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THE OFFICIAL NHL 13 THREAD


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#721 Alex the Great

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Posted 31 July 2012 - 08:11 PM

NHL 13 Be a Pro and EA SPORTS Hockey League Improvements:

In NHL 13, we approached Be a Pro and EA SPORTS Hockey League in two ways: change the way you play the game and address what the community wanted to see improved.


The biggest change you’ll see with both modes this year is how your AI teammates play around you. We spent more time working on AI this year than across the past three years combined. The result is EA SPORTS Hockey I.Q., a completely overhauled A.I. system where players are now fully aware of every other player on the ice, resulting in quicker, smarter and more true-to-life decision-making. It also delivers the deepest and most customizable set of real-world hockey systems and strategies ever for the franchise.


The introduction of EA SPORTS Hockey I.Q. into Be a Pro and EA SPORTS Hockey League means smarter teammates and a better gameplay experience for you. Let’s dig into the community requested improvements that we made.


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Be a Pro Improvements

NHL 12 introduced Be a Pro Revamped which gave you the option to start your career in the CHL and forced you to earn your ice time. The better you played, the more time on the ice you’d receive. This was all made possible by the EA SPORTS Action Tracker which tracked your performance and allowed you to sim to your next shift, drastically decreasing the time you spend waiting on the bench for your player’s next shift. All-new coach tasks were introduced as you worked to progress through 18 career levels to take your pro to the top.


In NHL 13 we’re building upon the success of Be a Pro Revamped with the addition of some of the EA SPORTSNHL community’s most frequently requested features:


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Trading

· Users can now request trades from their NHL Teams (requested on My Game Idea)

· If a user requests a trade they will be placed on the trade block if they are of high enough trade value.

· If the user does not meet the trade value requirement the user will be warned for requesting a trade and not being good enough.

· If the user continues to ask for a trade they will get demoted from the line they are currently on and can even end up being sent down to the minors if they continually ask for a trade.


Retiring

· Once a user feels that they want to end their career they can simply retire.

· The user can view their career stats once they have retired.


EA SPORTS Hockey League Improvements


Regional Matchmaking:

In NHL 13 we have revamped some of our matchmaking parameters to help find closer matches in skill and location. When creating a club or while in the GM Settings screen, the user has the option to set their Club Region to best suit their current location. We will also show you which region is recommended by pinging all three of our game host centers to determine which is closest to you by the response times received. Since we now only match within the region you’ve selected, we increased the search timers to a maximum of 4 minutes to help find a closer skilled team with a similar number of players within your region. We do have the ability to adjust some of these depending on community response from different regions.


6-Player Leaderboards:

One of the most requested EASHL features on the EA forums has made it into NHL 13. We now track 6-player club games on their own leaderboards alongside the other leaderboards that are currently in-game. Not only will everyone know who the top 6-player club is during the season, but we will also be giving out in game awards to the top 6-player club and the clubs that finish within the top 10 and top 100 respectively. To qualify for the 6-player club leaderboards you must start and finish the game with 6 players on your team. The team you match up with does not have to have 6 players, however if you attempt to drop players when losing, you will still be ranked on the 6-player leaderboard with the loss.


Performance Points Multiplier:

To encourage teams to play with more human players, we have adjusted the performance points multiplier to be determined by the number of human players on your team. A two player team will always receive a multiplier of one, whereas a 6-player team would receive an approximate multiplier of 1.6. For example, if a team had 25 performance points, and was playing with 6 players, their total performance points would be 40. The multiplier value can be tuned server side if the community finds that it is becoming too unbalanced.


Club Captains:

In NHL 13, you will be able to assign captains and alternate captains to players in your club. Club GMs will have the ability to assign one captain and up to two alternates, or no captain and up to three alternates from the Club Roster screen. Captains and alternates will display C’s and A’s respectively in gameplay, however goalies will not have a C or A on their jerseys.


