King Heffy Posted August 23, 2013 Share Posted August 23, 2013 I'd really like to try out that Cult Leader role at some point. Link to comment
Aladeen Posted August 23, 2013 Share Posted August 23, 2013 I'd really like to try out that Cult Leader role at some point. Link to comment
King Heffy Posted August 23, 2013 Share Posted August 23, 2013 what does cult leader do? Link to comment
Master Radishes Posted August 23, 2013 Share Posted August 23, 2013 The exact mechanics can vary, but basically the Cult Leader "converts" one player per round to his Cult, thereby creating a third faction vying for victory. Both TP and Mafia can become Cultists, and it becomes their new loyalty. (So any Mafia converted would pretend to still be Mafia, but would win only with the Cult. Same with TP.) They get no special abilities (kills, saves, etc) but if left unchecked, the Cult can grow quite large and take over by sheer numbers. (One could also begin the game with 2-3 Cultists, and then only give one conversion for every second round. There could also be a "Terrorist Attack" whereby one Cultists commits suicide but kills 2-3 others in the process as well.) It was used in one game way back (well, two games, but only one serious one), and it proved to be a little overpowered. We could try it again one time, though. EDIT: Link to comment
Master Radishes Posted August 23, 2013 Share Posted August 23, 2013 Three things: 2) Also, I feel as if 24 hours is not enough time for sign-ups. It's really easy to miss it in such a short amount of time. I'd give it at least 48. Link to comment
Master 112 Posted August 23, 2013 Share Posted August 23, 2013 24 is a good number of people, imo. Link to comment
Captain Aerosex Posted August 23, 2013 Author Share Posted August 23, 2013 Alright I'll try and get the roles out as soon as I can if I can't get it done by midnight. I kinda went out soooo I'll get this done when I get home Link to comment
Captain Aerosex Posted August 23, 2013 Author Share Posted August 23, 2013 Sign-up is closed now FYI Link to comment
Aladeen Posted August 23, 2013 Share Posted August 23, 2013 The exact mechanics can vary, but basically the Cult Leader "converts" one player per round to his Cult, thereby creating a third faction vying for victory. Both TP and Mafia can become Cultists, and it becomes their new loyalty. (So any Mafia converted would pretend to still be Mafia, but would win only with the Cult. Same with TP.) They get no special abilities (kills, saves, etc) but if left unchecked, the Cult can grow quite large and take over by sheer numbers. (One could also begin the game with 2-3 Cultists, and then only give one conversion for every second round. There could also be a "Terrorist Attack" whereby one Cultists commits suicide but kills 2-3 others in the process as well.) It was used in one game way back (well, two games, but only one serious one), and it proved to be a little overpowered. We could try it again one time, though. EDIT: Link to comment
Master 112 Posted August 23, 2013 Share Posted August 23, 2013 Do we get roles tonight? Link to comment
Kryten Posted August 23, 2013 Share Posted August 23, 2013 Yep. I got my role already: The Doctor. Link to comment
King Heffy Posted August 23, 2013 Share Posted August 23, 2013 Yep. I got my role already: The Doctor. Link to comment
Master Radishes Posted August 23, 2013 Share Posted August 23, 2013 I'm the Kingpin, Sheriff investigate me too. Link to comment
Master 112 Posted August 23, 2013 Share Posted August 23, 2013 Sheriff again. Don't worry guys, I'll get to you. Link to comment
NotMyBurroughs Posted August 23, 2013 Share Posted August 23, 2013 I'm the sheriff and confused on which of the 12 of you to investigate first... Link to comment
Intoewsables Posted August 23, 2013 Share Posted August 23, 2013 I'm already dead. Don't bother killing me. Link to comment
NotMyBurroughs Posted August 23, 2013 Share Posted August 23, 2013 Sheriff again. Don't worry guys, I'll get to you. Link to comment
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