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NHL15 PS3 - Sim League - CDCSIM (11 teams left)


Tangelos

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I will be away visiting family until October 1st.

There are a couple other GMs that look to be away and or unavailable until the same date approximately.

Is there a chance we will start the league after the first major update like some leagues have in previous years? If no that is ok as I will have my rebuilding team on development cruise control, however if it helps Dollarandadream along with a few others / allows more GMs to join, perhaps it's an option that could make some sense - if we are playing with original rosters that is.

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Ya I plan on setting up the league after the first roster update but that doesn't mean I will start simming. I can wait until the majority of the gms join or until more spots fill up.

Would it be better to start the league before the roster update?

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If we are working with original rosters I am ready to begin Summer Trade talks regarding a few Flames veterans.

Flames Trade Block

Denis Wideman RD

Jonas Hiller G

Looking for prospects or picks in return.

Please PM me with any interest

Also willing to talk trade, but until overalls and potential are released nothing is official.

Open to packaging Galchenyuk+ for a stud number 1C (age 27 and under)

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Have you heard anything of mpt? Thought he'dbe interested in a sim league unless he's boycotting ea.

Here I am, my ps3 was dying, so I gave it up, but SDM just put a PS3 up for 129.99 so I picked up another tonight.

I'm in for the league, I'll change it up and take a POS team

I choose the Buffalo Sabres.

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Thoughts on these trading rules:

Trading with CPU:

- TBD

Trading with Humans:

- Can use any assets available to either party

- Up to 5 assets per side per trade

- Up to 2 teams per trade (No 3-way or greater trades)

- The first legal trade in my inbox involving an asset is the one that will be accepted

- The lower-valued party must have at least 50% of the assets of the higher-valued party (e.g. Party A offers 32 points while Party B offers 64 points)

- Players with low value (5 points or fewer) can be traded for assets worth 0 points; total combined value of assets on the highest-valued side in the trade cannot be greater than 5.

Cap Dumps:

To further facilitate cap dumps, I'm going to allow up to 3 cap dumps per team that don't count towards the trade value. You have to designate that a player is a cap dump and the player has to meet the definition of a cap dump (see below).

Definition of a cap dump:

- Maximum of 83 OVR

- Minimum salary of 5% of the current salary cap

- Minimum of 2 years remaining on the contract

- The 10%/15% rules supercede the cap dump rules (so if a player has a salary of 15% of the salary cap or more, he still cannot be traded).

Salary Retention:

- Allowed to retain up to 3 salaries (built into the game).

- Allowed to retain up to half of a player's salary (built into the game).

- Retaining a player's salary increases his trade value. His value will be increased by the percentage of cap retained. For example, Nashville retained $1.7M of Rinne's $7.0M salary, or 24.3%, so his value would increase by 24.3% had the trade occurred under the new rule.

- The increase will be limited to 10% per year remaining on the contract, up to a maximum of 50%. So a player with 1 year remaining on his contract can have his value increased by up to 10% while a player with 5 years remaining can have his value increased by up to 50%.

- If traded between January 1 and the Trade Deadline, the maximum increase will be lowered by 5% (e.g. a player with 1 year remaining will have a maximum of 5% added to his value rather than 10%) unless the player has at least 6 years remaining on his contract.

- Years that extend beyond the 17th season will not count.

Draft Picks and Prospects:

- Prospects (under the age of 25) will be valued on the greater of their MODIFIED OVERALL TRADE VALUE and their POTENTIAL TRADE VALUE.

- Prospects may have up to 8 OVR added to their OVR trade value, depending on their age.

- The OVR-based trade value will be limited to the maximum listed for their potential as per my research, unless their OVR actually exceeds my recorded maximum (it could happen).

- Within the final 7 seasons (seasons 11-17), the rules regarding draft picks and prospects will change.

- 2022 Draft Picks will be the latest draft picks allowed to be traded.

- Prospects (under the age of 25) will be valued based solely on their OVR if they will not hit age 25 before the end of the season 16.

Conditional Draft Picks:

- No conditional draft picks

Trade Value Modifications For Prospects (Ages 17-24):

- Prospects aged 17 will have their OVR-based value increased by 8 OVR (i.e. 85 OVR = 93 OVR value)

- Prospects aged 18 will have their OVR-based value increased by 7 OVR (i.e. 85 OVR = 92 OVR value)

- Prospects aged 19 will have their OVR-based value increased by 6 OVR (i.e. 85 OVR = 91 OVR value)

- Prospects aged 20 will have their OVR-based value increased by 5 OVR (i.e. 85 OVR = 90 OVR value)

- Prospects aged 21 will have their OVR-based value increased by 4 OVR (i.e. 85 OVR = 89 OVR value)

- Prospects aged 22 will have their OVR-based value increased by 3 OVR (i.e. 85 OVR = 88 OVR value)