Club Matchmaking Settings Saved to Server:

Regular Season and Playoff Captain’s Options settings can now be saved in the GM Settings screen and will be automatically loaded when you enter the Club Dressing room. Players are still able to modify the search options from within the dressing room; however, they will only be saved from the GM Settings screen.


Club Join Request changes:

The naming of Public and Private club options have been changed slightly to better include the addition of the GM Friends option. Public/Private club is now called “Auto Join Club” [Yes/No] but it also has an option to only allow GM Friends to be able to auto join. A similar option exists in the “Accepting Join Requests” option where you can set it to GM Friends Only to only allow join request from friends.


Back-out Penalty:

Over the years we have read posts about teams cherry picking their opponents, and ducking teams when they are not the home team. Users have mentioned that nothing is more frustrating than winning an Elite Championship the month before and having half the teams quit out on you once they realize this in game.


We feel that with the matchmaking improvements we have done, there should be no reason to back-out on your opponents in NHL 13. The back-out penalty is intended to punish the quitting team whether they quit from the Side Select or prior to the one minute mark in game. Anything after the one minute mark of game is tracked as a Did Not Finish (DNF) Loss so there is no need for additional punishment.


Consecutive back-outs are able to stack, and the punishment results in a deduction of rank points upon the next completed regular season game if it results in a win. DNF losses post 1 min mark, and Playoff games will carry any back-out penalties to the next game. Side Select and Pre-Game back-outs can be weighted differently and we can choose to implement a grace number of back-outs before the penalty would apply. Penalty amounts per back-out, Max penalty amount, and free back-out amounts can all be adjusted server side per back-out type.


http://www.easports....ue-improvements


YES. NO MORE GETTING DRAFTED BY TORONTO AND HAVING TO PLAY FOR THEM ANYMORE.

TRADE REQUEST IS MY SAVIOR.

YES YELLING AND CAPS WAS NECESSARY.
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Thanks to KhalifaWiz for the incredible sig!


#722 Pears

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Posted 31 July 2012 - 08:17 PM

Finally!!! Request a trade!!!
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In my eyes drouin is overrated he can score in the qmjhl but did nothing in last two gold medal games that canada lost. Fox will be better pro than him talk to me in five yrs

Gaudreau has one NHL goal whereas all your "prized" prospects have none.

   ryan kesler is going to the chicago blackhawks ...       quote me on it


#723 Honeydews

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Posted 31 July 2012 - 09:36 PM

So can I get drafted then retire right after? LOL
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Credit to pwnstar for this amazing kesler sig :)

#724 Mr.Habitat

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Posted 31 July 2012 - 10:04 PM

I fear regional match making for eashl will cause longer waits for games
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#725 Rozzy

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Posted 31 July 2012 - 10:09 PM

I fear regional match making for eashl will cause longer waits for games

JL for captain.
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Q-----U-----E-----E-----N-----S-----O-----F-----T-----H-----E-----S-----T-----O-----N-----E-----A-----G-----E


#726 Jägermeister

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Posted 31 July 2012 - 10:41 PM

I still want to see a better presentation overall for Be a Pro.
Make the money you get from contracts worth while, develop chemistry with certain players, have random events that can occur that can sway players/coaches opinions of you, have some sort of highlight reel, or trophy case that can show off everything you've accomplished. Just simple stuff like that that adds a little more to the mode outside of playing the games.

Edited by Jagermeister, 31 July 2012 - 10:44 PM.

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#727 Canuck919191

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Posted 01 August 2012 - 02:47 AM

I fear regional match making for eashl will cause longer waits for games


Yeah, seems like they really want to restrict the matchmaking system (probably to reduce east/west games that lag like hell) but it'll probably take even longer than before the find games. Scary.

I do like the the backout penalty and rewards for having more human players, though.
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#728 AndyBernard

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Posted 01 August 2012 - 03:02 AM

Wow this is all awesome. I love the captains part, though very simple, i have been wanting this since eashl came out.

