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Mafia Vicente Carrillo Fuentes -Sign ups closed Game on!


Dr.Strangelove

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Juarez Mexico is a sad embattled place for decades the streets have belonged to the henchmen of the Juarez Cartel. Under the control of Vicente Carillo Fuentes the Juarez Cartel has become one of the most feared in the land. Finally after many years the Federales have snapped and sent their best men to clean up Juarez and eradicate the Cartel. They have enacted martial law every night the townspeople get a chance to enact revenge upon the Cartel by lynching some one who they feel is in league with the Cartel. Amongst all this several individuals prepare to try and take on the Cartel in their own way.

Things are about to get Explosive in Juarez

juarez-cartel-screenshot-7.jpg

Introduction

Introduction Mafia is a game of strategy, trust, intuition, risk, and luck.

It is a game between two factions battling to the death for victory. Everyone is either a Townsperson or a Mafia. The Mafia know each other's identities, and work together in a group – once a night, they select a Townsperson to kill. The Townspeople do not know each other's identities, but must debate during the day who might be the Mafia among them, and then vote for someone to lynch. They must root out the Mafia through any information they can gather. There are often special roles that can assist the Townspeople, such as a Sheriff, a Doctor, etc. The winning group is the group left standing when all other members of the opposition have been eliminated.

History on CDC Krazz introduced the game of Mafia on White Noise way back in 2008. Games were run in sequence for quite some time, during the initial heyday of Mafia on CDC. But eventually the games died off as interest waned. Fortunately, over time, Krazz and others (notably T-rex930) have re-booted Mafia several times, allowing players old and new alike to experience the game again and again.

Gameplay

Factions There are two main factions: the Townspeople and the Mafia.

Each side's objective is to eliminate the other. In addition, there is often a Serial Killer role, which is unaffiliated with either side and seeks to be the last player standing. Roles Aside from the two competing factions, there are some special roles that usually appear in the game as well, helping one side or the other.

Please note that not all roles will appear in every game. Roles that have been previously used include:

Sheriff – The Sheriff is a Townsperson who can investigate one player per round. He will send a PM to the GM with one name; the GM will then inform the Sheriff if that player is Townsperson or Mafia.

Doctor – The Doctor is a Townsperson who can choose one player to "protect" during each night. If the Mafia try to kill that player, their kill will not go through – he or she will be saved by the Doctor. The Doctor may only self-save himself twice per game. The Doctor's save also only applies to one kill attempt per target per round - if, for example, both the Mafia and Serial Killer target the Doctor-protected player, the first attempt will be "saved" but the second will successfully eliminate the targeted player.

Vigilante – The Vigilante is a Townsperson who can kill one person each night. By the end of every round, he must send one name to the GM, and the player he names will be killed prior to the beginning of the next round.

Serial Killer – The Serial Killer is unaligned with either major faction. The Serial Killer gets one kill a night. He does not win with either TP or Mafia – he only wins if he is the last one standing. Although often a difficult role to win with, it has happened on several occasions.

Kingpin – The Kingpin is the head of the Mafia. The exact aspects to this role can vary, but generally the Kingpin will get an investigative power every two rounds – he or she will select one name, and the GM will reveal if that name is a Regular Townsperson or a Special Role (i.e. Sheriff, Doctor, Vigilante). The Kingpin will also show up as "Not Mafia" to the Sheriff. However, the Kingpin cannot submit kills on the Mafia's behalf.

Twinblade - The Twinblade is a Townsperson who has a one-time ability to kill another player. However, the catch is that the Twinblade will die as well in their attempt.

Lackey - The Lackey is a role-blocker who secretly works for the Mafia. The Lackey shows up as Town on investigation and have no contact with the Mafia, but aims to make contact with the Mafia and help them win. The Lackey chooses one player each round to role-block - the chosen target will be blocked from performing his action. This includes blocking the Mafia from making their kill. The Lackey cannot block an action taken against himself. The Lackey cannot block the same player/group (i.e. Mafia group) on two consecutive nightfalls.

Watcher - The Watcher is a Town-aligned role who chooses one player to "watch" during the night. If any action is performed on the watched player (i.e. Mafia kill, Vig/SK kill, Sheriff investigation) the Watcher will be informed who targeted the player, although not what action was taken. If multiple actions were performed, the Watcher will only learn of the first one. The Watcher is able to "watch" himself.