- Prospects aged 23 will have their OVR-based value increased by 2 OVR (i.e. 85 OVR = 87 OVR value)

- Prospects aged 24 will have their OVR-based value increased by 1 OVR (i.e. 85 OVR = 86 OVR value)

Veterans (Ages 31+):

- Veterans aged 31-32 will have their value lowered by 1 OVR (i.e. 85 OVR = 84 OVR value)

- Veterans aged 33-34 will have their value lowered by 2 OVR (i.e. 85 OVR = 83 OVR value)

- Veterans aged 35-36 will have their value lowered by 3 OVR (i.e. 85 OVR = 82 OVR value)

- Veterans aged 37-38 will have their value lowered by 4 OVR (i.e. 85 OVR = 81 OVR value)

- Veterans aged 39-40 will have their value lowered by 5 OVR (i.e. 85 OVR = 80 OVR value)

- Veterans aged 41-42 will have their value lowered by 6 OVR (i.e. 85 OVR = 79 OVR value)

- Veterans aged 43-44 will have their value lowered by 7 OVR (i.e. 85 OVR = 78 OVR value)

- Veterans aged 45-46 will have their value lowered by 8 OVR (i.e. 85 OVR = 77 OVR value)

- Veterans aged 47-48 will have their value lowered by 9 OVR (i.e. 85 OVR = 76 OVR value)

- Veterans aged 49-50 will have their value lowered by 10 OVR (i.e. 85 OVR = 75 OVR value)

- This will not apply during the final season.

Pending UFAs:

- During the in-game month of June, prior to the draft, trading is allowed and many players will become unrestricted free agents at the end of the month.

- To account for the uncertainty of being able to sign a pending UFA during the re-sign period, the trade value of a pending UFA will be reduced by 1 OVR (i.e. 85 OVR = 84 OVR value) between January 1 and the Trade Deadline and reduced by 2 OVR (i.e. 85 OVR = 83 OVR value) at the Entry Draft.

By OVR (Ages 25-30)

99 OVR = 1000

98 OVR = 750

97 OVR = 562

96 OVR = 422

95 OVR = 316

94 OVR = 237

93 OVR = 178

92 OVR = 133

91 OVR = 100

90 OVR = 75

89 OVR = 56

88 OVR = 42

87 OVR = 32

86 OVR = 24

85 OVR = 18

84 OVR = 13

83 OVR = 10

82 OVR = 7

81 OVR = 6

80 OVR = 4

79 OVR = 3

78 OVR = 2

77 OVR = 2

76 OVR = 1

75 OVR = 1

36-74 OVR = 0

By POTENTIAL (Under 25^)

^Players under 25 years of age are valued based on the higher of their Modified Overall-Based Trade Value (see above) and their Potential value.

Maximum Modified Overall-Based Trade Value listed in parentheses (value).

5.0 Green = 750 (750)

5.0 Yellow = 133 (133)

5.0 Red = 75 (133)

4.5 Green = 75 (133)

4.5 Yellow = 24 (133)

4.5 Red = 13 (42)

4.0 Green = 18 (42)

4.0 Yellow = 7 (32)

4.0 Red = 6 (32)

3.5 Green = 13 (32)

3.5 Yellow = 6 (32)

3.5 Red = 3 (13)

3.0 Green = 4 (10)

3.0 Yellow = 1 (7)

3.0 Red = 0 (3)

2.5 Green = 1 (6)

2.5 Yellow = 0 (3)

2.5 Red = 0 (1)

2.0 Green = 0 (1)

2.0 Yellow = 0 (1)

2.0 Red = 0 (0)

1.5 Green = 0 (0)

1.5 Yellow = 0 (0)

1.5 Red = 0 (0)

1.0 Green = 0 (0)

1.0 Yellow = 0 (0)

1.0 Red = 0 (0)

Draft Picks (At the Draft)1.48*

2.24*

3.24*

4.18

5.13

6.13

7.13

8.7

9.7

10.7

11.7

12.7

13.6

14.6

15.6

16.6

17.6

18.6

19.6

20.6

21.6

22.6

23.6

24.4

25.3

26.3

27.3

28.3

29.3

30.1

2nd round = 1

3rd - 7th rounds = 0

*Any 5.0 star players will be valued at 316 points.

Draft Picks (Current Year: November 1 to March 5)

Based on Point % from November 1 to March 5.