Also its about time the trade request and retiring came into this game!
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#729 -Vintage Canuck-

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Posted 01 August 2012 - 05:45 PM

If they can add playoff beards this year. That would be awesome!
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#730 Pears

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Posted 01 August 2012 - 05:53 PM

If they can add playoff beards this year. That would be awesome!

Playoff beards would be sickkk. I think it would be realistic if the beards started off as Crosby/Raymond scruff on day one of the playoffs, then they grow to Weber/Kesler variety as you go farther into the post season.
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In my eyes drouin is overrated he can score in the qmjhl but did nothing in last two gold medal games that canada lost. Fox will be better pro than him talk to me in five yrs

Gaudreau has one NHL goal whereas all your "prized" prospects have none.

   ryan kesler is going to the chicago blackhawks ...       quote me on it


#731 BoKnowsHockey

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Posted 01 August 2012 - 11:12 PM

Sort of slipping past everyone with the new additions but the menus and presentation look great, anyone else wanna share their opinion?
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Credit to the sig goes to Kesler's Happy Dance

Hey all, to keep this thread from getting locked, I will attempt to be discreet with what I am asking so the younger posters who may stumble across this thread back out of it not sure what to think.

So I am going camping with my girlfriend and a couple friends in a few days. Now, I know my girlfriend will want to play on the playground quite a few times each day, and we are going for 3 days. However, we will be drinking liquor during these three days, and it might make it hard for myself to play on the playground. That's not the worry though, the worry is, how do I stay on the playground for a respectable amount of time? I've heard from some male friends that liquor makes it easier to stay on the playground longer, but getting to the playground may come sooner than expected. So what are some things I can do to make sure that be-fore playing and the actual playing on the playground doesn't end too soon?


#732 Pears

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Posted 01 August 2012 - 11:22 PM

Sort of slipping past everyone with the new additions but the menus and presentation look great, anyone else wanna share their opinion?

It's definetly different than previous NHL game's, but its a good different.
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In my eyes drouin is overrated he can score in the qmjhl but did nothing in last two gold medal games that canada lost. Fox will be better pro than him talk to me in five yrs

Gaudreau has one NHL goal whereas all your "prized" prospects have none.

   ryan kesler is going to the chicago blackhawks ...       quote me on it


#733 Froggy Fresh

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Posted 01 August 2012 - 11:25 PM

Can't be any worse than NHL12. Seriously impossible to play EASHL without someone glitching their way to the net.
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Credit to (>'-')> for the amazing sig!


#734 Pears

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Posted 01 August 2012 - 11:31 PM

Can't be any worse than NHL12. Seriously impossible to play EASHL without someone glitching their way to the net.

No doubt eh? Although cherry pickers iritate me the most, especially when they score a few seconds later -.-
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In my eyes drouin is overrated he can score in the qmjhl but did nothing in last two gold medal games that canada lost. Fox will be better pro than him talk to me in five yrs

Gaudreau has one NHL goal whereas all your "prized" prospects have none.

   ryan kesler is going to the chicago blackhawks ...       quote me on it


#735 BoKnowsHockey

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Posted 01 August 2012 - 11:56 PM

I think I'll just play Skyrim til the demo release, to you know, build up my NHL hunger ::D
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Credit to the sig goes to Kesler's Happy Dance

Hey all, to keep this thread from getting locked, I will attempt to be discreet with what I am asking so the younger posters who may stumble across this thread back out of it not sure what to think.

So I am going camping with my girlfriend and a couple friends in a few days. Now, I know my girlfriend will want to play on the playground quite a few times each day, and we are going for 3 days. However, we will be drinking liquor during these three days, and it might make it hard for myself to play on the playground. That's not the worry though, the worry is, how do I stay on the playground for a respectable amount of time? I've heard from some male friends that liquor makes it easier to stay on the playground longer, but getting to the playground may come sooner than expected. So what are some things I can do to make sure that be-fore playing and the actual playing on the playground doesn't end too soon?


