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Captain Aerosex

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The exact mechanics can vary, but basically the Cult Leader "converts" one player per round to his Cult, thereby creating a third faction vying for victory. Both TP and Mafia can become Cultists, and it becomes their new loyalty. (So any Mafia converted would pretend to still be Mafia, but would win only with the Cult. Same with TP.) They get no special abilities (kills, saves, etc) but if left unchecked, the Cult can grow quite large and take over by sheer numbers.

(One could also begin the game with 2-3 Cultists, and then only give one conversion for every second round. There could also be a "Terrorist Attack" whereby one Cultists commits suicide but kills 2-3 others in the process as well.)

It was used in one game way back (well, two games, but only one serious one), and it proved to be a little overpowered. We could try it again one time, though.

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The exact mechanics can vary, but basically the Cult Leader "converts" one player per round to his Cult, thereby creating a third faction vying for victory. Both TP and Mafia can become Cultists, and it becomes their new loyalty. (So any Mafia converted would pretend to still be Mafia, but would win only with the Cult. Same with TP.) They get no special abilities (kills, saves, etc) but if left unchecked, the Cult can grow quite large and take over by sheer numbers.

(One could also begin the game with 2-3 Cultists, and then only give one conversion for every second round. There could also be a "Terrorist Attack" whereby one Cultists commits suicide but kills 2-3 others in the process as well.)

It was used in one game way back (well, two games, but only one serious one), and it proved to be a little overpowered. We could try it again one time, though.

EDIT:

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