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Mafia: Add Yo Own Damn Spice (12’er) [Game Over: Town Wins]

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Mafia: Add Yo Own Damn Spice







Credit to Master Radishes for the "Introduction" and "History on CDC" blurbs and Intowesable for compiling it together in his invitational game. 



Mafia is a game of strategy, trust, intuition, risk, and luck.

It is a game between two factions battling to the death for victory. Everyone is either a Townsperson or a Mafia. The Mafia know each other's identities, and work together in a group – once a night, they select a Townsperson to kill. The Townspeople do not know each other's identities, but must debate during the day who might be the Mafia among them, and then vote for someone to lynch. They must root out the Mafia through any information they can gather. There are often special roles that can assist the Townspeople, such as a Sheriff, a Doctor, etc. The winning group is the group left standing when all other members of the opposition have been eliminated.


History on CDC

Krazz introduced the game of Mafia on White Noise way back in 2008. Games were run in sequence for quite some time, during the initial heyday of Mafia on CDC. But eventually the games died off as interest waned. Fortunately, over time, Krazz and others (notably T-rex930) have re-booted Mafia several times, allowing players old and new alike to experience the game again and again.




Setup will be:

Sheriff 13'er 

This game features:
1x Town Alignment Sheriff
9x Vanilla Town
3x Mafia Goon


There are two main factions: the Townspeople and the Mafia. Each side's objective is to eliminate the other.

Sheriff – The Sheriff is a Townsperson who can investigate one player per round. He will send a PM to the GM with one name; the GM will then inform the Sheriff if that player is Townsperson or Mafia.

Round Layout
Each round lasts 24 hours; the next round begins once the previous one ends with a GM update.

During the round, the players will debate and discuss the identities of other players in the game thread, trying to uncover the Mafia in the group. They will then vote on one person, who they believe to be Mafia, to be lynched. At the end of the round, whoever has the most votes will be lynched.

At the same time, via private conversation over the forum's messaging system, the Mafia members will discuss and vote on who they wish to kill that night. Once they've decided, they will inform the GM.

Also during the round, the Sheriff will investigate a player, and the Doctor and Vigilante will send in their target player to save or kill. Any other special roles will also conduct their business prior to the end of the round, unless their role states otherwise.

At a specified time, the round will end. The GM will then post the results of who was lynched, who was killed, and whether anyone was saved. The new round will then begin.

Note on order of precedence:
All kills, investigations, saves, etc must be sent via PM to the GM prior to the end of the round.

The kill order is:
1) Lynch
2) Mafia Kill

Any of the above roles who are killed prior to their own attack occurring will not have their kill go through. God Kills (for inactivity or rule-breaking) take precedence over everything.

Notes on voting: 
1) Please bold your vote in the game thread. E.g. Vote Intoewsables. If you wish to change your vote, please do something like: Unvote Intoewsables; Vote Master Radishes. The exact format does not matter so much, as long as it is bolded and clear who you are voting for. Only bolded votes count. Nicknames are acceptable, as long as it is obvious who you are referring to.

2) Any votes in edited posts will not count. This is to prevent anyone going back later and secretly changing their vote once it has been cast. If you edit your post at all, you must recast your vote.

3) In the event of a tied vote, there will be no lynching. Instead, the following round, there will be a tiebreaking vote, alongside the regular lynch vote. Therefore, players will vote for two lynchings - one between the tied players, and one for everyone else.




1) Specials must submit their actions to me before 10:15 PM PST each night. All votes must be submitted before 10:00 PM PST, at which point Nightfall will commence. Once the Nightfall summary has been posted, the next round will begin.


2) Players are required to submit a vote at least once every round. If you can't take 5 minutes out of your day to read through the thread and place a vote, don't sign up.

Vote: No Lynch - is a valid vote


Round numbers do not need to be included with votes, but please make sure that all votes are bolded or they will not be counted. (Example: Vote Intoewsables)

Note: "Vote Abstain" is not a vote, and will not save you from being god-killed.


3) Editing posts is entirely against the rules (no 10 minute rule). If you have something to add or correct, quote your post and fix it in another reply.


4) Last words are for lynched players only. Players killed by Specials do not get last words.


5) Once you've been killed off, do not interfere with the game. Offering your opinion or providing information to players who are still alive takes the fun out of the game for everyone. Failure to abide by this rule may result in a ban from future games.


6) Conversing with other players outside of designated role PMs is not allowed. If you are caught discussing the game outside of the game thread, you will be god-killed.


7) Do not bring outside factors into the game. Making bets, offering real-life rewards, or claiming to ban yourself from future games to prove your innocence will not be tolerated. You're all clever enough to come up with better defenses than that.


8) The sheriff will receive a night 0 investigation on one random Vanilla Town player.


9) going Anon is highly recommended for all players.


Good luck, and have fun!

Edited by Aladeen
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Notable rules: 


No PMing

Sheriff gets N0 investigation

Sheriff/Mafia get 15 minutes after the lynch to submit or change their actions if they want.

Everyone must vote every round but No Lynch is a Valid Vote (must be posted) 

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