1st round picks

30th place = 24

29th place = 24

28th place = 24

27th place = 18

26th place = 13

25th place = 13

24th place = 13

23rd place = 7

22nd place = 7

21st place = 7

20th place = 7

19th place = 7

18th place = 6

17th place = 6

16th place = 6

15th place = 6

14th place = 6

13th place = 6

12th place = 6

11th place = 6

10th place = 6

9th place = 6

8th place = 6

7th place = 4

6th place = 3

5th place = 3

4th place = 3

3rd place = 3

2nd place = 3

1st place = 1

Later round picks

2nd Round = 1

3rd - 7th Rounds = 0

Draft Picks (Future Years)

1st Round = 6

2nd Round = 1

3rd - 7th Rounds = 0

Average draft: 3 x 4.5 yellow, 1 x 4.0 green, 5 x 4.0 yellow, 1 x 4.0 red, 3 x 3.5 green, 10 x 3.5 yellow, 5 x 3.5 red, 1 x 3.0 green, 20 x 3.0 yellow, 17 x 3.0 red, 3 x 2.5 green, 18 x 2.5 yellow, 20 x 2.5 red, 14 x 2.0 yellow, 5 x 2.0 red, 1 x 1.5 green, 39 x 1.5 yellow, 11 x 1.5 red, 23 x 1.0 yellow, and 10 x 1.0 red

Disclaimer: Rules may be subject to change with notice based on unforeseen circumstances.

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My vote would be no to CPU trading, at least in the first few seasons.

I believe that interest will pick up as the season starts, and for the new GMs that might be attracted to a team from their knowledge of the Roster, NYI for example: would instead have to work with more odds and ends, and most likely no Franchise player.

We could always add the CPU trade feature a few seasons in if interest doesn't pick up. I however am betting it will pick up nicely as our league has a solid reputation and I know a few past GMs are making decisions on time and schedule/school right now.

What does everyone else think?

PS. Don't get me wrong I would love to add Tavares... : ) I'm just old fashioned when it comes to testing our GM metal against Human GMs.

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My vote would be no to CPU trading, at least in the first few seasons.

I believe that interest will pick up as the season starts, and for the new GMs that might be attracted to a team from their knowledge of the Roster, NYI for example: would instead have to work with more odds and ends, and most likely no Franchise player.

We could always add the CPU trade feature a few seasons in if interest doesn't pick up. I however am betting it will pick up nicely as our league has a solid reputation and I know a few past GMs are making decisions on time and schedule/school right now.

What does everyone else think?

PS. Don't get me wrong I would love to add Tavares... : ) I'm just old fashioned when it comes to testing our GM metal against Human GMs.

For example in our league with these rules Tavares was worth the equivalent of like 200 points based on his age and overall. That made him pretty much untradeable unless u were willing to trade Crosby

Datsyuk + Zetterberg wouldn't be enough points and too much cap

Perry and Getzlaf would've been declined as well for point and salary reasons.

No superstars could be traded for unless superstars were given up.

With those rules it was very difficult to make a CPU trade and the trades were quite realistic. So much so after 5 seasons the CPU won 2 Stanley cups.

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For example here are some of the trades that went through because of the above CPU rules

Pending League approval.

To Dallas (CPU):

Seabrook (89ovr) 56pts

Lecavalier (84ovr-2 for age) 6pts

Hartman (4y) 7 pts

Total points: 69

Cap to Dallas: 8.895

To Chicago:

Benn (88ovr+1 for age) 56pts

Peverly (82ovr-1 for age) 6pts

Total Points: 62

Cap to Chicago : 8.5 million

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Pending league approval

To STL $10.945 salary 39points

Hartnell - 7

Cousins - 7

Read - 7

L.Schenn - 18

To PHI $10.36 salary 39points

Schwartz - 24

Ott - 6

Polak- 6

Leopold - 3

Pending

Toronto gets

nurse 24

Fasth 7

Desharnais 4

White 13

Richie 18

For 12.95 payroll and 66 points

Edmonton gets

Bernier 24

Phaneuf 24

Holland 7

Gunnarson 10

Granberg 1

For 12.665 payroll an 66 points

To LA

Sharp (18)

Rundblad (18)

LeBlanc (3)

Larsson (3)

Ruhwedel (6)

To Buffalo

Zykov (18)

Schultz (10)

Muzzin (13)

Lewis (6)

Jones (2)

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For example here are some of the trades that went through because of the above CPU rules

Pending League approval.

To Dallas (CPU):

Seabrook (89ovr) 56pts

Lecavalier (84ovr-2 for age) 6pts

Hartman (4y) 7 pts

Total points: 69

Cap to Dallas: 8.895

To Chicago:

Benn (88ovr+1 for age) 56pts

Peverly (82ovr-1 for age) 6pts

Total Points: 62

Cap to Chicago : 8.5 million

The thing is though I don't want for example a defense heavy CPU team like the Coyotes getting traded another defenseman for one of their few top-6 forwards.

Not only does the trade have to be fair, but it also has to make sense fore the CPU team. In My coyotes example, if they were traded a top-4 D for say Mikkel Boedker, they may end up having a top-6 dman scratched and a huge gaping hole up front

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IMO, CPU trading should be allowed, with no restrictions.

I mean, isn't that why we have a board of governors? If it's a lopsided or ridiculous offer, the board can always veto it.

My fear is people will only trade with the CPU and then we might as well just play offline gm

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