#736 Steve Carell

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Posted 02 August 2012 - 01:34 AM

YES. YESSSSS FINALLY PEOPLE CAN'T LEAVE THE GAME BEFORE IT STARTS WITHOUT CONSEQUENCES. YES.

God seriously every time someone sees our team's elite banner, they leave right away. Our overall record is pretty much our away record.
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#737 -Vintage Canuck-

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Posted 02 August 2012 - 11:19 AM

Playoff beards would be sickkk. I think it would be realistic if the beards started off as Crosby/Raymond scruff on day one of the playoffs, then they grow to Weber/Kesler variety as you go farther into the post season.


But guys like Raymond could hardly grow an actual beard. Maybe a 'stache or something?
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#738 CanucksCupHopes

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Posted 02 August 2012 - 11:20 AM

Lp
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#739 Kooner91

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Posted 02 August 2012 - 04:34 PM

NHL 13: GM Brain









Along with the addition of GM Connected, the new online multiplayer fantasy league, EA SPORTS NHL 13 will feature a new AI that will drive how the computer handles trades, drafts and more in modes which feature multi-season leagues such as Be a Pro, GM Connected and our Be A GM mode.
The development team worked hard on this AI overhaul, called GM Brain, and the amount of changes to how things work is pretty impressive. Thus for our GM Brain Deep Dive blog we’ve turned to Brian Krause, the software engineer who lead the development of this new AI.
Since the features I’ll be discussing are common to all modes that require some kind of CPU GM functionality, we ended up calling our feature ‘GM Brain’.

PLAYER GROWTH/PROGRESSION
The first ‘in-game’ problem we had to solve was our previous Player Growth model. Previous NHL titles set every player in the league off on a trajectory of offensive growth, defensive ability growth, and athletic skill growth. The main problem with that approach was that there was no way to control it once it began. If enough players grew too well, we’d have salary creep, leading to too many players asking for too much money. We had no real way to manage overall league growth within our old system, so the old Player Growth Model had to go.
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Every player in the league has a growth potential between half a star and 5 full stars. The higher the number, the higher a player’s potential overall rating. Green, yellow, and red are used to track the possibility of reaching their potential. White means they’ve stopped growing.
In NHL 13,we are now able to control growth patterns that will basically fall within historical tendencies we want to model. Games Modes Producer Gurn Sumal (and hockey stats/history junkie) analyzed all kinds of source data to see how often draft picks selected in a specific round went on to achieve greatness in the NHL, and how often they never went beyond the AHL. We are able to model and test drive scenarios using a tool that we created.
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We were able to simulate 25 years of growth in the league with a single button click.

