JE14 Posted September 13, 2013 Share Posted September 13, 2013 1. Aladeen 2. Master Radishes 3. Snake Doctor 4. Not A Fruit 5. VICanucksfan5551 6. Burrdaman 7. Alchemy Time 8. Reigning Champ 9. Kryten 10. Beluga 11. OTTS 12. Kiwis 13. JE14 Link to comment
Intoewsables Posted September 13, 2013 Share Posted September 13, 2013 The Cult idea was definitely overpowered when we tried it out, but that was with starting with 3 Cultists and including the "Terrorist Attack" power. If you kept it to one Cult Leader and no killing power, it should be more balanced. But I like this idea, personally. I especially support taking out the SK. I don't mind the role, but I'm tired of it. It ruins the TP vs Mafia aspect, which is kind of the whole point of the game. It should be a once-every-few-games thing, not something included every game as has become the norm. Ideally, we would start switching game mechanics up a bit more. Have a barebones game one time, include the uncommon special roles another, try out the Cult one time, do two Mafia teams another time....etc etc. Not everyone will like every style, but it will add some flavour for the people who play every game and keep things from getting too stale. Link to comment
Master Radishes Posted September 13, 2013 Share Posted September 13, 2013 What does the cult show up as if the sheriff investigates one of the members? Link to comment
Master Radishes Posted September 13, 2013 Share Posted September 13, 2013 Okay, I guess we'll try the Cult Leader starting out on their own and having one conversion per night? I think it would make sense to limit them to one conversion every two nights once the cult got to like 4 people, but you'd know better than I would. Link to comment
Otis Posted September 13, 2013 Share Posted September 13, 2013 About the cult idea, how do they win the game? Have bigger numbers at the end? Also if the cult leader is dead can the cult no longer convert players? Link to comment
Master Radishes Posted September 13, 2013 Share Posted September 13, 2013 About the cult idea, how do they win the game? Have bigger numbers at the end? Also if the cult leader is dead can the cult no longer convert players? Link to comment
Master Radishes Posted September 13, 2013 Share Posted September 13, 2013 Honestly, I'm not a huge fan of the Cult. But if that's what we want to do, I'm fine with it. Doesn't hurt to try it out again. Maybe put it to a poll, though? Link to comment
Go Faulk Yourself Posted September 13, 2013 Share Posted September 13, 2013 Also the one game I don't conspire with GFY I'm not sk killed Link to comment
Intoewsables Posted September 13, 2013 Share Posted September 13, 2013 Honestly, I'm not a huge fan of the Cult. But if that's what we want to do, I'm fine with it. Doesn't hurt to try it out again. Maybe put it to a poll, though? Link to comment
Kryten Posted September 14, 2013 Share Posted September 14, 2013 I'm in favour of a bare-bones game and then next time roll with the cult leader. We've had too many games in a row with new specials, roles, rules etc. Link to comment
MikeyBoy44 Posted September 14, 2013 Share Posted September 14, 2013 Hmm, that's funny, I wasn't SK killed either, wonder why? Really though, I can't kill you, Mikey. Link to comment
Peaches Posted September 14, 2013 Share Posted September 14, 2013 Bombtoewsavelin beat you to it. Link to comment
Peaches Posted September 14, 2013 Share Posted September 14, 2013 1. Aladeen 2. Master Radishes 3. Snake Doctor 4. Not A Fruit 5. VICanucksfan5551 6. Burrdaman 7. Alchemy Time 8. Reigning Champ 9. Kryten 10. Beluga 11. OTTS 12. Kiwis 13. JE14 14. Peaches Toews, can I please be something other than a TP? I've played 6 rounds and I've been a TP for 5 of them (Vig was the other). Link to comment
Otis Posted September 14, 2013 Share Posted September 14, 2013 I'm in favour of a bare-bones game and then next time roll with the cult leader. We've had too many games in a row with new specials, roles, rules etc. Link to comment
MikeyBoy44 Posted September 14, 2013 Share Posted September 14, 2013 1. Aladeen 2. Master Radishes 3. Snake Doctor 4. Not A Fruit 5. VICanucksfan5551 6. Burrdaman 7. Alchemy Time 8. Reigning Champ 9. Kryten 10. Beluga 11. OTTS 12. Kiwis 13. JE14 14. Peaches 15. MikeyBoy44 Link to comment
Master Radishes Posted September 14, 2013 Share Posted September 14, 2013 Excellent. He'll still find a way to die though. Link to comment
Go Faulk Yourself Posted September 14, 2013 Share Posted September 14, 2013 1. Aladeen 2. Master Radishes 3. Snake Doctor 4. Not A Fruit 5. VICanucksfan5551 6. Burrdaman 7. Alchemy Time 8. Reigning Champ 9. Kryten 10. Beluga 11. OTTS 12. Kiwis 13. JE14 14. Peaches 15. MikeyBoy44 16. Go Faulk Yourself Link to comment
Master Radishes Posted September 14, 2013 Share Posted September 14, 2013 Since we've been discussing, lately, the Mafia/TP/other balance and whether one side is OPed or not, here are some stats. 78 games have been played on CDC. 18 game threads are lost 2 games were not "standard" games (one a SK FFA, one a choose-your-own-role) So of the 58 completed standard games I've been able to collect info from, the victory results are: -29 Mafia wins (including a record 8 in a row) -22 TP wins (including 11 losses in a row) -6 SK wins (including 3 in a 6 game stretch) -1 Cult win (out of 1 game played) Link to comment
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