Paranoid Sheriff - Much like the vanilla Sheriff, the Paranoid Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Paranoid Sheriff will always be "affiliated to the mafia." Similar to all the Sheriff roles, the Paranoid Sheriff will not be able to investigate himself.

Naive Sheriff - Much like the vanilla Sheriff, the Naive Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Naive Sheriff will always be "not affiliated to the mafia." Similar to all the Sheriff roles, the Naive Sheriff will not be able to investigate himself.

Psycho Sheriff - Much like the vanilla Sheriff, the Psycho Sheriff will be given an investigation per round. Unlike the vanilla Sheriff, the results that return to the Psycho Sheriff will always be the opposite of the player's actual affiliation (i.e. mafia will show up as "not affiliated to the mafia", townspeople will show up as "affiliated to the mafia.") Similar to all the Sheriff roles, the Psycho Sheriff will not be able to investigate himself.

Med Kit - The Med Kit is an inanimate, moveable object in the game, assigned to a random player at the beginning of the game. This player will be protected from a kill (not a lynch) for that round's nightfall. However, he will need to pass on the Med Kit to someone else in the game afterward. Two names will need to given to the GM by the end of the round - one of those names given will be chosen at random and that player will be given the Kit once the new round begins. The original holder of the Med Kit will not know which player was chosen. The player given the Med Kit will not know who gave it to him. If one of the two players whose names are given is killed off that night, the second player will automatically receive the Med Kit. If both given names are killed, the Med Kit will be taken out of the game. If the holder of the Med Kit is lynched, the Med Kit will be taken out of the game. If the holder of the Med Kit forgets to submit two names, the Med Kit will be re-assigned randomly to another player in the game. The same player cannot receive the Med Kit more than once every three rounds.

Cult Leader - The Cult Leader, similar to the Serial Killer, is unaligned with either major faction. However, the Cult Leader has the ability to recruit one player into their Cult each night up until round 3. After Round 3, the Cult Leader can only recruit new players every second night. (i.e. Round 1, Round 2, Round 4, Round 6, etc..) Cultists do not have the ability to kill other players. The Cult wins by becoming the majority faction in the game.

Round Layout Each round lasts 24 hours; the next round begins once the previous one ends with a GM update. During the round, the players will debate and discuss the identities of other players in the game thread, trying to uncover the Mafia in the group. They will then vote on one person, who they believe to be Mafia, to be lynched. At the end of the round, whoever has the most votes will be lynched. At the same time, via private conversation over the forum's messaging system, the Mafia members will discuss and vote on who they wish to kill that night. Once they've decided, they will inform the GM. Also during the round, the Sheriff will investigate a player, and the Doctor and Vigilante will send in their target player to save or kill. Any other special roles will also conduct their business prior to the end of the round, unless their role states otherwise. At a specified time, the round will end. The GM will then post the results of who was lynched, who was killed, and whether anyone was saved. The new round will then begin. Note on order of precedence: All kills, investigations, saves, etc must be sent via PM to the GM prior to the end of the round.

The kill order is:

1) Lynch

2) Twinblade

3) Serial Killer

4) Mafia

5) Vigilante

Any of the above roles who are killed prior to their own attack occurring will not have their kill go through. God Kills (for inactivity or rule-breaking) take precedence over everything.

Notes on voting:

1) Please bold your vote in the game thread. E.g. Vote Intoewsables. If you wish to change your vote, please do something like: Unvote Intoewsables; Vote Master Radishes. The exact format does not matter so much, as long as it is bolded and clear who you are voting for. Only bolded votes count. Nicknames are acceptable, as long as it is obvious who you are referring to.

2) Any votes in edited posts will not count. This is to prevent anyone going back later and secretly changing their vote once it has been cast. If you edit your post at all, you must recast your vote.

3) In the event of a tied vote, there will be no lynching. Instead, the following round, there will be a tiebreaking vote, alongside the regular lynch vote. Therefore, players will vote for two lynchings - one between the tied players, and one for everyone else.

Rules

1) Currently, rounds will end at 9:00 PM PST. (Under other GMs, this may change, although it is usually during late evening Pacific Time.) The GM will update as quickly as possible; please be patient if there is a delay.

2) Once you've been killed off, please do not interfere with the game. Don't post during in-game discussions or loan your opinion to players, not even privately. The only comments you make should be completely off-topic and in no danger of influencing the game in any manner. Please stay honest when conducting private correspondence as well.

3) Please stay active. If you sign up, that means you want to play. If you do not vote at least once every two rounds, you will be killed off for inactivity. If this happens again, you will possibly be suspended for one game. All punishment is at the discretion of the GM.

