting powers (each one-shot); 6) An additional private group of five players (an alignment) who have the power to decide on an additional lynch each round (via private voting in a PM); 7) The leader of the private group will have a one-shot ability to purge the group of one member; 8) A Kingpin, with investigative powers and protection against Sheriff detection; 9) Two lovers (third party); the death of one will trigger the other into becoming an SK; 10) Some roles have double votes; some have no votes. Which roles these are will not be revealed. No other special roles are included in the game. Let me know your thoughts. I'm willing to readjust if public opinion thinks its too much (or not enough). If you want any clarification on a role’s powers, you may ask before the game begins. I’ve tried to keep it brief here, but I don’t intend to keep anything ‘hidden’ about the set-up. However, once the game begins I will not answer any further questions (unless you ask about your own role, of course). Link to comment
Master Radishes Posted July 13, 2017 Author Share Posted July 13, 2017 After allowing a bit of time to mull that over, and wait for any final sign ups, I'll send out role PMs tonight around 9:30 or 10:00. Link to comment
mpt Posted July 13, 2017 Share Posted July 13, 2017 1 hour ago, milk and honey said: your welcome y'all. I have awaken mafia with my return! lets hit 30 though @BoScorvat @Rob_Zepp @Tony Romo @mpt @Johnny Shotgun come join y'all I have no idea what this is Link to comment
Master Radishes Posted July 13, 2017 Author Share Posted July 13, 2017 MH, stop tagging random people. You'll scare them. mpt, it's a forum game. You're welcome to join. Link to comment
Dral Posted July 13, 2017 Share Posted July 13, 2017 9 minutes ago, Master Radishes said: Update: game mechanics Here is what I am thinking. It's more role-heavy than previous games, but several are only one-shot. Hide contents Roles included: 0) No PMs except where noted; 0) Every player will receive a character. They will not be alignment indicative. 1) Two Sheriffs: one regular, and one paranoid; 2) Two communication enablers (temporary PMs allowed); 3) A one-shot Vig; 4) A doctor/roleblocker role; 5) A role with three lynch-affecting powers (each one-shot); 6) An additional private group of five players (an alignment) who have the power to decide on an additional lynch each round (via private voting in a PM); 7) The leader of the private group will have a one-shot ability to purge the group of one member; 8) A Kingpin, with investigative powers and protection against Sheriff detection; 9) Two lovers (third party); the death of one will trigger the other into becoming an SK; 10) Some roles have double votes; some have no votes. Which roles these are will not be revealed. No other special roles are included in the game. Let me know your thoughts. I'm willing to readjust if public opinion thinks its too much (or not enough). If you want any clarification on a role’s powers, you may ask before the game begins. I’ve tried to keep it brief here, but I don’t intend to keep anything ‘hidden’ about the set-up. However, once the game begins I will not answer any further questions (unless you ask about your own role, of course). Link to comment
Dral Posted July 13, 2017 Share Posted July 13, 2017 10 minutes ago, Master Radishes said: After allowing a bit of time to mull that over, and wait for any final sign ups, I'll send out role PMs tonight around 9:30 or 10:00. Link to comment
DoughtysCheck Posted July 13, 2017 Share Posted July 13, 2017 only joining because MR is hosting Link to comment
Zfetch Posted July 13, 2017 Share Posted July 13, 2017 26 minutes ago, DoughtysCheck said: only joining because MR is hosting Why didn't you join last game? Fraudulent Left Pec. Link to comment
Master 112 Posted July 13, 2017 Share Posted July 13, 2017 11 hours ago, OurTimeToShine said: omg i missed you bb <4 Link to comment
Zfetch Posted July 13, 2017 Share Posted July 13, 2017 6 minutes ago, Two one one said: <4 >4 Link to comment
Aladeen Posted July 13, 2017 Share Posted July 13, 2017 1 hour ago, Master Radishes said: Update: game mechanics Here is what I am thinking. It's more role-heavy than previous games, but several are only one-shot. Hide contents Roles included: 0) No PMs except where noted; 0) Every player will receive a character. They will not be alignment indicative. 1) Two Sheriffs: one regular, and one paranoid; 2) Two communication enablers (temporary PMs allowed); 3) A one-shot Vig; 4) A doctor/roleblocker role; 5) A role with three lynch-affecting powers (each one-shot); 6) An additional private group of five players (an alignment) who have the power to decide on an additional lynch each round (via private voting in a PM); 7) The leader of the private group will have a one-shot ability to purge the group of one member; 8) A Kingpin, with investigative powers and protection against Sheriff detection; 9) Two lovers (third party); the death of one will trigger the other into becoming an SK; 10) Some roles have double votes; some have no votes. Which roles these are will not be revealed. No other special roles are included in the game. Let me know your thoughts. I'm willing to readjust if public opinion thinks its too much (or not enough). If you want any clarification on a role’s powers, you may ask before the game begins. I’ve tried to keep it brief here, but I don’t intend to keep anything ‘hidden’ about the set-up. However, once the game begins I will not answer any further questions (unless you ask about your own role, of course). What about a town drunk... They can at any time claim their innocence by simply stating that they are town in the thread but once they do so they are no longer able to vote. I think Dral would be a good match for that role. and/or making the Kingpin only investigation immune and have another mafia player that is able to do the investigations that would show up as mafia. Also I personally think including a paranoid sheriff doesn't work if you tell us about it before hand... you should make it random one of paranoid/naive or psycho. Link to comment
Master 112 Posted July 13, 2017 Share Posted July 13, 2017 5 minutes ago, Zfetch said: >4 =4 Link to comment
Aladeen Posted July 13, 2017 Share Posted July 13, 2017 I will add that I like the lynch mob idea and I believe I even used it in one game before but it definitely throws the whole game into chaos I would recommend they have a set number of lynches vs being able to every round... or at least every second round or something like that. But that's just my opinion. Link to comment
Master Radishes Posted July 13, 2017 Author Share Posted July 13, 2017 1 minute ago, Aladeen said: What about a town drunk... They can at any time claim their innocence by simply stating that they are town in the thread but once they do so they are no longer able to vote. I think Dral would be a good match for that role. Love the idea. Not sure it fits the theme in this one, but it's worth considering or remembering for later. 1 minute ago, Aladeen said: and/or making the Kingpin only investigation immune and have another mafia player that is able to do the investigations that would show up as mafia. I thought about this too, actually. Perhaps the scum team deserves a little boost. 1 minute ago, Aladeen said: Also I personally think including a paranoid sheriff doesn't work if you tell us about it before hand... you should make it random one of paranoid/naive or psycho. Good point. I was only thinking Paranoid because it fits with the flavour (people were paranoid of traitors during this time period) but maybe I'll randomize or it cut it out altogether. Link to comment
Master Radishes Posted July 13, 2017 Author Share Posted July 13, 2017 2 minutes ago, Aladeen said: I will add that I like the lynch mob idea and I believe I even used it in one game before but it definitely throws the whole game into chaos I would recommend they have a set number of lynches vs being able to every round... or at least every second round or something like that. But that's just my opinion. I stole the idea from you. Advice noted. Link to comment
King Heffy Posted July 13, 2017 Share Posted July 13, 2017 Love the setup for this one. @smith80 @KrytenI'm going to keep tagging you until you sign up. Link to comment
JohnLocke Posted July 13, 2017 Share Posted July 13, 2017 Please make @Aladeen the jester Link to comment
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