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Mafia: The Game [Underground] --- GAME OVER, SIGN-UP IN NEW TOPIC

Captain Aerosex

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This is Mafia: Underground. My first game hosting. I'll try not to screw up too hard.

Sign-up lasts until August 22nd 10:30 pm (or until we get some 20 odd players). Then I'll try to hand out roles at midnight, and the game commences. One of the things I'm looking to try with you guys is seeing if you want the first nightfall to have no lynch, but Special roles (Mafia, Vigilante, Sheriff, Doctor, Serial Killer, etc.) can submit kills/saves/investigations. I also have ideas for different roles and a Med Kit vs Doctor question. I will have polls for all these.

Anyways, here are the rules. Credit to Master Radishes for almost entirely coming up with this introduction and rulebook himself.


Mafia is a game of strategy, trust, intuition, risk, and luck.

It is a game between two factions battling to the death for victory. Everyone is either a Townsperson or a Mafia. The Mafia know each other's identities, and work together in a group – once a night, they select a Townsperson to kill. The Townspeople do not know each other's identities, but must debate during the day who might be the Mafia among them, and then vote for someone to lynch. They must root out the Mafia through any information they can gather. There are often special roles that can assist the Townspeople, such as a Sheriff, a Doctor, etc. The winning group is the group left standing when all other members of the opposition have been eliminated.

History on CDC

Krazz introduced the game of Mafia on White Noise way back in 2008. Games were run in sequence for quite some time, during the initial heyday of Mafia on CDC. But eventually the games died off as interest waned. Fortunately, over time, Krazz and others (notably T-rex930) have re-booted Mafia several times, allowing players old and new alike to experience the game again and again.


There are two main factions: the Townspeople and the Mafia. Each side's objective is to eliminate the other. In addition, there is often a Serial Killer role, which is unaffiliated with either side and seeks to be the last player standing.


Aside from the two competing factions, there are some special roles that usually appear in the game as well, helping one side or the other. Please note that not all roles will appear in every game. The standard roles include:

Sheriff – The Sheriff is a Townsperson who can investigate one player per round. He will send a PM to the GM with one name; the GM will then inform the Sheriff if that player is Townsperson or Mafia.

Doctor – The Doctor is a Townsperson who can choose one player to "protect" during each night. If the Mafia try to kill that player, their kill will not go through – he or she will be saved by the Doctor. The Doctor may only self-save himself twice per game. The Doctor's save also only applies to one kill attempt per target per round - if, for example, both the Mafia and Serial Killer target the Doctor-protected player, the first attempt will be "saved" but the second will successfully eliminate the targeted player.

Vigilante – The Vigilante is a Townsperson who can kill one person each night. By the end of every round, he must send one name to the GM, and the player he names will be killed prior to the beginning of the next round.

Serial Killer – The Serial Killer is unaligned with either major faction. The Serial Killer gets one kill a night. He does not win with either TP or Mafia – he only wins if he is the last one standing. Although often a difficult role to win with, it hashappened on several occasions.

Kingpin – The Kingpin is the head of the Mafia. The exact aspects to this role can vary, but generally the Kingpin will get an investigative power every two rounds – he or she will select one name, and the GM will reveal if that name is a Regular Townsperson or a Special Role (i.e. Sheriff, Doctor, Vigilante). The Kingpin will also show up as "Not Mafia" to the Sheriff. However, the Kingpin cannot submit kills on the Mafia's behalf.

Twinblade - The Twinblade is a Townsperson who has a one-time ability to kill another player. However, the catch is that the Twinblade will die as well in their attempt.

Minor Roles & Game Elements

Lackey - Also known as the Roleblocker, the Lackey chooses one player each round to "block" them from performing his or her action. The target's action will not be performed - that is, the Roleblocker blocks the target's role from working for that round. The Lackey will not be able to block actions that target themselves (Sheriff investigations, kill, Med kit throws, etc. Much like the Kingpin, the Lackey shows up as a Townie when investigated but is aligned with the Mafia (thus, wins with the Mafia) and has no ability to kill. However, the Lackey may not be aware of who their Mafia teammates are (at the GM's discretion). The Lackey will not be able to block the same person/organization (a la Mafia group) on two consecutive nightfalls.

Watcher - The Watcher is a role similar to the Sheriff, in that s/he is able to investigate one person per round. Unlike the Sheriff, however, the Watcher's investigation will be based on if any "special" action was taken (such as a Sheriff investigation, Mafia/Vigilante/Serial Killer kill(s), Med Kit passes, etc.) onto the target (in a sense, if anyone "visited" the player) and by whom. The Watcher will be able to investigate themselves to see if any action was taken on them and by whom. If multiple actions were taken against the investigated target, the very first action will be taken into account. The Watcher is aligned with the Townspeople and therefore wins with the Townspeople.The Watcher will not be told what kind of action was directed at the target, only who directed an action to the target. AKA, the Watcher will not be told:

Player A sheriff investigated Player B
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I can't quite explain why, but I've enjoyed the randomness of the Med Kit a lot more than the Doctor role.

I think it was brought up a while ago but if we're experimenting with different roles, what about the Watcher? Similar to the Sheriff, but the Watcher watches a player each night and can see whether they visited another player (and who they visited). It won't show what action the targeted player made but would simply say "Player X visited Player Y". Not sure how anyone else feels about this, but I think it's similar to the Lackey in that it's a fun role to add in every once in a while, but not something I'd want in every game.

Also, I think the Paranoid/Naive Sheriffs are cool but I don't really want them in this time around. Maybe another game.

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Three things:

1) Peaches should edit his game post to take away the call for sign-ups in the title (thanks for doing that last night, though), and CA should edit his thread title to announce sign-ups for this thread.

2) Also, I feel as if 24 hours is not enough time for sign-ups. It's really easy to miss it in such a short amount of time. I'd give it at least 48.

3) I'm sort of on the fence about adding the extra Sheriffs, but it would be amiss of me not to also point out the "Psycho Sheriff" role, who sees every investigation as opposite what it is. (TP show up as Mafia, Mafia show up as TP.)

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1. shiznak

2. Lemons

3. One one two

4. Go Faulk Yourself

5. VICanucksfan5551

6. Master Radishes

7. Kiwis

8. Kryten

9. Hodor

10. Federer

11. Intoewsables

12. Gally

13. Apples

14. susraiders

15. Alchemy Time

16. MikeyBoy44

17. Burrdaman

18. Aladeen

You know, you guys can feel free to add yourself to the list... ;)

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