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Man Games Lost


Dungass

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We've been focusing on a speed & skill type game for quite a while. You can see that we've sacrificed toughness/body in our game in relation to injuries, hits received, and hits given.

 

I don't know for sure but I'm willing to go out on a limb to suggest that if we were giving more hits than receiving, we may suffer less injuries. 

 

Worth exploring. 

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