We can look at any one of the thousands of players who were created, grew, and retired, and see what their growth model behaved like, all in seconds, rather than hours or days.
Team Trade Blocks: Understand Roster Weakness & Needs
Once we were able to create a manageable player progression model, we were able to move on. One of the major shortcomings of how all CPU ‘GM’s behaved in previous EA SPORTS NHL games was the inability to understand their roster in terms of , what its weakness are today, and what kind of team the CPU will be managing next year, or in Year 5 (for example) of the mode.
One of the most consistent criticisms we read about was that CPU GMs did not historically make the smartest decisions because there was no ability to think long term. It only knew what it weakness was today, and that weakness could then change on a dime after a single roster transaction, causing it to make decisions that seemingly contradicted its needs from a week earlier. Now, thanks to the accuracy of the new Player Progression model, the CPU GM knows exactly what roster it has today, and is able to ‘grow its players instantly to predict what its roster will be like in the future. The ability to predict that it will be a Cup Contender in X years based on the players it has now, allows a CPU GM to understand what assets are expendable, and which ones must be kept at all costs. We could never do that before now.
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Los Angles believes that based on its roster ‘now’ it is a Champion quality level team, but it knows that various contracts are coming up for renewal, and some assets are likely to retire, and others may not re-sign. Because of this, it wants to address its perceived most important weakness by shoring up its Top 4 Defenders, and is open to any player of that role. It is willing to give up a minor league starting goalie, and some of its younger players and picks.
With the Trade Block/Roster Analysis teams have a much longer term perspective on what their roster is today, what it will be like next year, and will select a Trade Block approach to address their specific situation. One thing you may notice from the above picture is another important upgrade to our Game Modes
Player Roles: Better differentiation between Players
We’ve introduced the concept of Player Roles into NHL 13, and this allows all CPU GMs to make much more logical choices in many key areas. There are 25 different player roles in our game, ranging from ‘NHL First Forward Line’, to the previously mentioned ‘Top 4 D’ above, all the way to ‘AHL Backup Goalie’. Our new Player Role system allows CPU GMs to have a better understanding of their current roster and across the league.
Roles are also directly tied into salary negotiations this year, and players who are ‘Top 2’ D will ask between 5 - 7 million dollars (which is the current league range for the NHL caliber top pair defensemen). Furthermore, we’ve updated the free agency/resign player logic to be more aware of the rarity factor of competitive roles in the league. If there only happens to be a small handful of Top 2 Defenders in the free agent pool, they’ll know they don’t have to drop their demands if there is an overabundance of Top 6 or lower defenders, as they aren’t competing for the same jobs.
Player growth also factors in to Player Roles & salaries. No longer can you sign the ‘up and coming prospect’ to an 8 year deal at 650K a year, and lock him in to a long term contract as he becomes the next Claude Giroux or Steven Stamkos. Now, players understand (via their growth model) that they may be an ‘AHL first liner NOW and will accept that type of money for the current year, but in three years, they’ll be good enough to be a first liner in the NHL, where they’ll expect bigger bucks . Asking this player to commit to a 3 year deal will mean you’ll have to cough up a few million for that final year of the deal, rather than having to pay a token fee over and above what they expects to sign for the current year.
Roles directly tie into the Trading Block, and how Trading of players are evaluated. The greater the need to fill a need for a certain role, the more the CPU team might be willing to put on the table (or salary it will absorb) to fill that need.

Player Trading: Yes, we’ve re-written it AGAIN.
Given the advancements in player growth, the CPU analysis of its roster (and the ‘Trading Block’) and team’s awareness of what its surplus and deficient roles are, we again rewrote the Trade AI again to work with all of these new features in tandem. We’ve updated the Trade Player with all new responses and rejection messages, which reflect the new logic in GM Brain.
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Trade Rejection messages are divided into two principle components.
First, the CPU will describe how well it feels you’ve met its trade block ‘surplus’. This is computed as a % of the total trade value you are asking it to give up, in relation to which assets it is WILLING to give up. The second part of the response will be related to part 1, AND how much you met the WANTS of the CPU team, in relation to how open it is to giving up its assets.
There will be no guesswork in making trades this year, the CPU will tell you exactly why it’s telling you to take a hike, if it is unhappy with your proposal

Lines / Roster Management
Discussing trading above brings us to another key part of how we’ve revamped our logic this year. In the past, if you offered a CPU a trade offer that even put the team ONE dollar over the maximum team cap, or under the minimum cap, the deal would be rejected by the league. Thanks to some serious refactoring of our logics, the CPU now can ‘test drive’ the trade results by adding the players to its roster, making the necessary roster moves to be cap compliant (including call ups or send downs) and then analyzing the resulting roster to determine whether the trade is worth it
This process outlined above allows us to radically curtail the amount of players going through waivers, and make much better decisions on which combinations of players are best to be cap compliant.
If a team is in a tough position, and has to free up cap space, it can decide to choose change roster size, test all possible player salary combinations and compare them against each other Whether a team is a ‘Rebuilder’ or ‘Playoff Hopeful’ or ‘Champion’ for example, also weigh in to the decision making process, as does the proximity to the Trade Deadline and offseason.