4) Screenshots of any communication (especially with the GM) are not allowed. If anyone is caught posting screenshots of any form, whether in PM, email, IM, or anything, that player will be banned from at least one game. It is also against the rules to copy/paste any message from the GM. Also, do not invite the GM into any private conversations, unless to prove rule-breaking. The GM is not playing the game, so keep him out of it!

5) If you are lynched, you are allowed last words. But anyone who is killed by any other means does not get last words.

6) Usually, exact numbers of each role are not revealed. But as a general rule of thumb, the Mafia will probably equal about one-third of the total players, and there will only be one of each Special role. This can vary, however.

7) Please avoid editing your posts if at all possible, in order to prevent changing or removing information in old posts. Leeway will be granted if the edit is made within the first 10 minutes after posting; after 10 minutes, there may be punishment (i.e. loss of your lynch vote) at the GM's discretion. (Tip: if you're that concerned about spelling and grammatical errors, proofread before posting.)

8) The word of the GM is final. If you disagree with something, feel free to say so (privately), but understand that the ongoing game will likely not be altered. And please remain civil if you do have a complaint – remember that the GMs are devoting their own time to running this game for you.

9) Remember, this is just a game! If things start getting heated or personal between players, take a breath and a step back. The GM reserves the right to hand out warnings or further punishment as he sees fit. Just have fun, and don't take it too hard if you get duped during the game! (Some players can be quite tricky!)

If you feel someone has broken one of the rules please PM me instead of bringing it up in thread please and thanks you.

Voting and Known Roles

Voting

Voting needs to be in the Vote1 PPCLI Unvote1 PPCLI Format or it will not count

Roles

Although there may be more roles in this game than outlined here there will be AT LEAST one of each of the following:

Sheriff

Doctor

Vigilante

KingPin

Nurse

Serial Killer

Reminder to use the Vote1 format

Also remember to Unvote if you wish to change your vote

Thanks Luciferase for the theme idea

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1) Big Mike

2) Aladeen

3) Bo Hunter Booth

4) OurTimeToShine

5) Intoewsables

6) IlDuce39

7) Peaches

8) Luciferase

9) VICanucksfan5551

10) King Heffy

11) Master Radishes

12) LTCanucksfanatic

13) Kryten

14) BurrDaMan

15) Caboose

16) JE14

17) g_bassi13

18) MikeyBoy44 (if game starts by Sunday)

19) One one two

20) Alchemy Time

21) Redshirt

22) Go Faulk Yourself

23)Drouin

Host signup list

1) MR

2)Intoewsables

3) Dral

4)OTTS

5) Peaches

Lot of people want to host nice to see

ALSO GAME ON !!!!

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heh i was just kidding.. Put me 4th.. save the best(or worst) for last. :P

Too Late OTTS we demand to see a naked cage match to the death between you and Intoews! I've already sold more tickets for it than the Heritage classic.

Link to comment

1) Big Mike

2) Aladeen

3) Bo Hunter Booth

4) OurTimeToShine

5) Intoewsables

6) IlDuce39

7) Peaches

8) Luciferase

9) VICanucksfan5551

10) King Heffy

11) Master Radishes

12) LTCanucksfanatic

13) Kryten

14) BurrDaMan

15) Caboose

16) JE14

17) g_bassi13

18) MikeyBoy44 (if game starts by Sunday)

19) One one two

Link to comment

1) Big Mike

2) Aladeen

3) Bo Hunter Booth

4) OurTimeToShine

5) Intoewsables

6) IlDuce39

7) Peaches

8) Luciferase

9) VICanucksfan5551

10) King Heffy

11) Master Radishes

12) LTCanucksfanatic

13) Kryten

14) BurrDaMan

15) Caboose

16) JE14

17) g_bassi13

18) MikeyBoy44 (if game starts by Sunday)

19) One one two

20) Alchemy Time

Link to comment

Ahhhhh what the hell

1) Big Mike

2) Aladeen

3) Bo Hunter Booth

4) OurTimeToShine

5) Intoewsables

6) IlDuce39

7) Peaches

8) Luciferase

9) VICanucksfan5551

10) King Heffy

11) Master Radishes

12) LTCanucksfanatic

13) Kryten

14) BurrDaMan

15) Caboose

16) JE14

17) g_bassi13

18) MikeyBoy44 (if game starts by Sunday)

19) One one two

20) Alchemy Time

21) Cannon Fodder

Link to comment

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