Scouting / Rookies
Our growth model and role updates have allowed us to make some changes to how we create rookies, and how often rookies grow into the next coming of Wayne Gretzky. Scouting plays a key role for finding the next big thing, so we’ve taken some time to revamp scouting visits as well this year.
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Above is an example of our new scouting profile screen
We can generate any fictional draft class, plus any number of scouts with various grades in the different world zones, and then test what the results would look like after a single visit, two visits, and three or more visits.
Notice how we’ve now given you actual ratings (as colored estimates) rather than the old system of 7.5 and what not. The scout will provide more accurate info each time a player is viewed, and the margin of error will reduce as this occurs. If the Scout is good enough, the ‘red’ you see will convert over to green (fairly accurate), or white, if the number is considered exact.
We’ve also abandoned the ‘offense/defense/athleticism’ concepts and broken all skaters down into six basic hockey skills, which are: Shooting; Puck Skills; Senses; Skating; Physical; and Defense. Each of these six skills have a varying number of ratings contributing to that skill, which are then in turn represented (similar to ‘Potential’) from between one half star to five full stars.
On behalf of the Game Modes team, I wanted to thank you for your continued loyalty to the EA SPORTS NHL franchise. We feel we’ve given you the best AI logic yet with GM Brain and hope you’re excited for the all-new GM Connected.





Can't wait! :towel:
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#740 SheaWeber6

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Posted 02 August 2012 - 04:51 PM

GM mode looks pretty nice with the minor tweaks, hopefully I can no longer make a team with 6 top defecemen on my blueline.
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#741 -Vintage Canuck-

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Posted 02 August 2012 - 10:27 PM

Can't wait! :towel:


This is awesome! Definitely worth buying it this year. Can't wait for the demo!
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#742 OilRigger89

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Posted 02 August 2012 - 11:04 PM

Wow, just wow!!!

Little things like this makes a guy keep coming back, EA. This is a HUGE step in the Be A GM mode, very happy after that read! Thanks for sharing! I've always wanted to really sift through prospects and find the hidden gems, and this new system is exactly what I was looking for. I think this is where you will find yourself (example here) picking 8th, but that big Kassian like power forward your looking for is slated for say, 24th, you can trade down and get some extra picks, cause you know your kid's got the potential, and is the exact player your looking for.

This made my night! I just pray they realized the main thing missing, in my opinion, ability to re-sign players July 1st, the previous year before their contract expires. Some will want to sign then, some won't, ex Edler this year, I think he wants to see if he can make the next step before getting paid for being the type of player he is currently, but the option would be nice. Or even rolling into February before the trade deadline, put an offer in and the agent comes back, "It's looking more and more like we're going to test the market come free agency, so we decline your offer", so you know to start shopping him.

Sorry for such a long post guys, lonnnng boring night on my rig tonight.

Have a good one guys and gals!
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#743 Strawberries

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Posted 03 August 2012 - 12:11 AM

cant wait for this game!
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#744 AndyBernard

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Posted 03 August 2012 - 03:38 AM

Wow more overwhelming changes. They seem to have hit my sweet tooth for GM mode on this one.
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#745 *vInTaGe*

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Posted 03 August 2012 - 10:19 AM

The Brain looks awesome, perfect for a guy who plays BaGM by far the most out of any game mode.
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#746 -Vintage Canuck-

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Posted 03 August 2012 - 11:37 AM

EASHL Pro – Edit Attribute Changes:

There has been a lot of good discussion about the EASHL recently so let’s keep that up. I recently realized that I forgot to mention that we did a few small tweaks to the EASHL Pro regarding player types and how you can spend your XP. NHL is always tuned using NHL players and teams and we do not have separate gameplay for EASHL specifically. This year we have decided that you can no longer be better than an NHL player in any stats for EASHL, that way we don’t see 99 wrist shot accuracy and power being able to blow shots past goalies as easily. You will no longer be able to have 99 of any stat. We tuned the values based on real life NHL players within their respective player types. For example, for snipers, we have a hard cap at 95 for wrist shot accuracy. The cap depends on the player type and what they “Should” be good and bad at. A Playmaker for example, would be able to get up to a 95 passing, but not up to a 90 rating shooting. We feel that by adding a cap for each stat based on player type does remove some of the freedoms you once had, but also forces people to choose a player type that more or less suites their style of play. We want NHL 13 to feel different with the new skating system, and we do not want people to have unbalanced players by being able to have 99 speed and agility for example.


You will also notice the player overall ratings will be much lower. This is somewhat of an unwanted result of the offline player rating separation that happened, but really the EASHL Pro’s overall rating doesn’t mean anything. The individual stats are the most important.


Also note that these caps were set while using the Boost Slots applied so we ensured that even while using boosts you could not go over an unwanted level. This will result in some people thinking some of the caps are set too low, but you must factor in the +8 boost you would apply to your pro.


http://forum.ea.com/...st/8867576.page
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#747 Jägermeister

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Posted 03 August 2012 - 12:17 PM

EASHL Pro – Edit Attribute Changes:

There has been a lot of good discussion about the EASHL recently so let’s keep that up. I recently realized that I forgot to mention that we did a few small tweaks to the EASHL Pro regarding player types and how you can spend your XP. NHL is always tuned using NHL players and teams and we do not have separate gameplay for EASHL specifically. This year we have decided that you can no longer be better than an NHL player in any stats for EASHL, that way we don’t see 99 wrist shot accuracy and power being able to blow shots past goalies as easily. You will no longer be able to have 99 of any stat. We tuned the values based on real life NHL players within their respective player types. For example, for snipers, we have a hard cap at 95 for wrist shot accuracy. The cap depends on the player type and what they “Should” be good and bad at. A Playmaker for example, would be able to get up to a 95 passing, but not up to a 90 rating shooting. We feel that by adding a cap for each stat based on player type does remove some of the freedoms you once had, but also forces people to choose a player type that more or less suites their style of play. We want NHL 13 to feel different with the new skating system, and we do not want people to have unbalanced players by being able to have 99 speed and agility for example.


You will also notice the player overall ratings will be much lower. This is somewhat of an unwanted result of the offline player rating separation that happened, but really the EASHL Pro’s overall rating doesn’t mean anything. The individual stats are the most important.


Also note that these caps were set while using the Boost Slots applied so we ensured that even while using boosts you could not go over an unwanted level. This will result in some people thinking some of the caps are set too low, but you must factor in the +8 boost you would apply to your pro.


http://forum.ea.com/...st/8867576.page



Thank god.
I hated playing people who just stacked up their shooting skills, and could fire anything from the blueline past my terribly inept AI goaltender.
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#748 Erik Karlsson

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Posted 03 August 2012 - 04:07 PM

All I play is BAGM, stoked on the improvements.
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Credit to Parise11


#749 Pears

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Posted 03 August 2012 - 04:17 PM

All I play is BAGM, stoked on the improvements.

I split my time between BAGM, HUT, EASHL and BAPRO. Can't wait!
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In my eyes drouin is overrated he can score in the qmjhl but did nothing in last two gold medal games that canada lost. Fox will be better pro than him talk to me in five yrs

Gaudreau has one NHL goal whereas all your "prized" prospects have none.

   ryan kesler is going to the chicago blackhawks ...       quote me on it


#750 Alex the Great

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Posted 03 August 2012 - 06:40 PM

Can't wait for the new BAGM!
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Thanks to KhalifaWiz for the incredible sig!





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